When a locket is removed from a collapsed fire tower in the woods that entombs the rotting corpse of Johnny, a vengeful spirit spurred on by a horrific 70-year old crime, his body is resurre... Read allWhen a locket is removed from a collapsed fire tower in the woods that entombs the rotting corpse of Johnny, a vengeful spirit spurred on by a horrific 70-year old crime, his body is resurrected and becomes hellbent on retrieving it.When a locket is removed from a collapsed fire tower in the woods that entombs the rotting corpse of Johnny, a vengeful spirit spurred on by a horrific 70-year old crime, his body is resurrected and becomes hellbent on retrieving it.
- Awards
- 1 win & 7 nominations total
J T Jacobs
- Johnny's Dad
- (voice)
- (as Tom Jacobs)
Lauren-Marie Taylor
- The Woman
- (as Lauren Taylor)
Matthew Ninaber
- Johnny
- (scenes deleted)
Matt Daciw
- Johnny
- (scenes deleted)
Richard Capotosto
- Johnny
- (scenes deleted)
Scott Marleau
- Johnny
- (scenes deleted)
Jeremy Ninaber
- The Ranger
- (scenes deleted)
- Director
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
3ANJ_
Went in not expecting much and that's exactly what I got. Probably 70% of this movie is the same shot repeated over and over again, that shot being us watching the killer from behind walking through the woods at great length with the sound of leaves crunching underfoot.
I'm convinced the storyboard for this movie, on paper, goes something like this: Walk. Kill. Walk. Kill. Walk. Kill. Walk Kill...
Though the walking is about 5 times the length of a kill and save for maybe 2 kills offering a few seconds of goofy fun, the rest are boring.
Other than that the story is incredibly cheesy/lame/unoriginal, the dialogue and acting is entirely subpar, and there's many awkwardly executed scenes. A few long, not convincing, awkward pauses in dialogue or actions, as well as some weird almost confusing sound design at times made it clear pretty early that the story and acting aren't going to be where the movie shines, unfortunately though there was nowhere it shined.
I did my best to not fall asleep while watching but toward the end I really couldn't be bothered to care at all and found myself starting to drift. Can't try and pass off a low budget thriller as unique or original in this case, it's really just a bore.
I'm convinced the storyboard for this movie, on paper, goes something like this: Walk. Kill. Walk. Kill. Walk. Kill. Walk Kill...
Though the walking is about 5 times the length of a kill and save for maybe 2 kills offering a few seconds of goofy fun, the rest are boring.
Other than that the story is incredibly cheesy/lame/unoriginal, the dialogue and acting is entirely subpar, and there's many awkwardly executed scenes. A few long, not convincing, awkward pauses in dialogue or actions, as well as some weird almost confusing sound design at times made it clear pretty early that the story and acting aren't going to be where the movie shines, unfortunately though there was nowhere it shined.
I did my best to not fall asleep while watching but toward the end I really couldn't be bothered to care at all and found myself starting to drift. Can't try and pass off a low budget thriller as unique or original in this case, it's really just a bore.
Ever wonder what the killer in the woods is doing behind the scenes? In a Violent Nature answers that question. And it's a whole lot of walking around the woods.
This movie is a cool concept that sounds interesting on paper, but does not translate to screen. There is a complete lack of tension to the whole film. I think this is partially the way it's shot, but also because most (not all) of the time, we know where the killer is. The lack of music is also a detriment.
The killer is not interesting like a Jason or Freddy. And we don't get a chance to know the victims either because we are too busy watching the killer walk around in the forest. It makes for an experience I had nothing to attach myself to, and no one to root for.
The ADR is extremely distracting, and the performances and dialogue are not good. While I commend the movie for being excessively gory, and using all practical effects, I felt like I was watching aged effects. The dead bodies don't look real, and when thrown around they look very bad. I probably normally wouldn't care about this if I was locked into the movie, but I unfortunately was not.
