When Victor and Valentino learn Tez has appointed himself the town leader "Huey Tlatoani" of Monte Macabre, they set out to un-seat him with the help of everyone's pal, Sal.
Victor and Valentino are fed up with Tez. He seems determined to ruin their summer in Monte Macabre. They see no other choice but to leave town for good. But will Tez let them?
When Victor, Valentino, Charlene, and Pineapple get separated from their grandmothers, Chata and Maria Teresa are forced to put aside their rivalry and work together to reunite with their grandchildren.
When Valentino's has a hot winning streak at an ancient board game, his beginner's luck gets the best of him until, he meets his match. Will he reign as champion or lose it all?
Val has meticulously planned for the perfect day of activities with Isabella, but his rigid insistence on sticking to the itinerary make for a less than perfect experience.
Victor, Valentino, Charlene and Pineapple awaken to find themselves in a bizarre and scary series of puzzle rooms where the rules are simple: escape or cease to exist!
When Victor and Valentino attempt to win the grand prize of best ofrenda at the Dia de Muertos festival, they enlist the help of legendary artist Jose Guadalupe Posada himself.
When Tez threatens to destroy the town's butterfly habitat to build a bowling alley, Victor, Valentino and Sal must find the Butterman in order to save the butterflies.
Valentino wins a coveted internship to work in the Tez administration. Initially intending to use his insider status to spy on Tez, Val unexpectedly finds himself enjoying the comradery of office life.
When Victor starts to feel left out because Valentino and Isabella are hanging out without him, he becomes determined to get the trio's old dynamic back, even if it means souring their relationship.
Using their tickets to spend an Evening with Mic and Hun to get out of having dinner with Chata's comadres, Victor and Valentino get more than they bargained for, a terrifying dinner party game where losing means a permanent stay in the Underworld.
Vic's same-old pranks aren't working any more. What's a master-prankster to do when all of his go-to tricks have become predictable? Become a ghost and prank from the other side of course. What could possibly go wrong?
Vic and Val are hot on the trail of some crucial intel that will expose Tez. There's just one problem: an incognito Mime is set on ensuring the information never sees the light of day.
When Victor and Miguelito discover Gustavo digging a hole, Victor claims it's a perfect hole to live in and takes it for himself, thus igniting a three-pronged war over ownership of the hole.
Unable to get tickets to see his favorite mariachi band, Val, with the help of Isabella, attempts to meet the Mariachi Reyna De Los Angeles by any means necessary.
Valentino gets his wish for a simpler life when he and Vic are transported back to the time of the Aztecs, however he soon discovers life back then might not be as simple as it seems.
Victor and Valentino accompany Charlene and Pineapple to a burned down bridal shop with an eerie mannequin in the window; Charlene insists the place is not haunted, but the boys have their doubts.
The boys' quest becomes a battle against self-doubt, when Victor and Valentino discover that the only way to defeat Tez is to seek out a powerful ancient entity.
With the help of a few trusted allies, Victor and Valentino provoke a final confrontation with Tez, which leaves the fate of Monte Macabre hanging in the balance.