Bob and Dot fight to keep Megabyte from harnessing the power of an unusually large Tear. They barely succeed until a descending space fighter game harnesses it for him. Now Dot and Bob must defeat Megabyte inside the game.
Megabyte tricks Enzo into delivering a dangerous delete command to Hexadecimal. By the time Enzo realizes his mistake, the unknowing Bob is trapped inside a Formula 1 game with the command about to go off any millisecond.
When Bob and Dot become insufferable after an argument, Enzo tries various schemes to rekindle their friendship. Just when Enzo gives up on the stubborn pair, the Starship Alcatraz game forces them to work together.
When Frisket swallows a valuable command, Megabyte captures him in order to remove it. Once inside Silicon Tor, however, the powerful Frisket and the mischievous Enzo prove to be more than Megabyte bargained for.
Swashbuckling software pirates pillage and plunder Mainframe, taking Bob as their prize catch. The ingenious Dot organizes the outraged citizens and leads a high seas posse to rescue their friend.
In an attempt to make himself smarter, Enzo inadvertently turns everyone in Mainframe into simple minded 8-bit dolts. Now he must turn them back to normal before their naive ways get them nullified in a Track and Field game.
Megabyte's new plan to break into the Supercomputer by taking control of Bob's neural interface goes awry when Enzo unwittingly drinks Bob's spiked quantum shake.
Dot loses faith in herself when an attempt to free a community of sprites from Megabyte's sector ends with their personal ID codes in Megabyte's control.