Hats off for Giancarlo Esposito who outshines everybody with his interpretation of the psychotic Captain Tom Neville.
This show needs a miracle even more miraculous than the instantly-bumping-into-the person-you-look-for-in-a-crowded-town-syndrome that this show is suffering from.
Shape it up!
It is entertaining.
But what I don't get is the siblings universally naive minds, that is just to much even for a fantasy-science-fiction. They have lived for 15 years among brutality, deceit and murdering for food and STILL she goes "please don't kill the armed henchmen who want to kill us, oops he came back for us, thats weird, I thought that he would leave us alone". Only to be exceeded by the brother when he helps the psychotic general and then goes "you s.o.b.??" when he gets re-arrested. W T H man!? Did common sense of survival disappear with electricity and got replaced with NAIVETY??
The only obstacle to get a full 10 star is the feeling of some episodes being pure fillers and some unrealistic events and actions by characters just to bring the story of the episode home. But overall this is one of my favorite TV-shows for being somewhat alone in its genre, at least here in Sweden and the channels I access, and for the good casting of actors. An exception is the casting of prospects who are characterless and look far to bleak and geeky like if the only tough guys in the county are the ones around the table and in other gangs. The difference gets a little to much.
Personally I think the weakest moments are when walkers are on screen, where my main issue is the lack of following the time-line and keeping to a given concept. A classic example is when a person runs like a madman with a stumbling walker behind who still catches up? And when clearly stated at the Healthdepartment that only the smallest piece of brain works to keep them stumbling and chewing, still walkers sometimes appear "smart" and tactical, like jumping a fence or crawling under it. Understandably necessary for the story but still sometimes too obvious which makes it somewhat lame. And the game-like tunnel vision is drawn a bit too far when a character can be surprised by a walker sneaking up a inch from his cheek without notice. People DO have a somewhat 180 degree angle of vision.
These are still small details that only keeps me from taking it from a already high vote too a full 10 star.