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StarCraft II: Legacy of the Void (2015)

After the events of StarCraft II: Heart of the Swarm (2013), Hierarch Artanis works to reunite the Protoss factions in order to retake their homeworld of Auir and stop Amon from destroying the galaxy.

Director:

Dustin Browder

Writers:

Chris Metzen, James M. Waugh (as James Waugh)
Reviews

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Cast

Cast overview, first billed only:
Patrick Seitz ... Artanis (voice)
Travis Willingham ... Karax (voice)
Rachel Robinson ... Vorazun (voice)
Tricia Helfer ... Sarah Kerrigan / Queen of Blades (voice)
Fred Tatasciore ... Zeratul / Swann / Marauder (voice)
Robert Clotworthy ... Jim Raynor (voice)
Claudia Christian ... Rohanna (voice) (as Claudia Christain)
Marc Graue ... Fenix (voice)
John de Lancie ... Alarak (voice)
Nika Futterman ... Zagara / Zerg Queen (voice)
Rick D. Wasserman ... Amon (voice)
Mary Elizabeth McGlynn ... Talis (voice)
Michael Dorn ... Ouros / Xel'naga (voice)
Cree Summer ... Selendis (voice)
Josh Keaton ... Valerian Mengsk (voice)
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Storyline

After the events of StarCraft II: Heart of the Swarm (2013), Hierarch Artanis works to reunite the Protoss factions in order to retake their homeworld of Auir and stop Amon from destroying the galaxy.

Plot Summary | Add Synopsis

Genres:

Sci-Fi

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Details

Official Sites:

Official site

Country:

USA

Language:

English

Release Date:

10 November 2015 (USA) See more »

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Box Office

Budget:

$1,000,000 (estimated)
See more on IMDbPro »

Company Credits

Production Co:

Blizzard Entertainment See more »
Show more on IMDbPro »

Technical Specs

Color:

Color
See full technical specs »
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Did You Know?

Trivia

The campaign pattern of the original Starcraft, and it's Brood War expansion, is mirrored perfectly in the Starcraft 2 pattern of campaigns. In the original, it was Terran, Zerg and Protoss campaigns to begin with, then Protoss, Terran, Zerg in Brood War. Before the epilogue battle, "Into the Void," the expansions of Starcraft 2 fell into the same pattern, with Terran being the first, Zerg the second, then Protoss for the third. In the finale, the Into the Void epilogue, the battles go from Protoss control to Terran and, finally, to Zerg. See more »

Quotes

Archon: Power... Overwhelming...
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Connections

Featured in Honest Game Trailers: StarCraft II (2015) See more »

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User Reviews

 
Unpredictable Story (9.5/10)
2 December 2015 | by Umair KhanSee all my reviews

Story: Starcraft 2: Legacy of the Void starts with the war between Protoss and the Zerg. Protoss gather around their Homeworld of Aiur, to retake it from the Zerg. While they are fighting each other, Amon forces arrive and start to slay everyone. One world falls after another, and no one seems to be capable of stopping them. The Protoss are also forced to retreat, and leave the system to fight another day.

Legacy of the Void's story is a lot more darker and unpredictable than the first two games in the trilogy.. You can expect a lot of twists and turns in the game, especially towards first half of the game and during epilogue. The game features likable characters. From main character Artanis to supporting cast and favorites from older games, all have great personalities. Another thing that I liked about the story is that, almost every character gets the time to shine, both in story and gameplay. Starcraft 2: Legacy of the Void is satisfying end to Starcraft saga. Everything is answered and nothing is left open for sequels. This is THE END of the saga that started over 17 years ago.

Design: Starcraft 2: Legacy of the Void is the longest game in the trilogy. It took me over 20 hours to finish the campaign. As expect there is a lot of variety in 25 missions of the game. The game really makes you feel like in charge of an advance race or Space Samurais. The number of Protoss is smaller than the Terrans and the Zerg but they are a lot more harder to take down, and they have superior technology and fighting skills.

The game also features Co-op mode this time around, which is designed to encourage new comers to play the game online against others. Upto 2 players can play the game together. You can ask your friend to manage resources, while you command the army against your opponents. It's very useful for teaching new comers how to play when used properly.

Some new units in the game also require more micromanagement than the others. Some of the previous units have also been re-balanced to force people to manage them individually. This re-balancing changes the way, the game is played compared to previous iterations. Now instead of making a large army to launch an attack on opponent's base, the game encourages players to send some of the units early for hit and run tactics. So, action happens a lot faster than before, especially in multiplayer.

Gameplay: Formula is the same, that you expect from a traditional RTS. You gather resources, build your base, create an army and attack your enemy. The game offers number of primary and secondary objectives in each mission. Completing these side missions reward you by giving you extra reinforcements during the mission or by giving you Solarites, crystals used to power different abilities of Protoss flagship, Spear of Adun.

Spear of Adun can have up-to 4 Active abilities during gameplay and 2 Passive abilities. You can use them to help your units during mission. And since, there are only limited number of Solarites in the game, sometimes you will have to make few compromises to choose that one ability that you want to activate. It's a very clever way of giving you control of great technology, while not making the game too easy.

Spear of Adun also act like your command center, where you choose your next mission, talk to other characters and upgrade your units. There are three versions of these units. You unlock these versions as you go through the story. Each version has its own strengths and weaknesses, so you can choose the version that suits your play style.

There are also some missions, where you don't build your base or army. In these missions you take control of Heroes, and use their special abilities at the right time to defeat enemies. Starcraft 2: Legacy of the Void is a well balanced game. Protoss warriors have great technology but the game still offers plenty of challenge, and rewards creativity.

Presentation: On Ultra settings the game looks great. Character models are highly detailed and well animated. The voice acting is also top notch. Important scenes in the game are backed by great performances and orchestral soundtrack. Sound effects are also top of the line, as expected. The game is a lot more cinematic than the first two games.

There are way more cutscenes than previous games in the series. Some cutscenes are real-time, while others are pre-rendered. Both of these real-time and pre-rendered cutscenes look great. You visit number of different locations in the Starcraft universe, and all of them look unique and different from one another.

Verdict: Starcraft 2: Legacy of the Void is a must own for everyone. It is a satisfying conclusion to an epic saga. Even if there is Starcraft 3 someday, I highly doubt we'll see these characters return in that game, and that's the saddest part. It's like being with a friend for a long time and then seeing him/her go away, never to return. It's beautiful and sad at the same time.

Score: 9.5/10


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