Privateer 2 broken down into it's movie parts could, with better audio, have been a cult classic if it was made into a full movie. Visually, pure genius. The characters; vibrant and charismatic each in their own unique avenue of personal expression. The comedy and style of the movie combined with amazing acting, direction, cinematography as well as the natural interaction between the characters and the portrayed technology was genius...nothing less. The high quality of actors really showed their stripes; Jurgen Prochnow, Christopher Walkin, Clive Owen, David Warner, John Hurt...just to name a few of some of the most professionally respected actors in the world. If someone actually rescues that footage and makes a full movie out of this, not only would I watch that movie in the theater, I'd buy the video as well...and you would find it in the 'cult classic' area of your local video store. So I'd give the movie portion of this production a 9.5 out of 10...it would have been a perfect 10 except the audio is a little sloppy.
The game portion of this production has a couple of really good points and a couple of really bad points. I like the idea of a lot of different styles of ships to choose from...each with its own unique strengths and weaknesses. Of course the more expensive the ship, generally speaking, the better it is likely going to be. The interface was incredible...very visually creative and appealing. The enemy pilots looked like they were cut and pasted together from old 'National Geographic' magazines ... really sloppy. They always said the same thing, which, after hearing it for the 300th time gets a little stale. The flight engine makes it look and feel like you are going quite slow, regardless of how fast it says you are going and can freely bounce off of most ships without any difficulties. It feels more like 3D bumper cars with guns than what I imagine space combat to be like.
It almost seems like this production was put together like a patchwork quilt made up of silk and burlap.
The game portion of this production has a couple of really good points and a couple of really bad points. I like the idea of a lot of different styles of ships to choose from...each with its own unique strengths and weaknesses. Of course the more expensive the ship, generally speaking, the better it is likely going to be. The interface was incredible...very visually creative and appealing. The enemy pilots looked like they were cut and pasted together from old 'National Geographic' magazines ... really sloppy. They always said the same thing, which, after hearing it for the 300th time gets a little stale. The flight engine makes it look and feel like you are going quite slow, regardless of how fast it says you are going and can freely bounce off of most ships without any difficulties. It feels more like 3D bumper cars with guns than what I imagine space combat to be like.
It almost seems like this production was put together like a patchwork quilt made up of silk and burlap.