Murphy Pendleton, a convict stranded in the foggy, malevolent world of Silent Hill finds himself lost and alone in the woods on the outskirts of the fabled town when his prison transport bus... Read allMurphy Pendleton, a convict stranded in the foggy, malevolent world of Silent Hill finds himself lost and alone in the woods on the outskirts of the fabled town when his prison transport bus crashes.Murphy Pendleton, a convict stranded in the foggy, malevolent world of Silent Hill finds himself lost and alone in the woods on the outskirts of the fabled town when his prison transport bus crashes.
- Awards
- 1 win total
- Nun
- (voice)
- JP Sater
- (voice)
- Frank Coleridge
- (voice)
- George Sewell
- (voice)
- Patrick Napier
- (voice)
- …
- Radio Operator
- (voice)
- …
- Sanchez
- (voice)
- (as Alfonso M. Rodriguez)
- Willis
- (voice)
- Koons
- (voice)
Featured reviews
Look: is the story as good and innovative and groundbreaking as any of those first four? Maybe not. But do any of us really expect it to be? Silent Hill 1 and 2 were literally lightning in a bottle. 3 and 4 respectively had their own issues but were still great games.
The story in this game is good. Not great, but good. It's engaging, and you'll find yourself really interested in Murphy Pendleton. Additionally, the side characters and explorable environments are very enjoyable and engaging. I love DJ Bobby Ricks -- I think he's my favorite side character in this entire series! I wish we'd been able to learn more about him. The way we learn what we DO get to know about him through the radio is insanely creative. I also really enjoyed the character of the mailman, who you'll run into frequently throughout the game. He has a wise, Morgan Freeman tone to him with a sense of sinister-ness below the surface.
The monsters are a weak point. Silent Hill 2 set a bar for monsters in survival horror games. So did Resident Evil 4, in my opinion. The Evil Within would come out about 2 - 3 years after SH: Downpour and would also introduce some innovative enemy types/models. They're lacking in this game, I won't deny that, but it's not enough for me to hate this game.
The weakest point of this game are the massive frame-drops which occur every time the game autosaves. It is very, very disappointing as it can happen literally during a fight with an enemy, taking away all fairness momentarily.
All in all, though, if you're looking for a solid survival horror game with those familiar Silent Hill feels/undertones, you could do a lot worse than this game. It's unfair for people to completely dismiss this entry. The developers were never going to compare to what Team Silent did in those early years and it was just ridiculous to think that they could. Be happy with what we got: another entry. It may be the last.
Yes, starting at about 2004, after the underrated fourth game ("The Room") was released, there was a downgrade in quality within not only the games, but the media franchise as a whole. Starting with some truly awful comic books, followed by a theatrical movie in 2006 that garnered mixed fan reception, and finally the decent but flawed fifth game in 2007... it suddenly almost felt like the franchise was starting to buckle a little bit. And it continued over the next few years, before the series reached the lowest of the low in 2012... When the abysmal and pretty much unanimously hated theatrical sequel ("Silent Hill: Revelations 3D", which I hated as much as I possibly could hate a film) and the two lowest-rated game in the series were released. Including this game, the incredibly mixed missed-opportunity that is "Silent Hill: Downpour."
"Silent Hill: Downpour" follows convict Murphy Pendleton, whom escapes a prison transport bus after it crashes one dark, rainy night. Fleeing, he comes through several obstacles before finding himself in the dark, twisted town... Silent Hill. And there, he will face a variety of characters, a plethora of monsters and a dark, twisted storyline that will determine whether he lives or dies.
The graphics are very mixed in this entry. Character and setting design is nice, but the visual themselves left a sour taste in my mouth. It all looks and feels just a little too... "last gen." Visuals seemingly haven't improved in quality since the fourth game for the PS2 which was released 8 years prior, and to be honest, the previous entry, "Silent Hill: Homecoming" had more fluid, smooth and realistic graphics. The creature design also left something to be desired, as enemies this time around just sort of look bland. If not downright terrible. (Seriously, guys... evil cop cars? Really?) Although I will admit, I did find the real-time transitions between the "light" and "dark" versions of Silent Hill very awe-inspiring.
The sound work is quite a bit better, though. Voice acting is amongst the best in the series, and Murphy, despite being a criminal with a dark past, is given great life by a very good performance. And to address a giant elephant in the room- the music is fine. Series veteran Akira Yamaoka, who scored each of the prior games, did indeed leave. But his replacement in American composer Daniel Licht is a perfect fit. Licht, best known for his amazing work in the series "Dexter", has a similar mindset and style to Yamaoka, and I found his music to be just as good as any of Yamaoka's prior work. Particularly his main "Downpour" theme, which is fantastic, and just drips of "Silent Hill." And I will even admit, the controversial choice of choosing metal band Korn to provide the main title theme, works. It's a decent theme and fits into the game's opening movie sequence perfectly.
