Life changes in an instant for young Mia Hall after a car accident puts her in a coma. During an out-of-body experience, she must decide whether to wake up and live a life far different than she had imagined. The choice is hers if she can go on.
February 12 is just another day in Sam's charmed life, until it turns out to be her last. Stuck reliving her last day over and over, Sam untangles the mystery around her death and discovers everything she's losing.
Rosie and Alex have been best friends since they were 5, so they couldn't possibly be right for one another...or could they? When it comes to love, life and making the right choices, these two are their own worst enemies.
In a world divided by factions based on virtues, Tris learns she's Divergent and won't fit in. When she discovers a plot to destroy Divergents, Tris and the mysterious Four must find out what makes Divergents dangerous before it's too late.
'Nerve' is about an online dare game, in which people give participants anonymous dares for money. The participants compete with each other to win the grand prize as the dares get tougher. Things get worse when the tasks get increasingly dangerous and lives are at stake.Written by
In one of the opening scenes, Vee (Emma Roberts) is "looking at the news" on her computer. On the right side of the news page is an article on James Franco; real-life brother of co-star Dave Franco (Ian). See more »
When the leads are driving along the bridge in one shot, approximately ten usernames appear above them, denoting there are watchers in the vicinity. Two of these usernames are clearly identical. See more »
[On the phone]
Tommy money's appearing in Vee's account... are we being hacked?
[Over the phone]
Normally if you were being hacked money would be going out of her account
See more »
In the closing credits, at 01:28:39 It says "Based on the novel by Jeanne Ryan". They then show the first several paragraphs of Dickens' "Great Expectations". See more »
I found the central concept of Nerve ingenious, and it seems unbelievable that something like that doesn't already exist. However, the screenplay (based on a homonym novel by Jeanne Ryan) loses credibility with an alarming quickness, making the provocative ethic dilemmas of the game become a series of whims designed to generate drama and suspense which rarely feel authentic. Nevertheless, Nerve didn't bore me due to the dynamic direction from Henry Joost and Ariel Schulman and the adequate performances from Emma Roberts and Dave Franco. However, as I previously said, Nerve gets increasingly improbable with every new detail revealed. To start with, the game doesn't seem economically sustainable; its creators give away hundreds of dollars, and they must keep a considerable technological infrastructure to satisfy the clients (I guess so), in exchange for relatively cheap subscriptions. And, well, let's not even deal with the theme of the game legality, its omnipotent "data mining" algorithms and the total absence of cops during the most spectacular "feats" of the players (except when they are necessary to complicate the plot, naturally). But even leaving aside the huge logical holes and technological exaggerations, the main problem lies on the reaction the main characters; instead of being realistic characters trapped into an unusual situation, we have pre-fabricated puppets to fill in the requirements of the screenplay. I guess I shouldn't be surprised; a visit to Amazon confirmed the fact that Nerve is based on a "young adult" novel... in other words, it competes in the same market as The Hunger Games, The Maze Runner, Divergent, I Am Number Four, Beautiful Creatures, The Host (2013), The Giver, Warm Bodies, Blood and Chocolate, Jumper and other ones which borrowed fantasy, science fiction or horror concepts in order to add them to simpleton tales with obligatory romantic tangents and wide doses of juvenile drama. Anyway, taking it on its own, I found Nerve moderately entertaining but forgettable, appealing to the digital obsessions of the juvenile audience in order to "connect" on a more emotional level (we already know that life experiences are valid only if they are registered on video or some shape of social network). And we were complaining about Pokemon Go...
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