1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insane.Written by
In the alternate pathways, Colin is either reading Crash Magazine (devoted to Spectrum gaming) or 2000 AD. See more »
The branch of WH Smith shown in the show has prominent travel adverts and a dedicated section for computer games and music. Whilst WH Smith did indeed operate a travel business up until 1991, this would only have been found in the larger branches. The smaller branches would have primarily sold stationery, magazines and books.
Equally, a smaller branch such as the one shown would have had a comparatively small selection of music, mostly current hits or traffic-building big albums. It's unlikely that such a small branch would have stocked niche progressive rock albums from 1974 such as Tangerine Dream's Phaedra. See more »
There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's ...
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There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
The graphics and music were great, and the transition was smooth at the "crossroads". But the story... It didn't feel like much of a story, and then I felt pushed into making choices that I did not want to make. I think it captured the choose-your-own-path game feeling, but to me that didn't really feel right in a movie, everything felt too simple and a bit too forced. It's great that Black Mirror wanted to do something innovative, which this truly is, but because it is Black Mirror all the endings feel wrong. In a game like this, you play for the best outcome, but here, you just play to see what else you can get.
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