1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insaneWritten by
The cover of the Crash magazine being read by Colin Ritman was a one-off, created by artist Oliver Frey, who painted the cover of almost every single issue of Crash during its lifetime. See more »
In Colin Ritman's apartment, in the room that Colin & Stefan take drugs, there is a poster behind Colin's chair that very closely resembles poster art for the movie 'Akira'. Akira was made in 1988, but Bandersnatch is set in 1984, making this poster an anachronism. See more »
I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.
So you finally finished it?
Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.
And is it a happy ending?
I think so.
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In a few endings, once you finish the credits, a post-credits scene will play. Stefan would be seen on the same bus from the beginning, and plays a cassette called "BANDERSNATCH DEMO". The audio would just be some beeps and bleeps, but when translated using a ZX Spectrum Emulator, it gives you a QR code leading to the Tuckersoft website, found here: https://www.tuckersoft.net/ealing20541/ See more »
There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
As I write this I'm hugely torn, Bandersnatch is a wildly unique experience yet is a mixed bag of genius and unrivaled stupidity.
A Netflix original interactive movie Bandersnatch tells the tale of a video game programmer and his gradual mental deterioration.
First of all let me say I adore interactive movies when they're in video game form, from the Tell Tale epics to Heavy Rain (2010) and Beyond Two Souls (2013). The concept really suits me and opens up new doors within the entertainment industry so I'm surprised that this isn't done more often.
Sadly if you think this is the start of something on Netflix then think again, the interactivity gimmick is part of the entire thing. I can't say more without going into spoiler territory but it's a real shame that it won't proceed from here.
The interactivity within Bandersnatch is at a decent frequency, not too much and not too little. The problem is that ultimately your decisions don't mean anything, at all. If you're expecting multiple story arcs you'll be sorely disappointed.
Which poses new questions, such as why create such a movie with this gimmick if they aren't going to fully utilize it? They had an opportunity here to do something really special and the thoroughly blew it.
When you take a step back however and don't focus on the interactive element what you'll find is an interesting enough feature. Starring Will Poulter it looks the part, has a solid 80's feel and soundtrack and was a great trip down memory lane for a person of my generation.
Reminding me oddly of The Butterfly Effect (2004) I have to say that the movie (Taking away the interactive element) isn't the most engaging tale but certainly comes together in the end and delivered what I would consider a freight train of a finale. I'm not going through it again to see if there are alternate endings, but based on what happens throughout and how ultimately choices are meaningless I'd be surprised if there is more than 1 additional.
Black Mirror: Bandersnatch is potential wasted and a grand scale.
Some great writing
Solid 80's soundtrack
Gets very repetitive
The decision based gameplay is ultimately pointless
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