James is 17 and is pretty sure he is a psychopath. Alyssa, also 17, is the cool and moody new girl at school. The pair make a connection and she persuades him to embark on a road trip in search of her real father.
Two strangers are drawn to a mysterious pharmaceutical trial that will, they're assured, with no complications or side-effects whatsoever, solve all of their problems, permanently. Things do not go as planned.
1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insane.Written by
Although Colin has an interesting theory for the origin of the name Pac Man, the game was originally called Puck Man. This name was revised when the makers realized that the side of the arcade machine could easily be vandalized to turn "Puck Man" to "Fuck Man". See more »
In many shots, Craig Parkinson's character, Peter Butler is seen wearing eyeglasses with an anti-reflective coating applied to the lens. Whilst this technology was available, it was not available for consumer use in eyeglasses in 1984. See more »
The past is immutable, Stefan. No matter how painful it is, we can't change things. We can't choose differently with hindsight. We all have to learn to accept that.
See more »
There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
As I write this I'm hugely torn, Bandersnatch is a wildly unique experience yet is a mixed bag of genius and unrivaled stupidity.
A Netflix original interactive movie Bandersnatch tells the tale of a video game programmer and his gradual mental deterioration.
First of all let me say I adore interactive movies when they're in video game form, from the Tell Tale epics to Heavy Rain (2010) and Beyond Two Souls (2013). The concept really suits me and opens up new doors within the entertainment industry so I'm surprised that this isn't done more often.
Sadly if you think this is the start of something on Netflix then think again, the interactivity gimmick is part of the entire thing. I can't say more without going into spoiler territory but it's a real shame that it won't proceed from here.
The interactivity within Bandersnatch is at a decent frequency, not too much and not too little. The problem is that ultimately your decisions don't mean anything, at all. If you're expecting multiple story arcs you'll be sorely disappointed.
Which poses new questions, such as why create such a movie with this gimmick if they aren't going to fully utilize it? They had an opportunity here to do something really special and the thoroughly blew it.
When you take a step back however and don't focus on the interactive element what you'll find is an interesting enough feature. Starring Will Poulter it looks the part, has a solid 80's feel and soundtrack and was a great trip down memory lane for a person of my generation.
Reminding me oddly of The Butterfly Effect (2004) I have to say that the movie (Taking away the interactive element) isn't the most engaging tale but certainly comes together in the end and delivered what I would consider a freight train of a finale. I'm not going through it again to see if there are alternate endings, but based on what happens throughout and how ultimately choices are meaningless I'd be surprised if there is more than 1 additional.
Black Mirror: Bandersnatch is potential wasted and a grand scale.
Some great writing
Solid 80's soundtrack
Gets very repetitive
The decision based gameplay is ultimately pointless
37 of 62 people found this review helpful.
Was this review helpful to you?
| Report this