I appreciate it for trying something new. But sometimes things are done a certain way for a reason. In this case, slashers should follow dumb teenagers, and not the silent killers. They are way more fun to watch.
This movie is a cool concept that sounds interesting on paper, but does not translate to screen. There is a complete lack of tension to the whole film. I think this is partially the way it's shot, but also because most (not all) of the time, we know where the killer is. The lack of music is also a detriment.
The killer is not interesting like a Jason or Freddy. And we don't get a chance to know the victims either because we are too busy watching the killer walk around in the forest. It makes for an experience I had nothing to attach myself to, and no one to root for.
The ADR is extremely distracting, and the performances and dialogue are not good. While I commend the movie for being excessively gory, and using all practical effects, I felt like I was watching aged effects. The dead bodies don't look real, and when thrown around they look very bad. I probably normally wouldn't care about this if I was locked into the movie, but I unfortunately was not.
I appreciate it for trying something new. But sometimes things are done a certain way for a reason. In this case, slashers should follow dumb teenagers, and not the silent killers. They are way more fun to watch.
This movie remembered me to Friday The 13th the videogame. I mean the camera work, the murders and filming locations are pretty close. Probably producers were inspired by Friday the 13th original movie but they've tried to give a new vision. The result is not as good, nor original and the overall product seems too simplistic (even a slasher).
First, the story is inexistent and it's the usual one if you have watched similar slashers.
Second, the overall result is a cheap copy of Friday the 13th (Even 2009 version is better than this one).
Last, the murders are the best here. It doesn't look cheap for a B movie.
So, overall a wasted opportunity with so much potential. I recommend this one only to slashers B-grade fans. Other than that skip. There are other several good classics from the 80's like Nightmare on Elm street, Christine, Halloween or Alien.
First, the story is inexistent and it's the usual one if you have watched similar slashers.
Second, the overall result is a cheap copy of Friday the 13th (Even 2009 version is better than this one).
Last, the murders are the best here. It doesn't look cheap for a B movie.
So, overall a wasted opportunity with so much potential. I recommend this one only to slashers B-grade fans. Other than that skip. There are other several good classics from the 80's like Nightmare on Elm street, Christine, Halloween or Alien.
Essentially a 'Friday The 13th' fan film with an artier title, 'In A Violent Nature (2024)' takes its genre and inverts it by putting us squarely in the perspective of its killer. It follows the formula of a very specific type of slasher pretty much to a tee, revelling in the little details that make it feel like the sequel to something that would've thrived at horror conventions, but it does so while putting its camera in a different location. The victims who usually take up most of the screen time in movies like this are placed at the edges of the frame or on the other side of windows, put where the villain is typically positioned in those same movies. We experience the characters' dynamics and conflicts as the killer would, overhearing them as fragmented and inessential pieces of filler in the grim narrative they're unaware they play a part in. The grounded, no-frills aesthetic combines with the unashamedly measured pacing to plant you in a world that feels less heightened than you're accustomed to with films of this nature, ultimately making the affair feel - loosely speaking - like what would really happen if the story conventions of a slasher were to play out in reality. This is one of the movie's major strengths, as it - along with his unparalleled capacity for absurd yet unsettling violence - makes the hulking madman at its core more frightening than his most direct inspiration (although it may just be that Jason's pop-culture status makes him feel like a morbid warm hug and grants him immunity from true fear on the part of an audience who's been counterintuitively rooting for him since the 1980s, whereas Johnny is just some guy who hasn't been osmosed into pop culture to the point that he's a star in his own right).
