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TBJCSKCNRRQTreviews's profile image

TBJCSKCNRRQTreviews

Joined Dec 2002
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Ratings3.2K

TBJCSKCNRRQTreviews's rating
The Little Mermaid
7.68
The Little Mermaid
La Luna
7.88
La Luna
Superhot
7.68
Superhot
Ex Machina
7.78
Ex Machina
Inside Out 2
7.58
Inside Out 2
Day & Night
8.08
Day & Night
Thunderbolts*
7.68
Thunderbolts*
Oliver & Company
6.68
Oliver & Company
Partly Cloudy
8.18
Partly Cloudy
Civil War
7.08
Civil War
Cube Escape: Paradox
8.48
Cube Escape: Paradox
Elemental
7.08
Elemental
Presto
8.38
Presto
The Mandalorian
8.68
The Mandalorian
The Great Mouse Detective
7.17
The Great Mouse Detective
DuckTales
7.98
DuckTales
The Twilight Saga: Eclipse
5.17
The Twilight Saga: Eclipse
Lightyear
6.17
Lightyear
A Working Man
5.77
A Working Man
One Man Band
7.68
One Man Band
Control Freak
4.58
Control Freak
Boundin'
6.88
Boundin'
The Black Cauldron
6.37
The Black Cauldron
Nightbitch
5.56
Nightbitch
For the Birds
8.07
For the Birds

Lists2

  • Wesley Snipes in Blade (1998)
    MyMovies: DVD
    • 826 titles
    • Public
    • Modified Jul 09, 2012
  • Jean-Claude Van Damme, Bill Goldberg, and Michael Jai White in Universal Soldier: The Return (1999)
    MyMovies: VHS
    • 144 titles
    • Public
    • Modified Aug 10, 2011

Reviews3.2K

TBJCSKCNRRQTreviews's rating
The Little Mermaid

The Little Mermaid

7.6
8
  • May 10, 2025
  • No wonder it started the new Renaissance

    This delivers everything that we expect from the company. It's funny, clever, has something to say, the voice acting is spot on, you will be humming and singing the music all day, and the animation is amazing. This focuses on the sea creatures, water and the like. The lighting and use of color are incredibly effective. Max is a sweetheart and I will not hear any arguments to the contrary.

    Essentially it is a fairly straightforward story about people in love, and those that for various reasons do not want that to work out. The politics of it fascinate me in how much of a mixed bag it is. On the one hand it is clearly calling out King Triton for what is undeniably racism, as he denounces every member of an entire group based on the way they're born which is different from his own, but it is arguably also displaying it itself in the way that certain beings really are inherently worse according to the way they're depicted here. Some of them we do not see a positive example of.

    It gets especially dicey when the shark seemingly doesn't talk and just immediately attacks those it comes near. Including the princess. I wouldn't bring this up if not for the fact that it seems like the vast majority of animals that relate to the ocean in this are shown as loyal subjects who want Ariel to be happy and follow the immediate direction of some of the higher ups, regardless of species.

    Also, I definitely do agree that communication is key to a happy and healthy relationship, though at times this seems to imply that it is not possible to do so nonverbally? Thankfully it does acknowledge it overall. Body language is a huge part of attraction. Hans Christian Andersen was Danish, as am I, and growing up reading the stories he wrote I know there are aspects of this he would hate. I'm a big enough person to admit that this is better.

    Not being a member of the Lgbtq+ community myself I leave commenting on Ursula to those who are. I hope that more of them find positive representation and empowerment in her, compared to those who primarily see negative stereotyping. This is willing to criticize aspects of monarchy without being willing to go as far as calling for abolishment. Despite it being made by Americans and the US specifically waging a war to not be ruled by Royals. Recommended. 8/10.
    La Luna

    La Luna

    7.8
    8
  • May 7, 2025
  • Another great one

    This delivers everything that we expect from Pixar. Funny, clever, cute, has something to say, the music is amazing, the sound work is on point and the animation is incredible. Here they focus on the sea and the stars, understandable because they are crucial for it. Basically a kid, his father and his grandfather are cleaning up the moon. It's the little boy's first time so it's very important. They try to impart lessons about it to him.

