1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insaneWritten by
Colin is listening to "New Life" by Depeche Mode when he 1st meets Stefan. When you die in most 80's computer games, you restart on a new life. See more »
In Colin Ritman's apartment, in the room that Colin & Stefan take drugs, there is a poster behind Colin's chair that very closely resembles poster art for the movie 'Akira'. Akira was made in 1988, but Bandersnatch is set in 1984, making this poster an anachronism. See more »
I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.
So you finally finished it?
Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.
And is it a happy ending?
I think so.
See more »
In a few endings, once you finish the credits, a post-credits scene will play. Stefan would be seen on the same bus from the beginning, and plays a cassette called "BANDERSNATCH DEMO". The audio would just be some beeps and bleeps, but when translated using a ZX Spectrum Emulator, it gives you a QR code leading to the Tuckersoft website, found here: https://www.tuckersoft.net/ealing20541/ See more »
There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
Despite the hype I see in the comments ("Mind Blown!", etc, etc) and the clever attempt by Brooker to make a multi-pathed story, the end result barely hangs together as a credible plot.
While it is fun to "control" the main character, the novelty soon wears thin and you come to realise you, the viewer/controller, just have the illusion of choice over what the character does when in actual fact you don't.
I suppose that is the point of the film, but it is hardly earth-shattering nor ground-breaking.
I'm giving this 5 stars for at least making a good attempt at a multi-path interactive film. However, as many who are raving about it now will see in time, it really falls far short of a good film. Novelty value can never replace a good story and a good story is something you will not find here.
429 of 682 people found this review helpful.
Was this review helpful to you?
| Report this