James is 17 and is pretty sure he is a psychopath. Alyssa, also 17, is the cool and moody new girl at school. The pair make a connection and she persuades him to embark on a road trip in search of her real father.
Two strangers are drawn to a mysterious pharmaceutical trial that will, they're assured, with no complications or side-effects whatsoever, solve all of their problems, permanently. Things do not go as planned.
1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insaneWritten by
The windows of Stefan's house are in the shape as the White Bear symbol. See more »
When Stefan starts to playback the documentary on Jeffries Davies on the Betamax VCR, a little "PLAY" icon can be seen In the top left corner of the TV. The Betamax VCR model shown to be used has no On-screen Display capability. See more »
The past is immutable, Stefan. No matter how painful it is, we can't change things. We can't choose differently with hindsight. We all have to learn to accept that.
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There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
The overall idea behind an interactive film is great and it was a good attempt. However, the film kept taking you back to the same options over and over again until you chose the one you hadn't seen yet. So, for me it was dessesperating and I felt like it didn't actually give me much of a choice, if I dint chose what I was "supposed" to, then the film would keep looping. Maybe that's the point but I'm just not a fan, I had bigger hopes for an interactive film.
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