In 1968, the first successfully-bonded Big Daddy is reawakened to save his Little Sister from the clutches of Rapture's new leader, Sofia Lamb.In 1968, the first successfully-bonded Big Daddy is reawakened to save his Little Sister from the clutches of Rapture's new leader, Sofia Lamb.In 1968, the first successfully-bonded Big Daddy is reawakened to save his Little Sister from the clutches of Rapture's new leader, Sofia Lamb.
- Directors
- Writers
- Stars
- Nominated for 2 BAFTA Awards
- 3 wins & 20 nominations total
- Sofia Lamb
- (voice)
- Augustus Sinclair
- (voice)
- Brigid Tenenbaum
- (voice)
- Eleanor Lamb
- (voice)
- Andrew Ryan
- (voice)
- Daniel Wales
- (voice)
- …
- Stanley Poole
- (voice)
- Babyjane
- (voice)
- Breadwinner
- (voice)
- (as Adam Seitz)
- Brute
- (voice)
- (as Rick Wasserman)
- Crawler
- (voice)
- Ducky
- (voice)
- …
- Dr. Grossman
- (voice)
- Ladysmith
- (voice)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
And as i played through the game, I really feel the Father and Daughter connection. and the end was not disappointing at all. it was really really suitable with the feeling and the story. Almost like you get tears.
Very well i'm a bit optimistic, but if there should been an improvement, then it would be the Huge Feeling, Because the health was not as much as in the previous game, so that got lost somehow.
Anyway i think i rated this Game Fair. 8 out of 10 (Little Sisters)
- Good story and characters
- Gameplay has improved abit from 1
- Great graphics
- Good variation of weapons and abilities
Cons:
- Not allot of differentiation from Bioshock 1
- Story not as interesting as it could be
- No real great plot twists
Verdict: All in all, does kinda feel like a Bioshock 1.5 however it's still very enjoyable and fun to play. I shouldn't, but it's hard to not compare with Bioshock 1. Still a really good game thou
8/10
Playstation 3
Genre:
First person shooter.
Setting:
Retro future Utopia...i.e. the game is set in the 1960s, but it's an alternative world scenario...a place where humanity has advanced significantly in their development...more advanced than our current society. The sequel explores new parts of the city of Rapture.
Story:
If you liked finally playing as a Big Daddy in the original, you should get a kick out of playing as a Big Daddy for the entire length of the sequel...except for one part where you play a...
The story concerns your Big Daddy becoming separated from your Little Sister. This separation is harmful to both parties health, so you must locate your charge. Of course, powerful forces are working against this outcome and your life is in danger.
Graphics:
As far as character representation goes, this is a step up from the original...they're more realistic, less stylised than the cartoonish looking splicers of the original. It's actually a pity that this level of character representation wasn't in the original...then maybe we could have expected an Uncharted 2 like step up in visual quality for the sequel.
Sound:
Probably less obvious repetition in character utterances than the original. Some noises seem to be constant...like there is a faulty elevator or some other mechanical/electrical device. Not a huge issue but sometimes I wished that that noise would just go away.
Good about the game:
The weapons/plasmids/tonics have been tweaked. The plasmids especially are fun. On acquiring a certain plasmid I'd think to myself "Wouldn't it be cool if you could..." and then I'd try doing just that. And it would work! It's good how the makers have thought out the logical consequences of some plasmids, so you actually can do what you think that plasmid should allow you to do. Best example of that is the "Scout" plasmid. Personally, I missed the crossbow of the original (for it's precision shooting) but the speargun did become my default weapon (for being able to regather fired ammo).
If you enjoyed the "upgrade" paths of the original, the sequel has the exact same quality, but is a bit more polished in execution.
Misjudgements in the game:
I'll start by way of introduction saying that since you play the top of the food chain in the original game, the sequel knocks you down a peg. This was a bit naff for mind, but it brings up the first misjudgement...where strategy is crucial in taking down these ultimate warriors, it's disappointing that the first time you fight one of them you are not in control of the circumstances in which you engage them. They're tough to beat, so to not have the ability to fight them on your terms sucks. There was a similar problem in the original, and like the original, this misjudgement goes away in subsequent battles.
As with the original, the splicers are a constant annoyance...more so than in the original. Another naff splicer is introduced too. At least in the original you could find ample opportunities to use plasmids like the Cyclone Trap...set pieces in the game. In the sequel you probably don't even have to use them. Related to this, with the research you do on splicers, it turns out you won't be able to fully research them anywhere in Rapture...some of them are limited to certain parts of the city...which is annoying...some classes of splicers I didn't get to fully research as a result and for some of those I could have really used my Cyclone Trap plasmids to good effect in set pieces...which never arrived (e.g. in defending yourself from attack after performing an action).
My third misjudgement is the lack of a final boss battle as in the original. The Frank Fontaine fight there was too hard, but in the sequel there's a feeling of anti-climax as the final fights aren't really different in kind to the normal hurly-burly of defending your Little Sister when she is gathering ADAM. And if you have certain tonics and plasmids, your task is made easier and you can simply discover how to do things better next time if you die.
Niggles:
How the game basically rewrites the history of Bioshock. I really didn't see any scope for a sequel to that game and the scenario seems manufactured out of nothing. However, the ending does have a pay off, even though I didn't buy into the story's new characters.