Controls and gameplay, though. Uh... the best way to describe them is with a sound: "Blech!" The controls are very mixed. They are way too loose, and feel slightly over-simplified. It's difficult to get a handle of them, and you'll often find yourself pressing the wrong buttons, accidentally turning off your flashlight or dropping items when you didn't mean to, which is frustrating. And the combat is pretty foul. It's slowly-paced much of the time (aiming and firing your gun just flat-out sucks, and you'll end up taking a ton of damage before you can even fire off a shot) and usually just devolves into a button mashing nightmare. While combat was never a strong point, here, it's taken to a new low.
However, there are silver linings to be found despite this. In addition to the fantastic aforementioned soundwork, the atmosphere is top-notch and there are some startlingly set pieces that work perfectly. This is a creepy, creepy game (despite over-reliance on gore at times), and I did find it almost as unsettling to play as the first few entries. There are also a lot of great moments, such as a bizarre and freakish mine-cart ride that feels like you're riding a train to Hell, and it worked fabulously.
The story is also fairly well-told and interesting, if not predictable by "Silent Hill" standards. The idea of following an escaped prisoner is nice, and some of the metaphoric imagery surrounding this works perfectly. And you will be generally interested enough to want to stick it out and finish the game to see how it ends.
All in all, this is a very mixed game. The graphics, controls and some really questionably bad choices by the developers almost ruin it, but some decent atmosphere and an intriguing enough story salvage it. I will say though, with confidence, that this is the worst game of the series. And I hope the next entry is able to resolve it's many issues.
I give "Silent Hill: Downpour" an extremely mixed 5 out of 10.
The story has a convict in the middle of a prison transfer stranded in the middle of nowhere due to a bus crash. He wanders around and soon finds himself on the outskirts of everyone's favorite town Silent Hill. One of the officer's responsible for the transport of the prisoners is also alive and well and she seemingly has an ax to grind with the main character Murphy. As Murphy makes his way through a gas station and through some caves, strange creatures assail him at every turn! Also, a kindly mailman offers Murphy advice and soon Murphy finds himself in Silent Hill where he not only has to figure out why the town is tormenting him, he also has the option to solve other mysteries as well.
The game play is a bit more like Origins as Murphy has the ability to punch and fist fight the monsters of Silent Hill. You can also use many other objects as weapons from axes and knives to mundane objects like vases and chairs. There is also guns for Murphy to find and things like nail guns. This also causes a problem, as many times a pick up icon will appear and you may think that you are about to find a clue or an item that is not weapon related. The game also has glitches as it will freeze up when multiple enemies appear on screen . It just does not make sense to me how a game on the PS2 like Grand Theft Auto Vice City can have a ton of NPC on screen and vehicles and this one has no more than three enemies yet this game seems to struggle more than that one. Too many games these days are rushed out and all the bugs not worked out and that along with other factors make this Silent Hill middle of the road, rather than one of the best. You have side quests in this one as the town of Silent Hill is more open ended, but they still needed more. More places to explore, more stuff to do that does not revolve around Murphy's story. If you are going for a more open ended approach, you do need more to do.
So, yes, I liked this Silent Hill game. It could have been better and it had multiple flaws, but overall I enjoyed it. This is mainly due to the story which kept me wondering what was going to happen next. It answered more questions than most Silent Hill games and the game's resolution was pretty good too. Still, there were a couple of questions that were unanswered like what was the strange light that pursued Murphy in other world, who was the mailman who disappeared after the orphanage stage. And what exactly happened to the DJ? They indicated that he perished, but it was never anything that was really shown in game. Still, this trip to Silent Hill was interesting and fun for the most part and a bit of a tease, because when it first started I thought it was going to be one of the best.
This seeks to return to the series' roots, and does so mostly successfully. The combat is no longer the main focus, albeit the mechanics of it are unfair and frustrating. You may end up running to avoid it a lot. Melee weapons remain breakable, and you can now only carry one(no longer having to scroll through dozens of them, like in Origins... at the same time, one has to wonder why you can carry so many health kits, and several paintings, other objects...), making you suddenly have to get to another one in the middle of a fight – and due to the frequency of them, and the logical respawn of many of them(a toolbox can grant many wrenches, a fridge bottles, etc.), this is exciting, not irritating. You can always attack at short range, and do so towards any enemy even if there are a couple of them. Throwing is also possible, and you can somewhat aim.
