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Storyline
The year is 2011, and civil war has broken out in Russia between the Russian government and Russian ultranationalists under the command of Imran Zakhaev who seek to restore Russia back to its former Soviet-style leadership. A revolution has toppled a regime in an unnamed Arabic country which has ties to the Russian ultranationalists, with Khaled al-Asad coming to power. These two simultaneous events are causing fear that al-Asad and Zakhaev might form an alliance and use nuclear weapons against the West. In response to these concerns, the United States and the United Kingdom conduct joint operations to put down both uprisings, without putting their own nations' security at risk. Will they succeed? Written by
Sam
Plot Summary
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Did You Know?
Trivia
The playable character 'Soap' MacTavish had no voice actor until Call of Duty: Modern Warfare 2.
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Goofs
The intro video for the mission "Death From Above" refers to the aircraft as an "AC-130 Spectre". The name "Spectre" refers specifically to the AC-130H variant, but this variant is not equipped with the 25mm "Equalizer" Gatling gun shown both in the video and the mission itself. Only the AC-130U "Spooky" version of the aircraft is armed with this weapon.
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Soundtracks
"Hard and Deep"
Performed by
Mark Grigsby See more »
I generally don't like war games, or even first-person shooters very much. But something about this title gripped me from the beginning. I think it must have been the way it made my heart pound as I worked through the campaign, sweating every time I threw an enemy grenade back and wondering if I had enough time on the fuse. Or being severely outnumbered with just myself and a wounded sniper, feeling doomed yet somehow making it through. This is one of the few games which takes me out of myself (the way a really great movie does) and throws me into the shoes of an SAS soldier or Marine, and has me wondering if I'll make it to the end.
I'm not a game reviewer, but these are some things that have earned Infinity Ward high marks in my book with this title: Graphics - As of today (December '07), these are the best visuals a game has to offer, and sometimes I find myself just walking around an area admiring the detail that went into it. The frame rate (at least on the 360) remains pretty consistent, and the fluidity of movement is silky smooth from start to finish.
Pacing - Not once was I bored during the campaign. It's fast paced, but not in an unrealistic way - you're on the edge of your seat because there's "hostiles" all around you, and you can't afford the luxury of being bored.
Difficulty - I'm glad to see that a higher difficulty here does NOT mean an enemy who takes more shots, but rather one with faster reflexes, sturdier aim, and more strategic grenade-lobbing.
Sound effects - I don't know how many people look for good sound effects in a game, but for me, they tend to be a major factor, and I appreciate the satisfyingly diverse sounds of each weapon, or the "ping" grenades make as they bounce towards you, and yes, even the "thup" of hitting your target.
Story - About the highest compliment I could give this game is that it plays like a superbly made war drama. It's one part story driven, and one part simulator. The overall story and character involvement make it feel like something much more epic than just a first-person shooter, though if all you happen to care about is shooting, the story doesn't get in the way of that, either. The campaign ends with a dramatic conclusion, and I frankly hope there are never talks of making this franchise into a movie, because Call of Duty 4 goes beyond the limits of what films are capable of.
(also, the music is commendable, simply because I generally don't think I'd want much of a soundtrack for realism's sake, but Stephen Barton's work here is beautifully sublime, and sets the mood well)