One of the most surprising games of E3 2016, Hideo Kojima's Death Stranding, will not be on stage this year when Sony presents their wares. Read Kojima's tweet below and see if you can decipher it. Plus, find out when you can see the man, himself, live and in person at E3!
When we began on the long, winding road to E3 2017, one of the games we were most excited to get an update on was Hideo Kojima's first game since Konami, Death Stranding. Alas, we aren't so lucky this year as Kojima has tweeted out that his team has decided to forego E3 2017 in favor of spending that time developing. That didn't mean Kojima, himself, wouldn't still be in attendance, though.
Apologies to our fans, Death Stranding will not be @ E3 as we are fully focused on development. Pls see me with @geoffkeighley on 6/14! pic.twitter.com/w...
When we began on the long, winding road to E3 2017, one of the games we were most excited to get an update on was Hideo Kojima's first game since Konami, Death Stranding. Alas, we aren't so lucky this year as Kojima has tweeted out that his team has decided to forego E3 2017 in favor of spending that time developing. That didn't mean Kojima, himself, wouldn't still be in attendance, though.
Apologies to our fans, Death Stranding will not be @ E3 as we are fully focused on development. Pls see me with @geoffkeighley on 6/14! pic.twitter.com/w...
- 6/7/2017
- by feeds@cinelinx.com (Matt Malliaros)
- Cinelinx
Naughty Dog
As far as game developers go, Naughty Dog are undoubtedly up there with the best of them. First formed as Jam Software by Andy Gavin and Jason Rubin in 1984, the company created two games for the Apple II and two for the Apple Iigs, Amiga and Dos, changing their name to Naughty Dog before the release of the latter of these, a title named Keef The Thief.
After producing a poorly received game on the Mega Drive for Electronic Arts called Rings Of Power, Gavin and Rubin’s creation of a game called Way Of The Warrior got the attention of Mark Cerny, currently known as the lead architect of the Playstation 4 but then the Vice President of Universal Interactive Studios.
Signed by Cerny to develop games for Universal, Naughty Dog expanded and came up with Crash Bandicoot. They haven’t looked back since, having made a total...
As far as game developers go, Naughty Dog are undoubtedly up there with the best of them. First formed as Jam Software by Andy Gavin and Jason Rubin in 1984, the company created two games for the Apple II and two for the Apple Iigs, Amiga and Dos, changing their name to Naughty Dog before the release of the latter of these, a title named Keef The Thief.
After producing a poorly received game on the Mega Drive for Electronic Arts called Rings Of Power, Gavin and Rubin’s creation of a game called Way Of The Warrior got the attention of Mark Cerny, currently known as the lead architect of the Playstation 4 but then the Vice President of Universal Interactive Studios.
Signed by Cerny to develop games for Universal, Naughty Dog expanded and came up with Crash Bandicoot. They haven’t looked back since, having made a total...
- 9/15/2014
- by Alex Antliff
- Obsessed with Film
It goes without saying that Naughty Dog has become one of the most prestigious game developers in the industry. Still, it’s not always clear to gamers and fans what exactly it takes to bring the studio’s beloved titles to life. Sony is premiering a “full-length anniversary video” about Naughty Dog and its history this October at Gallery Nucleus, but in the meantime, there’s a teaser on YouTube for us to look at. 30 years is a long, long time in the video game business.
The teaser itself is actually pretty fascinating. We get to hear from founders Andy Gavin and Jason Rubin, who essentially express that there’s no way they could have possibly predicted the studio’s success when they founded it at the age of fifteen. When Crash Bandicoot arrived years later and sold absurd numbers, Sony knew Naughty Dog was the real deal. The studio...
The teaser itself is actually pretty fascinating. We get to hear from founders Andy Gavin and Jason Rubin, who essentially express that there’s no way they could have possibly predicted the studio’s success when they founded it at the age of fifteen. When Crash Bandicoot arrived years later and sold absurd numbers, Sony knew Naughty Dog was the real deal. The studio...
- 9/11/2014
- by Griffin Vacheron
- We Got This Covered
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