Harvie is a smart but a bit too lively boy with one ambition, to finish the last level of his computer game. Once in the Gamers Hall of Fame, his absent-minded father, would finally be ...
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Harvie is a smart but a bit too lively boy with one ambition, to finish the last level of his computer game. Once in the Gamers Hall of Fame, his absent-minded father, would finally be proud of him. But finishing the game turns out to be only the start of a real adventure that takes Harvie, his dog Jerry, and his friend Monica deep into the forgotten realms of the city's old puppet museum.
There are actually fewer guidelines or rules in cinema than people assume. You can make a movie with no people in it at all, and it can still be fascinating (Microcosmos). You can make a movie with no linear timeline and / or a confusing plot, and it can still be great (The Lost Highway). You can make a movie that starts at the end and goes backwards, and it can still be wonderful (Memento).
But when it comes to animation, things change. There just have to be some constants: Competent character design, MODERN animation (I had to type that in capital letters) and an interesting story. Otherwise, the paragraph above doesn't apply.
Harvey And The Magic Museum is a perfect example. If this had come out in 1998, it would have received a much warmer welcome. Unfortunately, it's 2020 now, and audiences just won't accept this. Sad but true.
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