A deputy is sent to the town of Hope County to arrest Joseph Seed, a corrupt evangelical religious leader who rules the town with the help of his disturbed followers.A deputy is sent to the town of Hope County to arrest Joseph Seed, a corrupt evangelical religious leader who rules the town with the help of his disturbed followers.A deputy is sent to the town of Hope County to arrest Joseph Seed, a corrupt evangelical religious leader who rules the town with the help of his disturbed followers.
- Nominated for 1 BAFTA Award
- 11 nominations total
Mark Pellegrino
- Jacob Seed
- (voice)
Seamus Dever
- John Seed
- (voice)
Jenessa Grant
- Faith
- (voice)
Doug Hutchison
- Federal Marshal
- (voice)
- …
Christopher Heyerdahl
- The Sheriff
- (voice)
- …
Beryl Bain
- Traci West
- (voice)
Sarah Booth
- Tammy
- (voice)
- …
Steve Byers
- Nick Rye
- (voice)
Patrick Garrow
- Eli
- (voice)
Debra McGrath
- Nancy
- (voice)
Mayko Nguyen
- Kim Rye
- (voice)
Philip Nozuka
- Whealy
- (voice)
Featured reviews
The game is a blast to play. Exploring the wilderness and taking outposts with your followers is insane fun. You can have a pilot bomb your enemies from above, a sniper take them out from a nice vantage point, or have them all slapped to death by a diabetic grizzly.
The worst part of the game is the story and having to listen to any of the main characters talk about their "deep dark philosophical principal"
The ending is absolute trash writing.
The worst part of the game is the story and having to listen to any of the main characters talk about their "deep dark philosophical principal"
The ending is absolute trash writing.
'Far Cry 5 (2018)' marks the first time that a game in the series has been set in the USA. As such, it has come under fire for its politics. However, the game isn't saying anything particularly controversial; whatever political musings there may be, they're entirely perfunctory. The story puts you in the shoes of a rookie police officer tasked with bringing in the leader of a notorious local cult. When all hell breaks loose, you must rally your allies and, essentially, enforce a form of home-grown martial law to bring things back to the way they used to be. The narrative is delivered in a less straightforward way this time around, with the majority of the game taking place within three distinct districts that can be played in any order. The occasional cut-scene will move things along without you having any input, but for the most part you are in control of the story's progression. This incidental kind of vibe is appropriate for the game-loop, as it allows you to undertake your own mini adventures while you progress towards the greater overall goal. That goal is, as usual, to reclaim the map. This time, though, there are no towers to climb. Instead, the world simply reveals itself as you move through it, meeting all manner of quirky character and delirious foe as you go. The map is chock full of content, most of which is driven by specific characters and, therefore, feels more important than the busywork it actually is. The 'buddy' system does a great job of making you feel like you're really having an impact; when you save certain people, they become available as AI co-op partners. Though the thing has a good sense of progression, the actual plot is segmented and ultimately unfulfilling - thanks, in no small part, to a cheap, supposedly 'clever' rug-pull of an ending. The sections which remove your control are clearly the worst parts of the entire affair, feeling frustrating and jarring, to boot. It takes a while to for the game to get into its own groove, but once it does it's an entertaining time. It feels like a slight step down for the franchise, but it's an enjoyable open-world experience nevertheless. 7/10
The concept of Far Cry 5 was the primary reason I picked up Far Cry 5 but a friend of mine recommended highly as well. I wasn't familiar with the Far Cry series but having played Far Cry 5, I loved the open world mechanics of it. I think it stacks up to the best in the genre (Rockstar's titles, Ubisoft's other franchises etc.). There's a chaotic nature to it that's a lot fun and there's always something going on. This is true of other open-world games, but I also loved the setting. Setting it in Montana, the lush forests and American Midwest setting offer a lot of unique wildlife and creative environments to travel through. It added to a different feel than other sandbox games I've played.
The plot of Far Cry 5 is best looked at one of two ways. The plot has a good setup, you're trying to dismantle the cult piece by piece (even if you have to ignore the plot hole that your character should be high-tailing it out of the state for help the first chance he/she gets) and take care of the villainous Joseph Seed and his lieutenants John, Jacob and Faith. You get the choice of which area to go to (its divided into 5 areas, each of the lieutenants controls a portion of the map then Dutch's island and the actual compound for Eden's Gate cult) and the game plays out in the same way no matter where you go. Other than taking these people out and saving your friends, there is no progression until you hit the ending conflict. This is too bad, but I think the game compensates by giving you interesting friends (my favourites being Cheesburger the bear, Peaches the cougar and Boomer the dog) and interesting villains. John, Jacob and Faith are all vile in different ways but they all suffered from various forms of abuse and Joseph preyed on that to indoctrinate them into his twisted way of thinking. You fight them, but I did find that I could either relate to them or sympathize with them even if it was just for fleeting moments. Joseph is a monster, but he was formed to be that as opposed to just being born that way. This is a trade off, but it was more than enough to keep me going.
The reactions to Far Cry 5 have been mixed and while some of that can be chalked up to the "politically" charged nature of it, I have to agree that the criticism of the ending is valid. The game offers 2 endings depending on a final choice (there's also a hidden ending that you can get at the beginning) and I picked the "true" ending. They leave you some bread crumbs to hint at it if you're listening to the radio, but I found it to be such a shock. I thought about it for a while and I do like the dark nature of it, but it doesn't seem to fit the rest of the game. It nullifies most of the story and while it didn't wreck the total experience, I didn't enjoy it and I agree with the negative reviews on this point. My final reaction was: "Did they really think this was the best way to end it?"