One of the best words to describe the feature is uncompromising, as it doesn't seem to truly care if its audience is on board with what it's doing. Its most obviously confronting aspect is its sometimes crushingly slow pace, which is used to build a feeling of dread by simply forcing you to inhabit the same space as the guy who's going to inflict great pain on the unsuspecting people he comes across. As an experience, it's almost uncomfortable by design, with its difficult-to-watch nature reflecting the idea that it isn't supposed to be nice. The shockingly brutal violence is often presented in protracted long takes that really highlight its barbarity. These scenes seamlessly blend practical effects with often widely shot footage, further making each and every kill feel as real as possible (the introduction of gore is rarely hidden by obvious cuts, for instance). This removes - or, at least, lessens - the usual genre trappings that allows audiences to form a healthy disconnect between real violence and movie violence, blurring the line to the point that it doesn't occupy the same oddly crowd-pleasing place as many of its most obvious inspirations. It isn't enjoyable in the same way, but it's still entertaining in its own, altogether more horrific fashion. A lot of the flick's conventional flaws are what make it distinct. Its commitment to its concept is generally really impressive, and it's hard to begrudge the movie for doing exactly what it wants to. Sure, it's slow and somewhat repetitive, often to the point where you feel your mind wandering in-between bouts of bloody bodily harm, but it's rarely anything less than interesting. Even if I don't find it particularly scary or even all that compelling, I admire its confidence and skill.
There is one consistent issue with the affair, though: it doesn't see things through. This is true in almost every area. It unflinchingly barrels towards its target, only to clumsily pull up at the last second and fly just far enough off course that you really notice its mishap. If you're going to do something, you should do it with conviction. To be fair, it's not conviction the film lacks; it just makes odd choices that lead to the same result. Some examples may help put things into perspective: the film has no non-diegetic music until it briefly does in a scene that trades consistency for a cheap scare; it hides the face of its killer until it doesn't in an unceremonious scene that puts it front and centre; and it follows its slasher as he slowly but surely stomps his way around the forest without cutting away until it jumps to another angle and makes you question why it held the previous shot for so damn long. In all these instances, the result of the last-minute change of heart simply makes you wonder why the pattern that's been broken was established in the first place, making you doubt every major decision and reevaluate in real time whether it was actually as brave and effective a choice as it initially seemed.
The main instance of this issue can be seen in the final movement, which - in a truly baffling move - shatters the core concept of the picture into a million pieces by shifting the film's perspective to follow the final girl. It then becomes more conventional while also refusing to take the expected route, instead opting to present an extended sequence with minimal suspense and an unsatisfying subversion at its climax (the kind of subversion that doesn't really work in a movie like this). It becomes way too talky and almost entirely inert, revolving around tangentially related dialogue that seems to think it's saying something profound about the slasher genre but is actually saying something so incredibly obvious that it usually just goes without saying (and has likely already occurred to every single fan of this type of film). This final movement really takes the wind out of the feature's sails and significantly dampens its overall impact. It's arguably one of the least effective endings I've ever seen, and it's honestly just as - if not more - boring than the bits in which the baddie does nothing other than wander through the forest for minutes at a time. With a stronger ending, the film would be far better than it ultimately is.
Other, smaller problems include some seriously silly decisions from some characters - including perhaps one of the most idiotic ideas ever to occur to a horror movie victim-to-be (and that's saying something) - and a tendency to frame its action in a repetitive way that's initially intriguing but eventually fairly dull (it mimics a third-person videogame, but never depicts anything more than waking while doing so and cuts to more interesting compositions for the more meaty action; why does it have to feel so restrictive for so long?). There's also the sense that the filmmakers think putting the audience "in the killer's perspective" means putting them "as close to the back of his head as possible", with the picture never really giving us an insight into what's going on in his brain. That's not inherently bad, as it doesn't seem like there's anything in particular rattling around in there (even the violence he inflicts is inconsistent, alternating between being shockingly sadistic and ruthlessly efficient), but the story isn't so much told from his perspective - as the marketing indicates - as it is told over his shoulder. There's still a notable distance from him, and it's not like slashers are shy about putting us in the point of view of their killers - sometimes literally - even if they don't do it as often or as consistently as this.
