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Amblin' (1968)
10/10
Spielberg's sensual and very wise early tone poem
19 December 2011
Warning: Spoilers
A lot of things click while watching Amblin'. After all, this is the work that reportedly got Spielberg a contract with Universal and started him off on a legendary career, not a trivial achievement by any means. No, it is no coincidence that a 25 minute short film, had the power to persuade Universal's executives to hire a director, who at the time was barely out of his teens.

There is an irresistible quality to the work that despite very poor available transfer, does not hide the skills and the sheer sense of liberated fun that so many student filmmakers strive for but rarely achieve. What is more, it is absolutely a work of the man who would go on to helm Duel, Jaws and Close Encounters within the decade of his hiring.

Amblin' is absolutely devoid of amateurishness.

This is not just due to the issues that typically come with student films or that so many of them tend to be very personal; rather it is because the director, who clearly already felt very comfortable in his role, was not merely experimenting with a certain theme but striving for something very particular. I've long understood that Spielberg's range as a filmmaker far exceeds the range of the majority of his vast fan base. The end results are often all the better for it (as is true of work of gifted and capable directors in general) and those viewers who do not fall under that rule, will be rewarded in ways that almost no other film experience can provide.

Amblin' is no exception for it is due to those special qualities that the film has that it will be appreciated even fuller by those who can both feel and think.

There are people who do not understand why "Lost In Translation" is such an incredible work and find it to be dull and pointless. It is no use explaining as it is impossible to convey the appeal of a film that, above all else, must connect emotionally - something that is very true of Amblin' as well. Luckily, there are many more viewers who saw the film and loved it.

Amblin' deserves to be seen as it is an achievement that aspiring students can actually get inspired and learn from.

In my heading I called Amblin' a tone poem and it very much feels like one. Visuals play an important role in both establishing the style and the setting, with musical cues (a fore-shadower of Spielberg's mastery of using music scores) standing in for dialog.

Of special note is the palatable chemistry between the two leads. Watching Amblin' one gets a very strong sense of growing sexual attraction between the pair, tension which culminates in one of the most romantic scenes I have seen. It is a testament to Spielberg's sense imagination that in one brief shot we can tell that the girl is fully topless even when there isn't much that we can actually see. What he does is create a feeling of un-staged closeness.

While it openly plays up the era it was made in, it would be very inaccurate to call Amblin a "hippy movie". The 60s atmosphere definitely informs the movie's feel and plot, but just as there is a lot more to that decade's vibe than the hippie movement alone, there is much more to the character's look and behavior. In fact, if anything, Amblin' can almost be seen as a send off of some of the more stereotypical 60s traits - a fact that is seemingly lost on quite a few of the earlier reviewers. One must also not forget that being a young man, Spielberg's own ideas of young people and relationships probably colored what we see in the movie. He clearly knows what it feels to be attracted by someone and this is his meditation on what it is like.

With its long takes and an emphasis on both the flirting and the realistic aspects of a budding bond, Amblin' can be seen as a very representative early French New Wave entrant.

Minor Spoilers follow:

In Amblin' it is not all "free love" and endless road. The ending makes it clear that disappointments, disillusionments and insecurities were very much in play. Each character had something to protect or hide and their shared future together was never guaranteed. Not because either one of them looked for was a one-night stand (I never got a feeling that anything that happened was pre-calculated) and was not interested in staying with the same partner. It was because the guy could not keep the mystery and the girl could no longer see him the same way she saw him before. What seemed like a quirk before took on a new meaning.

Cuteness could only take our hero so far. The moment he relaxed and let himself go was the moment he became vulnerable. That is the moment of the movie I connected with the most. How carefree and happy he looks. Maybe these moments of happiness are worth it even as he hoped she would be there because he got used to the feeling she gave him. However, the film's ending is both realistic and complicated. The characters made no promises, they exchanged no vows and their closeness, once their arrived at it is both spontaneous and completely earned. This is why we don't see they guy's reaction. Perhaps he knows. Perhaps he knows that this is as far he could have taken the relationship. Or maybe, he is riding his current high, and, for a brief moment, totally carefree.

End of Spoilers.

And, at the end, while I am very thankful to Amblin' for helping launch the career of the Great director, I am equally glad I saw it because it is among the finest short films I have seen. Love Amblin'.
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10/10
A superb look at all aspect of movie making. Way ahead of its time.
15 October 2010
First, and foremost, this is an educational simulation game, and a unique one at that. While it does have some aspects of a management game, the focus is clearly on showing you what it takes to make a film in Hollywood.

While it not meant to replace a film school it is pretty successful as an overview of all the major steps of the filmmaking and marketing processes.

