F.E.A.R. First Encounter Assault Recon (2005 Video Game)
Full Cast & Crew
Directed by
Craig Hubbard |
Writing Credits
Craig Hubbard | ... | (script writer) |
Cast (in credits order)
Greg Baldwin | ... | Norton Mapes / Additional Voices (voice) | |
Jock Blaney | ... | ATC Security (voice) | |
Susanna Burney | ... | Jin Sun-Kwon / Additional Voices (voice) | |
Colby Chester | ... | The Senator (voice) | |
Grant Goodeve | ... | Harlan Wade / Additional Voices (voice) | |
Tim Gouran | ... | Spen Jankowski / Additional Voices (voice) | |
Todd Licea | ... | Aldus Bishop / Additional Voices (voice) | |
Mark Lund | ... | Soldiers / Additional Voices (voice) | |
Peter Lurie | ... | Paxton Fettel / Additional Voices (voice) | |
Melissa Roberts | ... | Alice Wade / Alma Wade / Additional Voices (voice) | |
Meg Savlov | ... | Genevieve Aristide / Additional Voices (voice) | |
David Scully | ... | Douglas Holiday / Additional Voices (voice) | |
André Sogliuzzo | ... | Delta Force / Additional Voices (voice) (as Andre Sogliuzzo) | |
Jim Ward | ... | Rowdy Betters / Additional Voices (voice) | |
Rest of cast listed alphabetically: | |||
Jessica Rau | ... | Tyler / ATC Security System (voice) (uncredited) |
Produced by
Francis Choi | ... | associate producer |
Jonathan Gramlich | ... | associate producer |
Jace Hall | ... | executive producer |
Chris Hewett | ... | executive producer |
Robert Loftus | ... | lead producer |
Chris Miller | ... | executive producer |
Ross Perez | ... | producer |
Music by
Nathan Grigg |
Editing by
Melissa Lawson Cheung | ... | (as Melissa Lawson) (film sequences) |
Art Direction by
David Longo |
Art Department
Scott Albaugh | ... | art assistant |
Curt Collins | ... | art assistant |
Kevin Deadrick | ... | senior artist: world |
Jim Geldmacher | ... | additional level designer |
Jonathan Gramlich | ... | additional level designer |
Andy Grant | ... | senior artist |
Andrew Griffin | ... | artist: world |
Kevin Hill | ... | production artist |
Eric Kohler | ... | concept art assistant |
Steve Lee | ... | senior artist: world |
Dave Matthews | ... | art assistant |
Dusty Peterson | ... | artist: world |
C. Wes Saulsberry III | ... | art lead |
Kentarou Taya | ... | Artist (as Ken Taya) / artist: world |
John Tripplet | ... | production artist |
John Turner | ... | senior character artist / senior weapon artist |
Patrick Watje | ... | artist |
Sound Department
James Ackley | ... | director of audio / director of sound design |
John Chominsky | ... | sound recordist |
Ron Fish | ... | sound designer: Warner Bros. |
Gregory Hainer | ... | sound designer: Warner Bros. (as Gregory J. Hainer) |
Terry Jones | ... | audio software engineer |
Mary Jo Lang | ... | foley recordist: Warner Bros. |
Kristofor Mellroth | ... | sound designer |
Alyson Dee Moore | ... | foley artist: Warner Bros. (as Alyson Moore) |
Mark Morrell | ... | sound librarian: Warner Bros. |
Brian Pamintuan | ... | sound designer |
Zachary Quarles | ... | sound designer |
Kristen Quebe | ... | sound designer |
John Roesch | ... | foley artist: Warner Bros. |
Cassano Thruston | ... | assistant sound designer |
Visual Effects by
Hans Altwies | ... | motion capture actor (as Hans Altweis) |
David Longo | ... | 3d coordinator |
Cherity Parenzin | ... | motion capture actor (as Charity Parenzini) |
Simon Wong | ... | lead motion capture technician |
Camera and Electrical Department
Thomas McCarty | ... | set lighting technician |
Raymond Yau | ... | grip |
Editorial Department
Kim Waugh | ... | vice president of post-production: Warner Bros. Sound Department |
Additional Crew
Greg Agius | ... | web site designer |
Afolabi Akibola | ... | configuration technician: level 2 |
Matthew Allen | ... | promotions |
Michael Baldwin | ... | engineering assistant |
Michael Bannon | ... | creative services: Vivendi Universal |
Marcus Beer | ... | senior public relations manager: Vivendi Universal |
Dan Bell | ... | quality assurance analyst |
Richard Benavides | ... | team: VUPC |
Bret Berry | ... | vice president of production: Vivendi Universal |
Miriam Bishay | ... | consumer research: Vivendi Universal |
Brett Blair | ... | quality assurance analyst |
Seth Broman | ... | quality assurance analyst |
Kristine Bryan | ... | production assistant |
Koren Buckner | ... | vice president of marketing: Vivendi Universal |
Eduardo Campos | ... | configuration technician: level 1 (as Edward Campos) |
Michael Caradonna | ... | quality assurance manager |
James Carey | ... | video services |
Amy Chen | ... | web site designer |
Sarita Churchill | ... | senior public relations manager: Vivendi Universal |
Nathan Cleveland | ... | engineering assistant |
Jason Colombetti | ... | quality assurance tester |