It would have been nice to have your moral choices highlighted more explicitly. And in the case of Gil Alexander, the game makers seem to have had a different take than me on the moral thing to do with him...relating to in game trophies.
Some characters from the original story make cameo appearances but are soon forgotten. That was a pity. And even some new characters of interest eventually disappear, never to be heard of again.
General observations:
I was prepared to give this game the same score I gave for the original (85/100), but have knocked it down a smidge due to the anti-climax of the ending. Even though I wasn't sold on the premise of the sequel and found some new character classes naff, the game held the same addictiveness as the original.
Personally I'd recommend the original over the sequel for my view of the 'real' story of Rapture. But if you don't feel like returning to the original but want something similar, play the sequel...it has polished some of the exciting weapons of the original. But the lack of use for certain weapons in game and the inability to gain research points on certain character classes anywhere in Rapture is a disappointment.
Only one problem, It is a little too short, I would have liked it to be longer.
The different endings are also awesome, Depending on how you play the game. I have seen them all.
so 10 out of 10 for Bioshock 2. Well worth it. I've played it more than 20 times already!
The games story is all based around the character you play. The games protagonist has been caught up in what seems to be a parental struggle. With a tragic event forced upon you at the hands of a maverick and shrewd woman, you are put out of action for a very long time, and thought to be dead. However, due to a special connection with a Little Sister, you come back to life with the help of Tennanbaum, the creator of the little sisters from the first Bioshock. From this, you once again explore the world of Rapture. You can see the vast damage and bloodshed caused by the maddened citizens as they prey on Adam control in the city. Never before seen areas are now at your disposal to explore, with all the hallmarks of BioShock still visible to see, I'm talking the eerie atmospheres, the crazed foes, the sublime detail given to each and every location, and of course the outside world of the ocean which serves not only as a viewing spectacle, but it also serves as the closest character friend you have.
The plasmid civil war hasn't stopped raging since the ten year gap between both titles. But this time, instead of being the helplessly controlled Jack who stopped the megalomaniac Frank Fontaine, you now step into the heavy divers suit(ed and booted) Big Daddy. But unlike the hunkered and quite simple Big Daddy's from BioShock, you play as a prototype Big Daddy who has full control of the plasmid abilities and also happily the favoured drill and Rivet gun respectively, with many other weapon varieties that were seen in the first Bioshock.
Of course, you get all the perks that you would expect from being the Daddy. Scaring the crap out of splicers is just the tip of the iceberg. Because you now can use both plasmids and guns at the same time, it makes the game-play more tactical than ever before, allowing traps to be made, controlling groups of enemies with minimal effort and also throwing innate and familiar household objects to stun your foes as you finish them off in as bloody a mess as you see fit, to further decorate the world in a coat of splicer red. All this sounds quite appetising and somewhat simple, but don't underestimate what you could run into in this place. The splicer's are now in tighter packs, making it harder to dispatch them without sustaining significant injury. There is no room for complacency in these kinds of fights. Also, ammo is an issue, which may come as a surprise and an Achilles heel for most players.
The single player as a whole is very tough. Thank God for that I say! The game offers you the chance to be the Big Daddy, which in turn makes you feel purposeful and powerful, but BioShock 2 very cunningly and subtly makes the story a fun and exhilarating challenge. But is doesn't stack up to the first Bioshock. Of course it was a hard act to follow, and honestly it has done the best it can considering, but it has only just fallen under the bar set.
Of course however, we have multi-player for the first time in Bioshock. The somewhat rustic looking online multi-player takes gamers down a trip to memory lane as locations from BioShock have been re-envisioned to create multi-player environments, such as the Kashmir Restaurant, one of the first areas in BioShock. The multi-player itself is surprisingly effective and quite addictive, but not to the standards of the Call of Duty games of course.
Bioshock 2 then is a solid all rounder; with a single player that takes precedence over the multi-player. It was a very risky move by 2K to introduce the multi-player after such a successful first effort of a story driven game. Bioshock 2 still offers its great vibrant world of Rapture, offers a new dynamic to the game utilising the Big Daddy's obvious high standing in the Rapture hierarchy. The multi-player does a good job for nostalgic Bioshock fans as you can revisit your favourite locales once again, but in the hustle and bustle of plasmid enthralled multi-player action. Top- notch Bioshock sequel that will wet any gamer's appetite.
Storyline
Did you know
- TriviaSheryl Lee was hired for the recording session by accident, due to some mix up with the auditions. She plays one of the Splicers standing around a fire discussing what happened to Jack near the start.
- Quotes
[last lines]
Eleanor Lamb: [player saves ALL little sisters]
[narrating as sun rises over a now clearing storm]
Eleanor Lamb: The Rapture dream is over, but in waking, I am reborn. This world is not ready for me, yet here I am. It would be so easy to misjudge them. You are my conscious father, and I need you to guide me. You'll always be with me now father, your memories, your drives, and when I need you, you'll be there on my shoulder, whispering. If utopia is not a place, but a people, then we must choose carefully, and in our story, Rapture was just the beginning.
- ConnectionsEdited into Bioshock: The Collection (2016)
Details
- Color