James is 17 and is pretty sure he is a psychopath. Alyssa, also 17, is the cool and moody new girl at school. The pair make a connection and she persuades him to embark on a road trip in search of her real father.
Two strangers are drawn to a mysterious pharmaceutical trial that will, they're assured, with no complications or side-effects whatsoever, solve all of their problems, permanently. Things do not go as planned.
1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insane.Written by
In Colin's apartment there is a poster for Philip K. Dick's 'Ubik': a sci-fi story that deals with themes of free will and death much like Bandersnatch. See more »
The branch of WH Smith shown in the show has prominent travel adverts and a dedicated section for computer games and music. Whilst WH Smith did indeed operate a travel business up until 1991, this would only have been found in the larger branches. The smaller branches would have primarily sold stationery, magazines and books.
Equally, a smaller branch such as the one shown would have had a comparatively small selection of music, mostly current hits or traffic-building big albums. It's unlikely that such a small branch would have stocked niche progressive rock albums from 1974 such as Tangerine Dream's Phaedra. See more »
There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's ...
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There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
Despite the hype I see in the comments ("Mind Blown!", etc, etc) and the clever attempt by Brooker to make a multi-pathed story, the end result barely hangs together as a credible plot.
While it is fun to "control" the main character, the novelty soon wears thin and you come to realise you, the viewer/controller, just have the illusion of choice over what the character does when in actual fact you don't.
I suppose that is the point of the film, but it is hardly earth-shattering nor ground-breaking.
I'm giving this 5 stars for at least making a good attempt at a multi-path interactive film. However, as many who are raving about it now will see in time, it really falls far short of a good film. Novelty value can never replace a good story and a good story is something you will not find here.
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