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Storyline
Ser Lev Arris wakes up in a hospital on the planet Crius and has no idea who he is and where he is coming from. He is told by a doctor that he had been frozen 10 or more years ago because he had a disease which was not curable then and that his starship crashed shortly before arriving at Crius star port. As he recovers in the hospital still without any memory he is hijacked by two men in dark uniforms and put in a starship where he looses consciousness. When he wakes up again, he finds himself to be on the planet Hermes. An adventure to find out about his roots begins... Written by
Oliver Heidelbach
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Trivia
This was originally intended to be an adventure-type game made in Britain. When the budget for this game and one other active project began to spiral higher and higher the two projects were merged.
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Quotes
[
Lev Arris goes aboard the Kindred flagship and comes face-to-face with his brother, a hideously disfigured man dragging along some kind of pumping organ on a long, veiny tail]
Kronos:
You! You look... you look the same. How I hated that face. And how I loved my own.
Lev Arris:
Well it's just as well you're so well adjusted, Sar, otherwise that could have driven you a little crazy. You look like shit, by the way.
Kronos:
Shit? Shit? Still the same old smug Vell, eh? Well, your face might be new, but that's the only thing ...
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Connections
References
Blade Runner (1982)
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just because it has christopher walken and john hurt ? no. the game is space based, but has you interacting in a story in which your actions define the outcome. after the initial intro to the game (which is excellent) you play for some time, getting a ship, learning some trade routes, fighting some skirmishes. then the real fun begins. you have to make choices. you have to choose your employers, and your missions. for example, you can choose to stay the righteous path, rescuing pilots; or you can plunder their wreckage. You are then presented with choices in which your character enters a scene, and you can choose to be belligerent, or accomodating. obtuse, or engaging. hostile, or neutral. saying the wrong thing can get you killed on the spot! really, this game was far, far ahead of its time. it will not even run well on today's fast cpus, so a cpu slowing utility will be needed - along with a lot of patience to keep restarting the game after it crashes. you're forewarned, just because it was brilliant does not mean it was flawlessly executed. much frustration resulted the initial release and the subsequent failure to patch the engine up to standard. crashes were the norm, much work was lost. i never finished it. but i still think about it. i still think it was and will be the game by which others will know not to strive for - because the bar it set was too high. so most if not all will be painfully beneath it. you might find it as abandonware. lucky you. hopefully it's been fixed. if it has...