Cindy Cook | ... | chief strategist: Vivendi Universal / executive vice president: Vivendi Universal / marketing officer: Vivendi Universal |
Jeff Cotton | ... | software engineer: tools |
Kevin Crook | ... | legal |
Eric Culqui | ... | consumer research: Vivendi Universal |
Lisa Daugherty | ... | quality assurance tester |
Channa De Silva | ... | quality assurance tester |
Vincent Delupio | ... | quality assurance tester |
Earl Devera | ... | compatibility requirements group tester |
Bill Dewey | ... | middleware software development kit engineer: GameSpy |
Minh Do | ... | quality assurance tester |
Andrew Dorsett | ... | quality assurance tester |
Michael Drummond | ... | level designer |
Estelle Dubernard | ... | marketing director of Europe: Vivendi Universal |
Nate Edson | ... | production assistant |
Linda Ethridge | ... | trade marketer |
Michael Farhny | ... | quality assurance tester |
Julio Ferrer | ... | quality assurance tester |
Duncan Field | ... | quality assurance tester |
Robert Fleischacker | ... | compatibility requirements group tester |
Colette Fowler | ... | promotions |
Kevin Francis | ... | senior software engineer: R&D and support |
James Galloway | ... | quality assurance director |
Michelle Garnier-Winkler | ... | creative services: Vivendi Universal |
Jim Geldmacher | ... | software engineer |
Aaron Giddings | ... | quality assurance analyst |
Jaimah Gillies | ... | quality assurance tester |
Michael Goncalves | ... | production assistant |
Michael Gonzalez | ... | quality assurance resources manager |
Jonathan Gramlich | ... | quality assurance lead |
Eric Gross | ... | software engineer: integrations |
Earon Guerrero | ... | quality assurance tester |
William Guerrero | ... | quality assurance project lead |
Joseph Ha | ... | quality assurance tester |
Zach Hanks | ... | additional voice director |
Bert Harvey | ... | production assistant |
Michael Heilemann | ... | chief technology officer: Vivendi Universal |
Michael Fish Herring | ... | video services (as Michael Herring) |
Chris Hewett | ... | additional level design |
Jeremy Hibnick | ... | quality assurance tester |
Peter Higley | ... | engineering assistant |
Tom Hitchcock | ... | project manager: GameSpy |
Matt Hoffman | ... | quality assurance tester |
Eric Hoffmaster | ... | quality assurance network leader |
Craig Hubbard | ... | creative director / lead game designer |
Lori Inman | ... | director of marketing: Vivendi Universal |
Matt Jensen | ... | compatibility requirements group tester |
Robert Kohout | ... | technical manager: Vivendi Universal |
Danny Koo | ... | configuration technician: level 1 |
Crystin Kuhnke | ... | quality assurance tester |
Ben Kusin | ... | brand manager: Vivendi Universal |
Brian Legge | ... | engineering assistant |
Aaron Leiby | ... | engineering assistant |
Fausto Lorenzano | ... | VUPC team |
Jennifer Losi | ... | quality assurance tester |
Christopher Macias | ... | quality assurance tester |
Jesse Madrid | ... | quality assurance tester |
Justin Maloney | ... | quality assurance analyst |
Dayne McClurg | ... | production assistant |
Doug McDiarmid | ... | senior software engineer: multiplayer |
Joaquin Meza | ... | compatability requirements group supervisor |
Chris Miller | ... | configuration technician: level 1 |
Piotr Mintus | ... | software engineer: tools |
Matthew Mizutani | ... | quality assurance tester |
Mary Moffitt | ... | creative services: Vivendi Universal |
Antoine Molant | ... | product manager of Europe: Vivendi Universal |
Jeff Montray | ... | quality assurance tester |
John Mulkey | ... | lead level designer |
John O'Rorke | ... | senior software engineer: engine architect |
Jeff Orkin | ... | senior software engineer: AI |
Hal Paris | ... | web site designer |
James Pasque | ... | quality assurance supervisor |
Russ Pecoraro | ... | software engineer |
Peter Della Pena | ... | executive vice president of worldwide studios: Vivendi Universal |
Brad Pendleton | ... | lead software engineer |
Jason Perry | ... | configuration technician: level 2 |
Alex Pfeiffer | ... | level design assistance |
Christopher Placer | ... | quality assurance tester |
Dustin Portesi | ... | quality assurance tester |
Jason Ramirez | ... | quality assurance tester |
Raul Ramirez | ... | creative services: Vivendi Universal |
Chris Redinger | ... | quality assurance tester |
Stephen Reed | ... | quality assurance tester |
Matt Rice | ... | engineering assistant |
Christopher Richardson | ... | quality assurance supervisor |
Kay Richey | ... | client services manager: GameSpy |
Jaime Rios | ... | configuration lab manager |
Richard Robinson | ... | vice president of studio operations: Vivendi Universal |
