Two strangers are drawn to a mysterious pharmaceutical trial that will, they're assured, with no complications or side-effects whatsoever, solve all of their problems, permanently. Things do not go as planned.
James is 17 and is pretty sure he is a psychopath. Alyssa, also 17, is the cool and moody new girl at school. The pair make a connection and she persuades him to embark on a road trip in search of her real father.
1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insane.Written by
As well as showing the glyph from White Bear, the shape of the windows in Stefan's house are reminiscent of Tetris block shapes, another game reference. See more »
The branch of WH Smith shown in the show has prominent travel adverts and a dedicated section for computer games and music. Whilst WH Smith did indeed operate a travel business up until 1991, this would only have been found in the larger branches. The smaller branches would have primarily sold stationery, magazines and books.
Equally, a smaller branch such as the one shown would have had a comparatively small selection of music, mostly current hits or traffic-building big albums. It's unlikely that such a small branch would have stocked niche progressive rock albums from 1974 such as Tangerine Dream's Phaedra. See more »
There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's ...
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There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
Bandersnatch feels like something completely new. It was an awesome experience. You are the factor that can alter character's story for better or worse. Even the supporting characters are influenced by the decisions you make. There's a different end for everyone depending on your choices. Netflix says that there are 5 "main endings" with multiple variants of each. When you watch it again after watching, it makes you feel like you're watching a different movie. Netflix has found a way to make it a deeply personal experience. You feel responsible for the character's choices. It's really fun to have the options in the hands of the audience. And for a first attempt, Netflix succeeds. You should watch it. - I saw people who couldn't get the message the movie wanted to give. I recommend that they watch carefully. 9/10
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