In a future mega city, where most people spend most time hooked up to a virtual world, an agent, employed by a corporation supplying virtual reality, is busy tracking down killers/terrorists, both in the virtual and real world.
Paris 2047. Most of the population spend all their time online, connected into virtual worlds, and don't care anymore about reality. A shadow agent, Nash, working for one of the multinational companies behind these virtual worlds, is tracking down terrorists who threaten the system...
Handguns in the Neo-Paris part of the movie were 3D-modeled on the basis of original designs inspired by various representations of typical cyberpunk weapons. As far as the Olmetta Worlds segment is concerned, the rifles and machine gun props in it essentially have a Nerf gun basis customized with original 3D-printed elements and actual gun parts. See more »
I cannot really label myself a sci fi aficionado in the sense that I do not go looking for sci fi movies. I generally prefer my sci fi as context, as opposed to focus of a movie.
This movie surprised me because while it was sci fi, the sci fi simultaneously was context for discussion of the state of society, and how trying to fix society without obtaining buy in of society eminently can backfire.
That the ending was somewhat dystopian seemingly was fitting because it was the choice of the people, as opposed to an imposition of say, a dictatorship.
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