    I really appreciated how this communicates things like how some older generations will argue with each other over things that don't really matter, and sometimes we need to look to younger generations for improvements and stuff that just works better for them. The problems go unsolved until we do here and in real life. Recommended. 8/10.
    Superhot

    Superhot

    7.6
    8
  • May 4, 2025
  • Appropriate title

    Hi, you have to try this. It's the most innovative shooter in years. What? As far as I can tell you're legally obligated to put that in your review. With the cringey meme out of the way, I want to acknowledge that while it is a slight overstatement, they're not as wrong about it as you might think. This does borrow elements from elsewhere. Bullet Time from the Max Payne trilogy, dumping empty firearms from Kane and Lynch Dog Days, and probably others.

    And yet it overall feels fresh. I don't know anything quite like this. This manages to be very quick and easy to learn, and deceptively complex. There is no HUD, you can only carry one weapon at a time so if you're not seeing one in your hands that means you don't have one, there is no reloading, everyone dies from one bullet, and when you aren't moving, anything else either isn't or it's only going extremely slowly.

    The stylized graphics help you focus and give this a unique look. You can immediately tell what something is just from the one solid color covering it at a glance. Let's go through them. White? Impassable, don't bother trying to go through it. Red? Enemy, they'll keep trying to put you down until you take them out.

    Black? It's something you can use to hurt others(and all of these are quite breakable, and can be destroyed or caught in midair, and considering that foes will release their grip on them, sending them flying or falling, this is extremely convenient for you), so it's either melee or a gun, you can tell which from the shape, either can be thrown(though the physics for that basically make up my one criticism because they are not quite dependable), and once the clip is empty that's what you'll want to do.

    All of this is important to keep in mind, and it almost immediately becomes second nature. I've seen others say that this was the first time that they felt like they were in a Hollywood movie shootout, and I 100% agree. This could so easily make you feel overpowered, since you have so much control over the flow of time, or the opposite, since ultimately you can lose very suddenly, sometimes even if you are tremendously careful. But it strikes a perfect balance between the two.

    Levels take you through all kinds of different areas. A bar, an office building, an alley, a subway station with a moving train, etc. Early on you might find yourself thinking that these feel completely separate from one another. When you complete one, you immediately find yourself in the new one afterwards. There is no connective tissue. This is purposeful, and you will come to suppose why.

    Over the course of this a number of questions are raised. While I can only speak for myself, I was completely satisfied with the answers, both in quantity and level of detail, and I will not be explaining that further because it is simply something you've got to see for yourself.

    There is a wonderful meta element to the storytelling. This opens with you receiving the game itself. The menu is made to appear like a classic pre-windows operating system. This does not have cutscenes and anytime where and you have control stripped away from you, you are made painfully aware that that is what is happening. It does not break format.

    After a while, you find yourself wondering if there is any plot here because it seems so random. And then the character you play as literally types that in chat, to the person that sent you Superhot! It even prompts you to write something, though you can't actually choose what comes out. And then it goes and points that out.

    This explores some extremely important and relevant themes that I will not give away. The conclusion is pitch perfect. After a while you may realize where it's going, and it has that Grecian tragedy thing going on, where you are powerless to stop the obvious negative outcome to at least part of this. My jaw dropped more than once due to this.

    It frustrates me to see some user reviewers say that it is bad that this does not let you affect the ending you get. I think it's time to admit that we've gotten spoiled on that. Don't get me wrong. I love when I get to choose how one of these comes to a close. It is something that I can hardly get enough of in stuff like the Deus Ex franchise and some of the Kyle Katarn titles.

    With that said, it is not something that works for every entry in this medium, and we should not treat it as something that we are owed. I definitely think it would have been wrong for this. On the other hand, I do appreciate those who say that it is pretentious. I will not argue that point, honestly probably I'm just the sort of person for whom that works. This does not mean that it is wrong if you are not.

    Some say that this is too brief. I would argue it is appropriate. It is long enough that it makes an impact, short enough that it does not overstay its welcome. I might have felt my money was wasted if I paid full price for this. Not sure how much that says though, because that tends to be the case when I don't get something severely discounted, as was the case with this.

    I respect those who simply do not get into the unlockables. Those being the self explanatory Endless and the Challenge modes. Both at least partially take place in the same environments as before. The latter features various rule sets that completely change the experience. I love it, I get why others do not. Violence is PG13 because you don't see blood or gore, rather, only crystals instead. Strongly recommended. 8/10.
    See all reviews

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