- A mysterious Ghost is causing havoc around the Lookout at night, so the pups and Chase, in his new spy gear, set up a stakeout. The pups put on a performance of King Arthur.
- Pups Save a Ghost:
The story opens with it being nighttime in Adventure Bay. Rubble is soon awoken by a hooting and falls into a freshly dug hole. When he emerges, he finds the hooting to be from Little Hootie. However, his attention is soon drawn to a weird "Shh..." noise, and spots what appears to be a ghost on the swing. Rubble is left spooked by the encounter as Little Hootie flies off.
The next day, Rubble explains what he saw last night to the other pups and Ryder, but they do their best to think Rubble was just seeing things. However, the team are confused as to why all the toys are lying outside, even before they woke up. Although none of the other pups are certain about Rubble's claims, Rubble would soon find out he hadn't been seeing things.
That night, Rubble is awoken by the music from the Pup Pup Boogie game. When he goes to investigate, he finds the pup treats have been eaten as well, and he barely catches the ghost as it retreats back outside and disappears. Scared, Rubble jumps back into Ryder's arms, who had been awoken by the music as well as he's still in his pajamas. Deciding to investigate Rubble's ghost worries, Ryder summons the pups, who drowsily respond and enter the elevator, Rocky and Marshall tried to avoid all the toys lying out once more while Marshall gets everyone's dog bowls stacked neatly on his head. Marshall does end up riding Rubble's skateboard into the elevator and losing Rubble's bowl, but the rest remained neatly stacked on his head, much to his and the other pups' amusement. They head up, and Chase is decked out in his spy gear. Once topside, the pups are told of what's happening around the Lookout, and are further worried when they learn the pup treats are being eaten. Ryder assigns Rocky and Chase to help him out while, upon seeing the other pups yawn, sends them back to bed for some much needed sleep.
Once outside, Chase attempts to set up an ambush (but fails to hide his tail), while Rocky goes to put a trap together. However, Chase's ambush fails, as he mistakes Rubble for the ghost when picking him up with his night-vision goggles, following Ryder. Ryder accidentally sets off Rocky's trap, causing the pups to mistake him for the ghost. Soon, they hear the Pup Pup Boogie game again, and go to investigate. Even more spooky, the icon of the pup player on the screen looks like a ghost as well. Ryder decides to call the whole team in and wakes up Skye, Zuma, and Marshall again.
When Skye and Zuma arrive to regroup with the rest of the team, Ryder notices Marshall conspicuously absent. Thinking he's still in his pup house, they go to check, only for Skye to gain everyone's attention when she spots the ghost herself! As the ghost floats past, it trips over a teddy bear, revealing it to be none other than Marshall, suffering from a very bad case of sleepwalking. As Marshall sleepwalks away on Rubble's skateboard, Rubble quipping about how much better Marshall is sleepwalking than he is awake, Ryder and Chase give pursuit. An attempt to stop Marshall with Chase's zipline fails, and Marshall soon steers onto the dock, heading for the water. Ryder calls Zuma, who's soon on scene in his hovercraft, and watches as Marshall steers the skateboard to the other side of the dock. He falls off the side and lands on a surfboard, and starts riding that while the skateboard falls into the shallow water.
Marshall soon steers the surfboard onto the back of the mother whale, and the whale starts to carry him out to sea. Luckily, a seagull trying to avoid colliding with Marshall lets out a cry that finally wakes Marshall up to discover that his dream he was having was in fact real. Marshall slides off the Mother Whale and back onto the water, but starts to panic as he tries to keep his balance on the surfboard. Luckily, Zuma fires his buoy to Marshall to hop onto, and Zuma pulls him back to the beach, where Marshall soon is bumped out of Zuma's buoy and lands in the sand.
Once Ryder and Chase arrive, they explain everything to Marshall, and return home to the Lookout to tell the other pups. It looks like the mystery is solved, until they hear the "Shh..." noise again, only to see it was Rubble after springing the ghost trap again, enjoying the giant cookie that was used as bait. Everyone laughs as Rubble devours the rest of the cookie, and the story irises out on Rubble's munching, smiling face.
Pups Save a Show:
The story opens at the Lookout as the pups prepare for a play based off of King Arthur and his Knights of the Round Table. Chase plays the lead role as King Arthur, while the rest of the pups portray his knights. Chase has his lines memorized well, but it seems he has a bit of a cough to deal with.
