Octopath Traveler (Video Game 2018) Poster

(2018 Video Game)

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8/10
Pleasantly surprised PLUS
heath-jeffrey3 August 2023
Once you get a full team of four characters, these game really takes off.

CONS The graphics are low-quality, in the style of so-called 'retro' games. It starts off slow, as the real joy comes from having multiple characters, but you start out with just one and only gradually get the others over the first few hours. The stories are decent, but nothing particularly special (unless there's a twist or things come together much later in the game, which I haven't got to yet). And the story is text and cut-scene heavy, rather than driven by gameplay.

PROS Both the combat and 'in-town' interactions are amazingly fun. The 8 characters to choose 4 from, have unique sets of combat abilities, semi-unique NPC interaction abilities, and one completely unique special ability. On top of that, there's a 'job' sharing system that allows each character to essentially copy the combat ability set of one other character. Although the base graphics are a dud, they make clever use of a range of visual effects, like blurring, fog, glistening sand, sun rays, etc, to at least make many of the backgrounds strangely beautiful!

This combination of features means there are a tonne of possible ways to combine characters for unique and clever combinations, and plenty of bonus fun to be had with some of the completely unique abilities.

Regarding in-town interactions, there are essentially 4 special ways to interact with NPCs (in addition to the usual chat): 1) Get stuff off them.

2) Challenge them to a duel.

3) Elicit hidden information.

4) Get them to tag along so you can call on them in battle.

In each of the cases 2-5, there are two characters with similar abilities that ultimately do the same thing (eg. For 2, one character can steal and another can pay for the stuff you get). There are minor differences, but the end result is essentially the same. With the right combination of characters, all options will be available to your party at all times. And you can swap characters when in town if you really need to, if you don't normally have the right combo.

This adds so much to the game that many similar games are missing, acting like 4 built-in mini-games.

Regarding combat, in addition to all the variety, there are two features that make you really want to play into that:
  • A 'break the enemy' system.


  • And enemy weaknesses.


These combine in a clever way that encourages you to use all the variety available to you. That's because a weakness is there until the enemy has been broken. That encourages you to use varied abilities, because you adapt to exploit different creature's weaknesses - both dealing slightly more damage and leading to a 'broken' creature. And at the same time, it doesn't lock you in to just the abilities enemies are weak to, because once a creature is broken it temporarily becomes weak to *everything*.

It seems to strike the perfect balance between focusing on weaknesses without doing it too much.

As for completely unique abilities, want to get townspeople to fight for you, or how about monsters, or have a special 'tank' character that can auto-protect others, or better exploit enemy weaknesses, or steal stuff, or find money everywhere, or combine herbs to have more unusual effects!?!

Try them all out - so... much... fun.

Finally, one tip if you do play. Aim to have one from each pair:
  • Apothecary* or scholar: the two that can elicit hidden info from NPCs.


  • Cleric or dancer: the two that can get NPCs to tag along.


  • Thief or merchant: the two that can get items of NPCs.


  • Hunter* or warrior: the two that can challenge NPCs to a fight.


* I'd recommend apothecary and hunter over scholar and warrior, because their completely unique abilities are much more unusual. Don't worry if you want warrior or scholar combat skills - you can still give each to a character using the 'secondary job' system. You can't do that with the completely unique abilities, though!
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10/10
STELLAR!!!
augustwalters-7679124 January 2019
Are you into branching paths? Do you enjoy playing eight mostly separate stories at the same time? YOU WILL!! Honestly I wasn't sure at first but I love everything about each character and I hope square makes either a sequel or even just another game in the same style.
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10/10
One Of the Best RPGs I've Ever Played
lmathc6 March 2021
Octopath Traveler is fantastic. From its flawless soundtrack to its addictive combat system, it simply refuses to dissapoint. The world is gorgeously rendered, and while the character models are in 16-bit form, they never feel out of place. It took me more than 60 hours to beat the main story, and I still hadn't done most of the side quests. An absolute must-play for any JRPG fan.
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10/10
This game brought me back into RPGs
qxbrbxq13 June 2022
Originally I wrote a huge review about this game because I love it, going over every detail in every way. But then i accidentally clicked off and lost all of it. So here's the cliffnotes version:

Octopath traveler is a fantastic game in every way with the most fun turn based combat I have ever seen that is complex yet fun for players of all skill and knowledge levels. The characters and world and incredibly well written and make the game feel like it takes place in a real universe out there. There is a ton of customization that can be done to your party and makes each playthrough of the game from player to player feel very unique and interesting, while also allowing for a whole lot of strategy potential. There is no end all be all top strategy in this game and if you play your cards right in any way, anyone can succeed. All of this culminating to an experience that feels deeply personal not to mention the many different ways you can go about collecting your party members. Visually the game is a spectacle no matter where in the game you are and when you aren't strategizing in battle you're marveling at the beautiful landscape or architecture or lighting or color palette around you.

Play this game.
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6/10
Great combat, lame story, one sided characters
eunbi053012 January 2022
100% in a little over 75 hours, it is an alright JRPG.

As for the stories of the characters, there are 8 stories for each characters and they don't intertwine, so you follow each story divided into 4 acts to know about your character's adventures. Some stories are better than others, some acts are also better than others (comparing different stories on the same act). Some of them converge in the end for the True Boss final.

Side stories, on the other hand, are quite uninteresting. Some are intuitive "Take X to city Y", boring, but you know what you have to do, on the other hand there are side stories that go "I need proof that Z existed" so you have to go to a determinate city, with a specific character to acquire said proof. By the end there are a handful of side stories with some nice bosses though, but only a handful, if that.

The combat is great, enemies have weaknesses that you can exploit, so it is in your best interest to keep your party as varied as possible, which means the widest range of weapons and spells as possible. However, a downside is that fights can be longer than your average JRPG. Also, as your average JRPG, expect to grind, if you don't enjoy the grinding process you might find yourself underleveled often.

The soundtrack is great, specially in battle, and all characters's main themes are just as good.

I wished this game had more interaction between characters than the "travel banter" we are occasionally shown, that seemed like a rushed decision because someone thought having 8 (short) stories in one game would be enough.
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