The TMNT need to learn how to listen and get in touch with nature in order to save Todd after he's captured by a group of hunters. / Huginn and Muninn recall their first day working for Baron Draxum.
When a forgotten mistake from the past suddenly haunts the turtle brothers, Leo tries everything he can to not have to admit to it. / April makes a documentary about how for the first time ever, Leo has a strong contender in the annual "Lair Games".
Donnie's "parenting style" causes S.H.E.L.L.D.O.N. to run away from home. / Mikey embarks on his craziest mission: trying to get Draxum to tolerate humans.
Leo lands his dream job as mascot of the local professional basketball team. / Raph teaches his brothers a lesson in responsibility after they eat pizza puffs laced with a mystic toxin.
Their favorite space hero movie star in need of a sidekick, the TMNT do all they can to win their dream job. / Leo and Señor Hueso help the reformed Capitán Piel on one last dangerous mission.
April and Splinter accidentally step to a gang of dangerous middle school brownie sellers. / Baron Draxum's lunchroom concoction comes to life and terrorizes April's school.
Raph is mistaken for a heinous criminal in the Hidden City. / Always a man of science, Donnie can't accept April going to witches for mystic help on a science project.
Splinter's magical day with Mikey is interrupted by a mysterious and tiny guest. / Leo's efforts to get into an exclusive Hidden City spa threaten to unweave his day of relaxation.
April and the Turtles must help Splinter save his chain of dojos from being taken over by an evil rival. / Hypno-Potamus traps the Turtles in a magical 80s movie montage.
When a powerful foe returns, the Turtles' only hope lies within the most dangerous place they've ever been: Splinter's mind. / The Turtles meet Splinter's distant relative and discover a powerful new ally.