Two strangers are drawn to a mysterious pharmaceutical trial for a drug that will, they're assured, with no complications or side-effects whatsoever, solve all of their problems permanently. Things do not go as planned.
James is 17 and is pretty sure he is a psychopath. Alyssa, also 17, is the cool and moody new girl at school. The pair make a connection and she persuades him to embark on a road trip in search of her real father.
1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insaneWritten by
The inclusion of music by Frankie Goes to Hollywood is likely a reference to the 1985 game based on the band. This was released by Ocean Software, but written by a team of ex-Imagine programmers called Denton Designs. See more »
The branch of WH Smith shown in the show has prominent travel adverts and a dedicated section for computer games and music. Whilst WH Smith did indeed operate a travel business up until 1991, this would only have been found in the larger branches. The smaller branches would have primarily sold stationery, magazines and books.
Equally, a smaller branch such as the one shown would have had a comparatively small selection of music, mostly current hits or traffic-building big albums. It's unlikely that such a small branch would have stocked niche progressive rock albums from 1974 such as Tangerine Dream's Phaedra. See more »
There's messages in every game. Like Pac-Man. Do you know what "Pac" stands for? P-A-C: program and control. He's Program and Control Man. The whole thing's a metaphor. He thinks he's got free will, but really he's trapped in a maze, in a system. All he can do is consume, he's pursued by demons that are probably just in his own head and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game. It's...
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There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
It never occurred to me that something like this would someday be tried. Kudos to Netflix for trying to push the boundaries of what is possible through this medium. That said, the whole thing felt like a game. A fascinating game because of the novelty, but I felt none of what usually a good film would elicit. Yes, there was a lot of anticipation of what would happen next, but overall, due to the frequent pauses to choose, there was no continuity or involvement in the story per se. Some of the choices too felt pretty childish. The idea that the character was actually feeling like he had no free will and felt compelled to do things as though someone (the viewer) was controlling him - well, it brings a smile the first time, but later, feels like something that perhaps a smoked-up teen would find mind boggling. Overall, yes, definitely something that people would be thrilled to watch and try, but I sincerely hope we do not have a lot of this type of interactive films - at least not at the expense of "normal" films.
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