You can holster one gun, and carry one additional one, though the latter will be exchanged for any axe(for boarded up doorways), hammer(to smash locks) or the like you may have to use to proceed(and can also use against foes). Unfortunately, you can't tell if what you're picking up is an item to be stored or something that will replace what you're holding(putting the flashlight in your hand(though it can be on either way) will do the same and it can come in bright LED, or hint-highlighting UV), so you end up swapping the latter a lot. Thankfully, this doesn't happen while genuinely looking for something to hit something with and as an ex-con, not unlike Travis the truck-driver, this protagonist can pick up chairs and fire extinguishers, stopping short of portable TV's.
The atmosphere is great, with "haunted house" all over the eponymous vacation spot. It's abandoned, somewhat decrepit, and will sometimes quickly turn into the horrifying, extremely lethal Otherworld, full of gears, barbed wire and spikes(that may be pushed out towards you, or you may be sliding fast down at an angle, moving to the sides to avoid them). In that dimension, you will be chased by a matter-eating sphere that can be slowed down slightly by knocking over "cells" of Hellraiser-like(that term also applies to several creature designs!) "people", very intense and thrilling, reminiscent of the Dahaka segments of Prince of Persia: Warrior Within.
You can now enter buildings around the largely open-world surroundings(albeit it can be unclear where to go, and exploration doesn't necessarily pay off), and they may contain optional side-quests(helping spirits with matters left undone, for example) that flesh out the world - and they definitely allow you to hide from the rain, which intensifies at random intervals, since this draws out monsters(that are sadly too similar in appearance), and makes them more aggressive. In general water is a theme, with it obstructing some areas, being used in some of the great puzzles(that have three difficulty settings, same as the main stuff, opening it up to a larger audience), and the like. Revenge is explored, and the plot is gripping with compelling twists. You'll go through caves, around the streets, a library, etc.
After "Shattered Memories" utilized the Wii sensitivity so well(to the point that they crafted the whole thing around that), this tries to do the same, changing to the PS3 and X-Box for their superior graphical capabilities(which this puts to nice use, where you can tell if your shirt is drenched from the weather, expressive and seamless faces... it does also lag, and loading takes too long and occurs often). The thumbsticks were made for the balancing across beams(!), manually pushing open doors and peeking through them as you are doing so, etc. However, they don't always live up to that, and panning the maps, notes and diary entries is a chore. Worse still, while you may be doing things right, it won't "accept" what you're doing when turning valves and the like, and this, more than anything else in the franchise, had me struggling to figure out what I was doing wrong in order to proceed.
This took to me 14 and a half hours to complete, and there are multiple endings. You make moral choices along the way. There are a number of setpieces in this, and this has an excellent pacing, building to the climax, and then giving you time to rest and breathe until the next one. This autosaves by checkpoints, only storing five files. You cannot choose any of these to be stored further back, and you don't get a choice whether or not to do it - and since it may happen on both sides of entering a new spot(as well as when you grab something collectible, same as other so grand games), you may end up not being able to go back very far. The HUD is minimal, and this has a 360 degree camera, leading to increased immersion. This isn't as "out there" and completely off-the-wall as the older entries. Dialog and acting are strong.
There is a lot of disturbing, bloody and violent content in this. I recommend this to any fan of Silent Hill, and psychological horror in general - you don't need to have played any of the others to appreciate this. 8/10
Storyline
Did you know
- TriviaYou can optionally or unintentionally go through the entire game without a radio, a first for the series. The first game in the franchise to not feature a radio (for gameplay purposes) is Silent Hill 4: The Room.
- GoofsSater says that the Devil's Pit is 490m deep, more than twice the height of the Empire State Building. The Empire State Building is 443m tall, only a 43m difference. Sater is mistaken however as the sign behind him on the observation deck states that the Pit is 531m deep, only an 88m difference.
- Quotes
[Murphy is alone in the prison shower with his son's murderer]
Napier: I'm a sequestered prisoner. You're not supposed to be here. Guards! Officer Sewell? Hello?
Murphy: You don't recognize me, do you?
Napier: What? No, I-guards? Guards! Anybody!
Murphy: We used to be neighbors.
[Napier realizes who Murphy is and tries to run]
Napier: Guards! Open the goddamn door. Help, somebody!
[turns back to Murphy]
Napier: This is a violation of my rights. Who the hell do you think you are? When I talk to the warden, I'm...
Murphy: No one's listening.
- ConnectionsFeatured in Game One: Fünf Tage wach: Game One auf der gamescom 2011 - Teil 2 (2011)
- SoundtracksIntro Perp Walk
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- Silent Hill 8
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