However, even though this is a very flawed effort, it's still an experience I'd recommend to fans of its genre. It tries to do something unique and it mostly succeeds on that front; its execution lacks refinement, but its concept is assured. There's some truly gnarly, seamlessly depicted violence that's sure to please gore hounds, and the more active segments are suitably compelling. When it boils down to it, it's better than quite a few of the 'Friday The 13th' movies, even if it does sort of feel like a big-budget fan film. It's sometimes boring, but so are most of those; this is just boring with the camera in a different location. It's a solid experimental horror feature which somehow manages to scratch the itch for the sort of straight-forward slasher that's been replaced by post-modern spins on the genre in recent years, even if this technically is the latter and it fumbles its finale quite significantly. It's not great, but it's good.
One of the best words to describe the feature is uncompromising, as it doesn't seem to truly care if its audience is on board with what it's doing. Its most obviously confronting aspect is its sometimes crushingly slow pace, which is used to build a feeling of dread by simply forcing you to inhabit the same space as the guy who's going to inflict great pain on the unsuspecting people he comes across. As an experience, it's almost uncomfortable by design, with its difficult-to-watch nature reflecting the idea that it isn't supposed to be nice. The shockingly brutal violence is often presented in protracted long takes that really highlight its barbarity. These scenes seamlessly blend practical effects with often widely shot footage, further making each and every kill feel as real as possible (the introduction of gore is rarely hidden by obvious cuts, for instance). This removes - or, at least, lessens - the usual genre trappings that allows audiences to form a healthy disconnect between real violence and movie violence, blurring the line to the point that it doesn't occupy the same oddly crowd-pleasing place as many of its most obvious inspirations. It isn't enjoyable in the same way, but it's still entertaining in its own, altogether more horrific fashion. A lot of the flick's conventional flaws are what make it distinct. Its commitment to its concept is generally really impressive, and it's hard to begrudge the movie for doing exactly what it wants to. Sure, it's slow and somewhat repetitive, often to the point where you feel your mind wandering in-between bouts of bloody bodily harm, but it's rarely anything less than interesting. Even if I don't find it particularly scary or even all that compelling, I admire its confidence and skill.
There is one consistent issue with the affair, though: it doesn't see things through. This is true in almost every area. It unflinchingly barrels towards its target, only to clumsily pull up at the last second and fly just far enough off course that you really notice its mishap. If you're going to do something, you should do it with conviction. To be fair, it's not conviction the film lacks; it just makes odd choices that lead to the same result. Some examples may help put things into perspective: the film has no non-diegetic music until it briefly does in a scene that trades consistency for a cheap scare; it hides the face of its killer until it doesn't in an unceremonious scene that puts it front and centre; and it follows its slasher as he slowly but surely stomps his way around the forest without cutting away until it jumps to another angle and makes you question why it held the previous shot for so damn long. In all these instances, the result of the last-minute change of heart simply makes you wonder why the pattern that's been broken was established in the first place, making you doubt every major decision and reevaluate in real time whether it was actually as brave and effective a choice as it initially seemed.
The main instance of this issue can be seen in the final movement, which - in a truly baffling move - shatters the core concept of the picture into a million pieces by shifting the film's perspective to follow the final girl. It then becomes more conventional while also refusing to take the expected route, instead opting to present an extended sequence with minimal suspense and an unsatisfying subversion at its climax (the kind of subversion that doesn't really work in a movie like this). It becomes way too talky and almost entirely inert, revolving around tangentially related dialogue that seems to think it's saying something profound about the slasher genre but is actually saying something so incredibly obvious that it usually just goes without saying (and has likely already occurred to every single fan of this type of film). This final movement really takes the wind out of the feature's sails and significantly dampens its overall impact. It's arguably one of the least effective endings I've ever seen, and it's honestly just as - if not more - boring than the bits in which the baddie does nothing other than wander through the forest for minutes at a time. With a stronger ending, the film would be far better than it ultimately is.
