Magrunner Dark Pulse
- Video Game
In the near future of 2050, a handful of brilliant young citizens are chosen by the Gruckezber Corporation to enter the Magtech deep space exploration training program. What begins as the op... Read allIn the near future of 2050, a handful of brilliant young citizens are chosen by the Gruckezber Corporation to enter the Magtech deep space exploration training program. What begins as the opportunity of a lifetime soon descends into madness and cosmic horror! Dax Ward, a gifted o... Read allIn the near future of 2050, a handful of brilliant young citizens are chosen by the Gruckezber Corporation to enter the Magtech deep space exploration training program. What begins as the opportunity of a lifetime soon descends into madness and cosmic horror! Dax Ward, a gifted orphan among the other Magrunner candidates, soon learns that the death and insanity surrou... Read all
Some say this has elements of parkour. I'd like to try what they were on. This lets you make objects attract or repel each other, toggling charge between none, red and green. You can separately imbue it into boxes(sometimes stand atop them, pick them up which resets them to "none", place them which awkwardly sometimes requires pressing a key and other times not(and can force you to hop unexpectedly and for no readily apparent reason... just bungling it?), they can be power sources, they can stay very still when moved speedily, some are explosive not to mention highly volatile and can destroy objects/turrets, or kill the monstrous sea creatures(being eaten by them is just the screen fading, boring)), platforms(going up, down or to either, or both, sides) and the like, and each has a field(you can choose to see all of these or none of them) within which they will affect the other ones. The effects are cumulative. Move yourself to the door, smash glass in your path, activate switches. This goes through walls. Employ and deploy Newton, the robot dog with small load that can be shot at "any"(not quite all) flat surface, vertical or horizontal, albeit only one at a time. These physics-based puzzles are far from all that make this a Portal-lite: and there's no question magnetism(still, don't let ICP near this one) is much less interesting than teleportation – meanwhile, you can activate much more than two at the same time, unlike that. This does sometimes get to be overly involved, though. It does have a little more of a plot than that, which is minimalistic all the way, so in that way, distinguishing itself from it. And it has been noted that the story is too serious for its own good.
This has sleek design of the futuristic aspects and great graphics. Between the individual rooms, you see the vast scope as the lifts transporting you between floors show that the place is huge. Some cutscenes are done in documentary, TV program style, with animated stills with voice-over, others are in-engine and still from the first person perspective, feeling organic, real. Mostly, you're spoken to via holograms, which repeat visually to the point where you start to wonder why they didn't make them static, as it would draw much less attention to itself. And why do things like that always look worse to use than what we have today? The controls are streamlined, to the point where you don't even have a crouch function, and you don't miss it, and the only unusual aspect is the useful zoom. There's no HUD. Achievements give a little replayability, still, once you know how to complete it, there's little reason to go back to it. You do get a mission selector. It took me 10 and a half hours to complete. It autosave at checkpoints, whether you want it to or not(manual activation would have done wonders... why is that so foreign to developers today), and there may be two or three for one big brain-teaser. It's especially egregious at the final boss, where one false move can mean redoing a lot, even the whole level, not due to it not storing it, or in spite of it doing that, no, specifically *because* it does. Take two steps, there, new file. Go back, yup, new again. That's the only place that it's that bad, however, it remains a potentially good idea that is implemented poorly. Actually, that sums this up as a whole. For starters, pick one concept and stick to it.
There is a lot of disturbing content and some bloody violence and in this. I recommend this to big fans of the genre. 7/10
- Feb 3, 2015