Miguel Rodriguez | ... | quality assurance tester |
Orlando Rojas | ... | quality assurance manager: GameSpy |
Chloe Rothwell | ... | content manager: Vivendi Universal |
Michael Ryan | ... | configuration technician: level 1 |
Art Santos | ... | account executive: GameSpy |
Ken Sato | ... | configuration technician: level 1 |
David Schaffer | ... | quality assurance tester |
Aron Schooling | ... | quality assurance tester |
Joost Schuur | ... | developer support manager: GameSpy |
Robert Scott | ... | quality assurance floor lead |
Mark Seminatore | ... | engineering assistant |
Zachary Shaffer | ... | quality assurance tester |
John St. John | ... | quality assurance tester |
Jonathan Stein | ... | level design assistance |
Kevin Stephens | ... | technology director |
Terrance Stephenson | ... | quality assurance technician |
Matt Stokes | ... | quality assurance tester |
Tonya Stumphauzer | ... | video services |
Laszlo Szoke | ... | quality assurance tester |
Cyra Talton | ... | VUPC team |
Karl Tars | ... | quality assurance tester |
Pam Teller | ... | legal |
Karen Teo | ... | brand manager: Asia/Pacific, Vivendi Universal |
Julie Thomas | ... | promotions |
Matthew Titelbaum | ... | engineering assistant |
Brandon Valdez | ... | team: VUPC |
Dan Valerius | ... | engineering assistant |
Kevin Vlaming | ... | marketing coordinator: Vivendi Universal |
Chris Voss | ... | level designer |
Andrew Warwick | ... | quality assurance tester |
Joe Waters | ... | engineering assistant |
Bill Watt | ... | creative services: Vivendi Universal |
Christopher D. Wilson | ... | senior manager: TRG & VUPC (as Christopher Wilson) |
Chris Wincek | ... | trade marketer |
Calvin Wong | ... | quality assurance tester |
Ed Zobrist | ... | senior vice president of global marketing: Vivendi Universal |
Thanks
Andrea Barringer | ... | special thanks: human resources administrator, Monolith Productions |
Geoff Bent | ... | special thanks (pc version) |
Bill Bilodeau | ... | special thanks |
Dan Brady | ... | special thanks: director of information systems, Monolith Productions |
Wayne Burns | ... | special thanks: chief financial officer & treasurer, Monolith Productions |
Todd Clauson | ... | special thanks |
Laura Crowley | ... | special thanks: Day 1 Studios (Xbox 360 version) |
Necia Dallas | ... | special thanks |
Patrick Dillon | ... | special thanks (pc version) |
Al Emerson | ... | special thanks: Day 1 Studios (Xbox 360 version) |
Keith Galocy | ... | special thanks |
Jace Hall | ... | special thanks (as Jason Hall) |
Carl Halverson | ... | special thanks: desktop support technician, Monolith Productions |
Mike Jacob | ... | special thanks (pc version) |
Theresa Jones | ... | special thanks: executive assistant, Monolith Productions |
Yolanda Jones | ... | special thanks: Day 1 Studios (Xbox 360 version) |
Adam Kahn | ... | special thanks (pc version) |
Patti Kail | ... | special thanks: director of human resources, Monolith Productions |
Le Khang | ... | special thanks |
Jon Kimmich | ... | special thanks: Day 1 Studios (Xbox 360 version) |
Gary Kussman | ... | special thanks |
Brian Leake | ... | special thanks (pc version) |
Josh Lebow | ... | special thanks: systems administrator, Monolith Productions |
Spencer Maiers | ... | special thanks: systems administrator |
Matt McClellan | ... | special thanks |
Steve Mitchell | ... | special thanks |
Paul Pawlicki | ... | special thanks (pc version) |
Cindy Reichel | ... | special thanks (as Cindy Desmarais) |
Derek Reynolds | ... | special thanks |
Guennadi Riguer | ... | special thanks |
Kenneth S. Rosman | ... | special thanks (pc version) |
Samantha Ryan | ... | special thanks: president, Monolith Productions |
Kevin Schumacher | ... | special thanks |
Joseph Selinske | ... | special thanks (pc version) |
Rex Sikora | ... | special thanks |
Destin Strader | ... | special thanks: Day 1 Studios (Xbox 360 version) |
Topo Swope | ... | special thanks |
Mark C. Thomas | ... | special thanks |
Denny Thorley | ... | special thanks: Day 1 Studios (Xbox 360 version) |
Teresa D. Tidd | ... | special thanks: financial analyst, Monolith Productions (as Teresa Todd) |
Tim Tran | ... | special thanks (pc version) |
Lowell Vaughen | ... | special thanks: director of market research, Monolith Productions |
Jim Wallingford | ... | special thanks: information systems administrator, Monolith Productions |
Sandra Watanabe | ... | special thanks: finance manager, Monolith Productions |
William Westwater | ... | special thanks: director of development, Monolith Productions |
Matthias Wloka | ... | special thanks |
Kiyotaka Yaguchi | ... | special thanks |
Kelly Zmak | ... | special thanks (pc version) |