This is one of those games that comes down to a simple calculation for me. The pros outweigh the cons by a decent margin, even if it wasn't everything I wanted it to be. As someone who hadn't played any of the previous Far Cry games, this was fairly easy to pick up, it played in a different environment and gave me interesting friends and foes to bounce off of. The variation in the missions helped keep things fresh and I liked how I could do anything I wanted at any time. The trade off for the characters is that there isn't much progression in the plot and while I thought the ending is unique and very dark, it didn't work for me and I felt like I got sucker punched by it. I would still recommend this game, I'm going to be playing it again and while it wasn't the whole package, I'd grade it at around an 8.5/10. I'm rounding down because of the sour note it ended on.
The plot of Far Cry 5 is best looked at one of two ways. The plot has a good setup, you're trying to dismantle the cult piece by piece (even if you have to ignore the plot hole that your character should be high-tailing it out of the state for help the first chance he/she gets) and take care of the villainous Joseph Seed and his lieutenants John, Jacob and Faith. You get the choice of which area to go to (its divided into 5 areas, each of the lieutenants controls a portion of the map then Dutch's island and the actual compound for Eden's Gate cult) and the game plays out in the same way no matter where you go. Other than taking these people out and saving your friends, there is no progression until you hit the ending conflict. This is too bad, but I think the game compensates by giving you interesting friends (my favourites being Cheesburger the bear, Peaches the cougar and Boomer the dog) and interesting villains. John, Jacob and Faith are all vile in different ways but they all suffered from various forms of abuse and Joseph preyed on that to indoctrinate them into his twisted way of thinking. You fight them, but I did find that I could either relate to them or sympathize with them even if it was just for fleeting moments. Joseph is a monster, but he was formed to be that as opposed to just being born that way. This is a trade off, but it was more than enough to keep me going.
The reactions to Far Cry 5 have been mixed and while some of that can be chalked up to the "politically" charged nature of it, I have to agree that the criticism of the ending is valid. The game offers 2 endings depending on a final choice (there's also a hidden ending that you can get at the beginning) and I picked the "true" ending. They leave you some bread crumbs to hint at it if you're listening to the radio, but I found it to be such a shock. I thought about it for a while and I do like the dark nature of it, but it doesn't seem to fit the rest of the game. It nullifies most of the story and while it didn't wreck the total experience, I didn't enjoy it and I agree with the negative reviews on this point. My final reaction was: "Did they really think this was the best way to end it?"
This is one of those games that comes down to a simple calculation for me. The pros outweigh the cons by a decent margin, even if it wasn't everything I wanted it to be. As someone who hadn't played any of the previous Far Cry games, this was fairly easy to pick up, it played in a different environment and gave me interesting friends and foes to bounce off of. The variation in the missions helped keep things fresh and I liked how I could do anything I wanted at any time. The trade off for the characters is that there isn't much progression in the plot and while I thought the ending is unique and very dark, it didn't work for me and I felt like I got sucker punched by it. I would still recommend this game, I'm going to be playing it again and while it wasn't the whole package, I'd grade it at around an 8.5/10. I'm rounding down because of the sour note it ended on.
An amazing game with various mechanics,a good progression system and amazing story with well written villains especially Joseph Seed. With beautiful graphics and its first person Open World it really immerses you in the gameplay.
Five years down the road , and it's still a very good and fun game to play.
I had my doubts at first, but with gamepass on the XboxX we all can play this nice game .
Graphics hold up very well, after 5 years in the market it still looks very nice.
Voices are pretty good, some funny comments as well.
Characters are great, water looks like water, nice done.
Big open world with a lot of things do, secret doors, hidden chests etc I like it.
What wasn't that good is the Ai, sometimes the enemies run by or don't know what to do.
Also a few bugs, at some point I couldn't open the door, you have to do it all over again at the last savepoint.
But overall a great game, worth your time and money.
I had my doubts at first, but with gamepass on the XboxX we all can play this nice game .
Graphics hold up very well, after 5 years in the market it still looks very nice.
Voices are pretty good, some funny comments as well.
Characters are great, water looks like water, nice done.
Big open world with a lot of things do, secret doors, hidden chests etc I like it.
What wasn't that good is the Ai, sometimes the enemies run by or don't know what to do.
Also a few bugs, at some point I couldn't open the door, you have to do it all over again at the last savepoint.
But overall a great game, worth your time and money.
Storyline
Did you know
- TriviaArt imitating life: The United States has a long history of religious and militia stand off between extremist members and government forces. The fictitious Project at Eden's Gate and its charismatic leader, Joseph Seed mirrors that of Branch Davidians, FLDS church and Warren Jeffs, Cliven and Ammon Bundy. In 1996, a Patriotic Christian militia known as the Montana Freemen attempted to break away from the state's local government and laws and govern themselves only to be halted by the FBI a few months later.
- GoofsWhile fishing, during reeling in a fish, when the fish jumps above water, the reeling stops, and starts again once the fish is back in the water. While this is likely for animation purposes, the reeling should actually speed up given that the fish is no longer in the water.
- ConnectionsFeatured in Outside Xtra: Far Cry 5: 7 Reasons Not to Vacation in Hope County (2017)
- SoundtracksRoll On Down The Highway
performed by Bachman-Turner Overdrive
Details
- Release date
- Country of origin
- Official site
- Language
- Production company
- See more company credits at IMDbPro
- Color
- Aspect ratio
- 16 : 9
Contribute to this page
Suggest an edit or add missing content