4/10
No more than what the developers wanted for it.
19 December 2022
Warning: Spoilers
F. E. A. R combat and gameplay, are all the game developers at Monolith are trying to push and have players' experience. The main gameplay loop is for the Point man to go from place to place and get into shootouts in between checkpoints. The main selling point of the experience is the Point Mans ability to slow down time and pick off enemies one by one before time runs out. As well you will push buttons to open doors, switch loadouts, and send information your director Betters. Not very stimulating in general, as the game really lacks variety in gameplay and approaches for the player to solve problems, as well it is very repetitive. What helps spice things up is the enemy A. I which actively works to advance the player and take them out with high degrees of ferocity and tactics. They can flank the player, attempt to flush them out with grenade drops, maneuver around the level to take cover or search for the player, and much more. But all this mystique and intelligence felt lost as the game went on, as I'm not sure if I've mentioned but the game is repetitive, so I started to lose that sense of threat when I became accustomed to the game. Small tips: quick save often and try get in the habit of healing whilst using the slow-motion ability.

Overall F. E. A. R presents a simple and un-engaging plot, and a narrative brimming with unrecognized potential. All in an effort to give some level of context to the games selling point of slow-motion shooting I believe, and if this was the developers main goal, then more power to them, but I felt we could have the great gameplay and a story that makes me feel anything at all. As it stands, there is a disconnect between the gameplay, the story, and the Japanese horror elements. Did not like it.

Overall, F. E. A. R. presents an interesting fictional division of paranormal suppressors that could've been interesting and cool to follow, had their potential been recognized or even glanced at. They are overall incredibly disappointing and uninteresting characters to play alongside and to follow.

The world presented in F. E. A. R is uninteresting and void of life. Atmospherically it is quite good, with that emptiness playing into how alone and vulnerable we as the Point Man feel when traversing, as literally everything is trying to kill you, or forces you into things.

F. E. A. R seeks nothing more than to present audiences with its' core selling point of slow-motion shooting. It makes no effort to tell and interesting story, present a fascinating world, or give compelling characters. It merely seeks to make players have a sense of fun with killing people in slow motion by sacrificing deeper context for repetitive gameplay and shallow combat, and for me, even that goal alone I think is worth applauding and valuing, as they gave gamers something they've never played before. Even now, F. E. A. R's slow-motion combat has not been replicated (as far as I know), leaving F. E. A. R as the only game on the market currently (Dec, 2022) with this mechanic. As well I applaud Monolith's attempts at making a horror styled shooter. Finally, I believe that F. E. A. R still holds up today, and is noteworthy for it's slow-motion mechanic, and its' Artificial Intelligence.
0 out of 1 found this helpful. Was this review helpful? Sign in to vote.
Permalink

Recently Viewed