Final Fantasy VIII (1999 Video Game)
9/10
Bold, controversial masterpiece
9 February 2015
Final Fantasy VIII (1999) has always been a polarizing game. It's narrative style and game play mechanics were so different from previous entries in the series that it was bound to be a matter of taste with hardcore fans. However, I feel this title, the series' black sheep (okay, until XIII), is among the best RPGs ever created.

The junctioning system is not perfect; yes, drawing magic can be tedious. But I think the system on the whole is a neat way to customize characters. With some more reworking, the junction and draw system could be amazing. I also liked the way summons were utilized as something other than glorified spells.

Though many seem to despise him, I think Squall Leonhart may be the best written FF protagonist. His psychology and worldview sync well with his back story and the game's themes of the need for companionship and love. The other characters in the party are all fascinating in their own ways and grow in complexity, though sadly a few are not given as much development as they should have been.

The love story of Squall and Rinoa, while maybe not "the last great love story of the 20th century," is sweet and effective. A little cheesy at times, but that's part of what makes them an appealing couple.

Of course, there are flaws. The narrative gets convoluted toward the end. There is a certain plot twist that is never fleshed out enough and comes off as trite. The draw system gets tedious. The gun blade is a silly concept, sure. Still, nothing is ever perfect, even great art, which I firmly believe this game to be, mock me for it or no.

There's so much more I could praise: the soundtrack, the world-building, the stunning (for 1999) FMV sequences, and the Triple Triad mini game. The story and rich characterization of the protagonist alone make FFVIII a game in desperate need of re-evaluation.
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