Other, smaller problems include some seriously silly decisions from some characters - including perhaps one of the most idiotic ideas ever to occur to a horror movie victim-to-be (and that's saying something) - and a tendency to frame its action in a repetitive way that's initially intriguing but eventually fairly dull (it mimics a third-person videogame, but never depicts anything more than waking while doing so and cuts to more interesting compositions for the more meaty action; why does it have to feel so restrictive for so long?). There's also the sense that the filmmakers think putting the audience "in the killer's perspective" means putting them "as close to the back of his head as possible", with the picture never really giving us an insight into what's going on in his brain. That's not inherently bad, as it doesn't seem like there's anything in particular rattling around in there (even the violence he inflicts is inconsistent, alternating between being shockingly sadistic and ruthlessly efficient), but the story isn't so much told from his perspective - as the marketing indicates - as it is told over his shoulder. There's still a notable distance from him, and it's not like slashers are shy about putting us in the point of view of their killers - sometimes literally - even if they don't do it as often or as consistently as this.
However, even though this is a very flawed effort, it's still an experience I'd recommend to fans of its genre. It tries to do something unique and it mostly succeeds on that front; its execution lacks refinement, but its concept is assured. There's some truly gnarly, seamlessly depicted violence that's sure to please gore hounds, and the more active segments are suitably compelling. When it boils down to it, it's better than quite a few of the 'Friday The 13th' movies, even if it does sort of feel like a big-budget fan film. It's sometimes boring, but so are most of those; this is just boring with the camera in a different location. It's a solid experimental horror feature which somehow manages to scratch the itch for the sort of straight-forward slasher that's been replaced by post-modern spins on the genre in recent years, even if this technically is the latter and it fumbles its finale quite significantly. It's not great, but it's good.
60% of the film involves watching the back of a guy walking through the woods.
35% of the film involves watching really bad actors do things that make zero sense.
20% of the film involves outrageously overdone scenes of inexplicable violence.
15% of the film is listening to stupid stories that make no sense, particularly the last one.
That doesn't add up to 100% because these things overlap.
It's a garbage movie with no plot, terrible acting, terrible delivery, terrible effects, pointless and over-the-top violence, and it ends with nothing making sense and nothing having been said.
No story, no point, no conclusion, no content. Just garbage.
35% of the film involves watching really bad actors do things that make zero sense.
20% of the film involves outrageously overdone scenes of inexplicable violence.
15% of the film is listening to stupid stories that make no sense, particularly the last one.
That doesn't add up to 100% because these things overlap.
It's a garbage movie with no plot, terrible acting, terrible delivery, terrible effects, pointless and over-the-top violence, and it ends with nothing making sense and nothing having been said.
No story, no point, no conclusion, no content. Just garbage.
Storyline
Did you know
- TriviaWhen referring to the no musical score nature of the film, director Chris Nash stated that he wanted the film to be a "blank canvas", and to be as "stark and objective" as possible. He didn't want to influence the audience by any type of music.
- Goofs(at around 33 mins) When the display cabinet is shown in the ranger station, a small poster misspells "among" as "amoung".
- ConnectionsFeatured in Half in the Bag: Top 10 Horror Movies (2024) Part 1 (2024)
- SoundtracksLessons Not Learned (The 1980 Damascus Missile Explosion)
Written and Performed by Jess Lane
Courtesy of Jess Lane
Details
- Release date
- Country of origin
- Official sites
- Language
- Also known as
- De naturaleza violenta
- Filming locations
- Kawartha Lakes, Ontario, Canada(set locations)
- Production companies
- See more company credits at IMDbPro
Box office
- Gross US & Canada
- $4,229,999
- Opening weekend US & Canada
- $2,155,346
- Jun 2, 2024
- Gross worldwide
- $4,561,656
- Runtime1 hour 34 minutes
- Color
- Aspect ratio
- 1.33 : 1
Contribute to this page
Suggest an edit or add missing content
