In 1985 where former superheroes exist, the murder of a colleague sends active vigilante Rorschach into his own sprawling investigation, uncovering something that could completely change the course of history as we know it.
Jackie Earle Haley,
1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insane.Written by
In Colin's apartment, when he is offering drugs to Stefan, there is a large print of an image of Tokyo exploding from the Akira manga by Katsuhiro Otomo on the wall behind Colin. See more »
The branch of WH Smith shown in the show has prominent travel adverts and a dedicated section for computer games and music. Whilst WH Smith did indeed operate a travel business up until 1991, this would only have been found in the larger branches. The smaller branches would have primarily sold stationery, magazines and books.
Equally, a smaller branch such as the one shown would have had a comparatively small selection of music, mostly current hits or traffic-building big albums. It's unlikely that such a small branch would have stocked niche progressive rock albums from 1974 such as Tangerine Dream's Phaedra. See more »
There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's ...
See more »
There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
As I write this I'm hugely torn, Bandersnatch is a wildly unique experience yet is a mixed bag of genius and unrivaled stupidity.
A Netflix original interactive movie Bandersnatch tells the tale of a video game programmer and his gradual mental deterioration.
First of all let me say I adore interactive movies when they're in video game form, from the Tell Tale epics to Heavy Rain (2010) and Beyond Two Souls (2013). The concept really suits me and opens up new doors within the entertainment industry so I'm surprised that this isn't done more often.
Sadly if you think this is the start of something on Netflix then think again, the interactivity gimmick is part of the entire thing. I can't say more without going into spoiler territory but it's a real shame that it won't proceed from here.
The interactivity within Bandersnatch is at a decent frequency, not too much and not too little. The problem is that ultimately your decisions don't mean anything, at all. If you're expecting multiple story arcs you'll be sorely disappointed.
Which poses new questions, such as why create such a movie with this gimmick if they aren't going to fully utilize it? They had an opportunity here to do something really special and the thoroughly blew it.
When you take a step back however and don't focus on the interactive element what you'll find is an interesting enough feature. Starring Will Poulter it looks the part, has a solid 80's feel and soundtrack and was a great trip down memory lane for a person of my generation.
Reminding me oddly of The Butterfly Effect (2004) I have to say that the movie (Taking away the interactive element) isn't the most engaging tale but certainly comes together in the end and delivered what I would consider a freight train of a finale. I'm not going through it again to see if there are alternate endings, but based on what happens throughout and how ultimately choices are meaningless I'd be surprised if there is more than 1 additional.
Black Mirror: Bandersnatch is potential wasted and a grand scale.
Some great writing
Solid 80's soundtrack
Gets very repetitive
The decision based gameplay is ultimately pointless
22 of 33 people found this review helpful.
Was this review helpful to you?
| Report this