It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where ...
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In the 1980's, something changed the world forever. Computer technology, mostly due to the appearance of affordable Commodore 64's, entered households worldwide, providing the opportunity ... See full summary »
Flags are planted. Hands are held. First steps are taken on new worlds. And then the giant lets out a stream of black piss and pees a brand new universe. Reason enough for the two creatures... See full summary »
Kafia is 17 years old. Two years ago, she fled to Europe, Hungary on her own, escaping from a child marriage in Somalia. She has been living in a state children's home in Budapest ever ... See full summary »
It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products. These developers really didn't know what was impossible, because they created games including amazing technical feats that even engineers at Commodore thought their machines weren't capable of. Hungarians even ...