Meanwhile, at the stage, Mayor Goodway is checking up on Cap'n Turbot, who's busy putting the finishing touches on the set. Suddenly, catastrophe hits as the stage collapses on Cap'n Turbot and buries him under it. Although Cap'n Turbot seems fine, his arm feels funny, indicating it might be broken. Mayor Goodway quickly calls Ryder to let him know.
Back at the Lookout, Ryder gets Mayor Goodway's call for help and summons the pups. As Marshall heads for the elevator, his helmet's visor blinds him again so he ends up crashing into the other pups and knocking off his helmet along with Skye's, Zuma's, Rubble's, and Rocky's, landing them in a neat stack on top of the pups' dog pile. As Marshall jokes that at least he can see now, the team heads up, with Marshall decked out in his medical gear. Once topside, Chase says his usual lines with reporting for duty, but with some coughing involved. Once Ryder briefs the pups, the orders are handed out: Marshall will come to check Cap'n Turbot for injuries, Chase and Rubble will help with clearing the stage equipment off of him. However, before deployment, Ryder worries about Chase when he coughs again, but Chase assures he's fine. With that, the pups deploy, and when Rubble lands in his digger, while the front-end loader deploys as normal, the driller on the back has been switched out for a grapple crane to help with the cleanup.
Once Ryder deploys, with the red-and-blue lights on Chase's truck and Marshall's ambulance blazing and their sirens blaring, the team rushes to the stage. The other pups soon show up, and cleanup gets underway. While Rubble clears away the larger pieces with the grapple crane, Chase is brought in to clear the smaller pieces with his winch. In an interesting move, Chase leaves his emergency lights blinking during his part in clearing the stage off of Cap'n Turbot. The only lights on his truck not blinking are the little red and blue lights on his front bumper, which is soon switched out for the one with his winch, which already has its lights blinking when it comes out from behind the grill of the truck. Once Cap'n Turbot is unburied, Marshall quickly swoops in with his stretcher to check Cap'n Turbot out for injury. The only injury to Cap'n Turbot is a sprained wrist, which Marshall wraps up in a bandage. However, Cap'n Turbot still needs to finish rebuilding the stage, but with the pups taking over since he was in no position to do it himself, they have it finished in no time.
However, Chase starts coughing again, and now, his voice sounds weak. Worried, Ryder has Marshall look Chase over. Marshall is excited to be treating two patients in one day, and gets right to work. Marshall's diagnosis is not good: Chase is running a fever, and he's losing his voice as well after Marshall takes Chase's temperature and checks his heartbeat with a stethoscope. With Chase sick with both a "puppy cold" and laryngitis, the doctor's orders from Marshall are clear: Chase is unable to perform in the play and must return to the Lookout to be cared for by Katie. Chase is upset about being unable to perform, and soon there's the matter of who will take his place in the lead role. Marshall is selected to take Chase's place since he helped Chase with learning all his lines, so Marshall has them memorized as well; it is also because out of any of the puppies besides Chase, the crown will only fit Marshall. Marshall is hesitant, but when Chase asks him to do it for him, Marshall agrees.
Chase is soon back home at the Lookout under Katie's care, but is upset he'll miss the play. Katie assures him he won't, as Ryder is able to transmit the play to the Lookout for Chase and Katie to watch via the Pup Pad. The play goes as planned, as Skye, Zuma, Rubble, and Rocky introduce themselves as King Arthur's knights, Sir Scoops-a-lot (Rubble), Sir Dive-a-lot (Zuma), Sir Scratch-a-lot (Rocky), and Lady Fly-a-lot (Skye). When it comes time for Marshall to take the stage, he doesn't respond at first. When Marshall does, he runs back offstage in a bad case of stage fright.
With Skye's help, Marshall does his best to remember his lines, but minces them up at first before he gains enough confidence to recite them perfectly, with Skye offering that extra boost of encouragement to help him with his self-confidence. The play is a success, everyone is proud of the pups, especially Marshall, and back at the Lookout, Chase cheers Marshall on before Katie orders him back to bed to recover, much to Chase's disappointment as he trudges off-screen with a disappointed sigh as the story fades to black.
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