The game doesn't tell you what to do because it's limited. Rather, being a pretty in-depth educational tool, it guides you through all the correct stages of pre-production, filming and post-production. Being a big film fan, I really appreciated this aspect as well as the fact that I was able to edit both the footage and sound effects in any order I wanted. While the game is obviously dated by the technology that was available at the time of its making - this is most obvious at the times when the audio content starts to repeat, overall it's kind of impressive how much they were able to accomplish. The scope is great and the editing tools are quite sophisticated. Despite the fact that it's not fully interactive and has its low points I really felt like I learned a lot about the filmmaking process through this game and that's a pretty big complement.

Seeing actual film professionals and film stars make appearances is a lot of fun too.

Actually, having played through and finished this game I have to say that it is nearly impossible not to notice that Lionhead Studios' "The Movies" game really ripped off many aspects of "Steven Spielberg's Directors Chair". They've obviously played it which is evident in the fact that both games rely on financial, pre-production, production and even post-production aspects of filmmaking. Seriously, once you get really deep in the game some of the similarities become quite uncanny.

I also would like to warn the users that getting this game to run on later version of Windows may be difficult. You have to switch to 256 color mode and enable Compatibility Mode. After that if the game starts crashing after the intro movie you may have to play around with the settings for a bit. Pretty soon, though, the game should run without much giving you too much trouble. Just to be on the safe side, remember to save your progress after you've made significant changes to your project - good thing that there's nearly an endless number of save slots that are available to you.

Once you get this game running, however, I'm sure you will enjoy all that it has to offer.
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Apocalypto (2006)
2/10
An exercise in unrestrained hatred.
30 September 2010
Some of the reviews that this "work" has been getting are a proof positive that by and large viewers, even those who seem passionate about what they are writing about are often unable to properly critique. What's missing is similar to what the people behind Apocalypto are missing - an understanding that an opinion without any real point of reference is becomes nothing but a vector without direction. It's got a magnitude but it's brainless.

A lot of things make Apocalypto as wretched as it. Not only did it make me angry (I'll get to that in a moment) but it was embarrassingly poorly directed and written. The action sequences were shallow and predictable. The staging was as simple and pedestrian as can be and it's very sad that so many people are blind to this fact simply due to superior make-up. That'sthe only aspect of the production I can praise by itself but even there I didn't feel that it worked very well with the rest of the production.

All of this can easily be forgiven and overlooked if it wasn't for the fact that all of this scenes were made for one purpose only: to manipulate the audience in feeling a certain way. and I wasn't having any of it. take for example the sequence with the pregnant woman falling in to a hole - it was tasteless and shallow.

As a director Gibson has become incredibly one-note, constantly exploiting the same emotions of anger at seeing the honorable "heroes" being brutally assaulted and punished. Think about his filmography for a second. His own sense of taste.

It's not just that Gibson makes movies for himself (almost all directors do that in one way or another), it's just that what he wants out of these movies is sick and appalling. His own range of fetishes is incredibly narrow and dare I say, based on every thing I've seen from him over the years reflects his own deeply rotten character.

Remember the opening words in the beginning of the movie about how great civilizations end? Absolutely nothing in Apocalypto lived to those words and made any sort of a great point. Unlike other violent but ultimately important and enlightening war films Apocalypto is nothing but an exercise in cruelty and savagery.
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Lost Universe (1998)
6/10
A fun Anime series
10 November 2003
I've seen a few episodes of this anime series. The episodes I saw were subbed and like it always happens with anime they are much better then the dubbed version. The series is about a guy named Kain Blueriver, who always wears a cape and is very good with his psi blade that looks a lot like a light-saber, his green-haired partner Canal which is a holographic representation of a their spaceship Swordbreaker's computer (she gets very touchy when somebody points out that she's a computer). There's also a girl named Millie, who is a terrible cook and always has explosions in the kitchen. She also has a dream of becoming "the best in the universe". She's a pretty good shot, though. Together they take on all kinds of weird assignments and travel to distant planets. They are usually pretty desperate since they are often short on money. If this sounds a lot like Cowboy Bebop to you, than you are wrong. Cowboy Bebop this ain't. It's much more light hearted anime series with a lot of comedic elements in it. Anyway, it's a fun if somewhat inconsistent anime series. Episode #8 is especially funny. The visuals are pretty decent for a TV series just don't expect OAV quality visuals. The music is pretty good too. If you're looking for a fun anime series with some action/adventure elements in it I suggest you give this one a try.
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10/10
One of the best movies of all time - and absolute Masterpeace!
22 August 2003
Don't belive all the negative comments you read - see this movie for yourself and please see it with an open mind. This is not a movie for children nor is it you typical sci-fi adventure movie. Aproach this movie as a drama and you will get the most out of it. Jude Law should have won the best supporting Oscar award. I'm sure that years from now this movie will be considered to be a masterpeace. Definitely Spielberg's best!
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