Foul-mouthed mutant mercenary Wade Wilson (AKA. Deadpool), brings together a team of fellow mutant rogues to protect a young boy with supernatural abilities from the brutal, time-traveling cyborg, Cable.
1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insane.Written by
The computer briefly seen in Colin's flat is actually a DK'Tronics keyboard. This was released in 1983 as a custom add-on for the ZX Spectrum, which required partially disassembling the computer to fit it. In fact, on top of the TV are the exact parts that would need to be removed to fit this - the keyboard membrane and the top cover. See more »
The branch of WH Smith shown in the show has prominent travel adverts and a dedicated section for computer games and music. Whilst WH Smith did indeed operate a travel business up until 1991, this would only have been found in the larger branches. The smaller branches would have primarily sold stationery, magazines and books.
Equally, a smaller branch such as the one shown would have had a comparatively small selection of music, mostly current hits or traffic-building big albums. It's unlikely that such a small branch would have stocked niche progressive rock albums from 1974 such as Tangerine Dream's Phaedra. See more »
There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's ...
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There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
The overall idea behind an interactive film is great and it was a good attempt. However, the film kept taking you back to the same options over and over again until you chose the one you hadn't seen yet. So, for me it was dessesperating and I felt like it didn't actually give me much of a choice, if I dint chose what I was "supposed" to, then the film would keep looping. Maybe that's the point but I'm just not a fan, I had bigger hopes for an interactive film.
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