Dr Neo Cortex, the bane of Crash's life, has returned, this time intends to use 'mojo' to turn all the animals on Crash's island into giant monsters. To stop him, you must guide Crash through levels 'jacking' the large beasts. This means bashing a 'titan' until it's dazed, then jumping onto its back and taking control of it. Whilst this is fun to start with, it isn't long before you realise all the levels are more or less the same. Though the titans look different, there are only three basic types - the fist-fighters, the laser-shooters and the big bruisers. Most of the game consists of bashing beasts into submission. The problems arise when you try to jack one and find yourself surrounded by titans. They'll just bash you to death and you, as Crash, have no real defences. Despite this, I reached the final boss in only a few hours. I can't say I had much fun along the way. The gameplay switches from frustrating to completely uninvolving. The levels are all on set pathways, the platform areas lacking the imagination and innovation of earlier Crash platform games. Added to that is the seen-it-all-before scenery and the almost-static camera. Only the occasional (admittedly good) cut-scene reminds the player they're playing a Crash game. This game could have been made for any video game character. I can't honestly see any reason to play this game ever again. There's a two-player mode, as well as extras. On the way through the levels you can pick up all the 'extras' such as toilets (why is this game full of toilets?) but there's no real reward to make finding them worthwhile. Younger players might find something in this, but all I could find was one interesting idea padded out to a strictly average game. Is this the weakest Crash game yet? Not having played 'Crash Boom Bang', I couldn't tell you.
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