Mario Kart 64 (1996)

Video Game  -  Action | Comedy | Family  -  12 February 1997 (USA)
8.4
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Ratings: 8.4/10 from 1,005 users  
Reviews: 13 user | 5 critic

Featuring Nintendo's finest from the Mushroom Kingdom, the players race for first place to claim victor of the race.

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Title: Mario Kart 64 (Video Game 1996)

Mario Kart 64 (Video Game 1996) on IMDb 8.4/10

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Cast

Cast overview:
Asako Kozuki ...
Peach (voice) (as Asako Kôzuki)
Tomoko Maruno ...
Toad (voice)
Charles Martinet ...
Mario / Luigi / Wario / Donkey Kong (voice) (as Châruzu Marutine)
Julien Bardakoff ...
Luigi (voice)
Thomas Spindler ...
Wario (voice)
John Hulaton ...
Announcer (voice)
Leslie Swan ...
Princess Peach (voice)
Isaac Marshall ...
Toad (voice)
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Storyline

In this game, eight playable characters (Mario, Luigi, Peach, Toad, Yoshi, Wario, Donkey Kong, and Bowser) all race for the title of first place. The game features the Grand Prix, versus mode, time trials, and battle mode. With different racing levels, and more weapons to use than ever, the Mario Kart 64 races are thrilling and fast. Written by commanderblue

Plot Summary | Add Synopsis

Plot Keywords:

mario | wario | racing | bowser | yoshi | See more »

Taglines:

Mario Kart 64 speeds to Wii (Virtual Console)


Certificate:

E
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Details

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Release Date:

12 February 1997 (USA)  »

Also Known As:

MK 64  »

Company Credits

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Did You Know?

Trivia

The penguins seen in the second ice course previously appeared in Super Mario 64. See more »

Goofs

All the karts have dual exhaust ports, yet there is only a single smoke stream coming out out of the back of them, and not even out of the ports. See more »

Quotes

[first lines]
Mario: Welcome to Mario Kart!
See more »

Crazy Credits

When you beat the Special Cup in either 150 cc or Extra mode you see all the courses as the credits roll. Parts you can't see from the course include the train tunnel at Kalamari Desert. The last shot of the credits features the palace where you get your trophy with Mario saying "Hey, you were good! See you next time!" See more »

Connections

Followed by Mario Kart Arcade GP DX (2013) See more »

Frequently Asked Questions

See more (Spoiler Alert!) »

User Reviews

A poor remake of the SNES classic that takes the skill and fun out of it leaving, erm, not a great deal
27 December 2005 | by (United Kingdom) – See all my reviews

Hearing John Ulmer describe this as the best racing game on the N64 made me glad that I'm not really a driving game fan because if this was the best then it must have been a poor console for the genre. This remake of the vastly superior SNES game was such a major disappointment for me, not only by way of comparison but just on its own terms – it needs skill but doesn't allow you to get better and it just isn't as much pure fun as it should have been.

The bright graphics and vocals are all good but the increased power of the N64 went to the programmers heads and it is just all too busy. The tracks have great backgrounds, which I have no problem with, but the amount of stuff occurring on the track is a real problem. The sheer volume of obstacles mean that even the most skillful driver will get caught up and it is endlessly frustrating when it happens – it certainly reduces its value as a straight racing game. It doesn't help that you simply cannot pull away in the way you could in the SNES game. With that game a good lap would mean the reward of space and a bit of a lead; however with the N64 the characters seem to stick with you no matter what – even a mushroom will make little difference a few seconds after you have used it. In fairness they also seem to slow down (although not to the same degree that they speed up) when you hit an obstacle but it is still annoying because a perfect race can still see you in 4th if you hit an obstacle on the last third of the final lap.

The characters are all OK and have had their individuality hemmed in a bit (not sure why – I still go for Toad) and again the courses see good use of the Mario universe. Some of them tend to be a bit too long and too many of them are overly complex with it. The items are surprisingly useless (not helped by how the others will catch you no matter what you do to them) and not helped by the computer characters having a seemingly endless supply of their chosen weapon (causing the third lap to be a total mess of bananas etc). The good items are useless because the computer will catch up in seconds while the idea of a "first place seeking" missile must have been good on paper but is crap in reality. The battle mode has not survived at all. The levels are complex and the items useless; the best way of winning it just to fire lots of green shells and the retreat to an upper level to wait it out. Even the simplest levels are a garish affair and it was more than I could bare – my favourite part of the SNES game had become an unplayable, skill and strategy free zone.

Overall this is not an awful game but it is rather poor. The fact that it might have been more for kids would explain why the skill has been taken out of it to some degree, but it doesn't explain why it is just so frustrating and random to play. The mockery of the battle mode is just another straw on my already broken back – maybe this is why I got so good at Goldeneye?


4 of 13 people found this review helpful.  Was this review helpful to you?

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