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1:10 | Trailer
Scrooge McDuck and his family travel around the world searching for legendary treasures.


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Complete credited cast:
Eric Bauza ... Fenton / Gizmoduck / Chief (voice)
... Gyro (voice)
... Magica De Spell (voice)
... Flintheart Glomgold (voice)
... Mrs. Beakley (voice)
... Worker (voice)
... Duckworth / Burger Beagle / Bouncer Beagle (voice)
... Launchpad (voice)
Pat Musick ... Computer Voice (voice)
... Huey / Dewey / Louie / Webby (voice)
... Bigtime Beagle / Baggy Beagle / Bubba Duck / Dracula Duck / Terra Firmie King / Snow Monster (voice)
... Scrooge McDuck (voice)


Scrooge McDuck and his family travel around the world searching for legendary treasures.

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E | See all certifications »




Release Date:

13 August 2013 (USA)  »

Company Credits

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Technical Specs


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Did You Know?


Count Dracula von Duck bears a distinct similarity to Count Duckula (1988), an animated series about a vampire duck. See more »


[first lines]
[a robbery goes on at Scrooge's money bin]
Scrooge McDuck: Curse me kilts! Me money bin alarm! Quick, Duckworth, get the limo!
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Crazy Credits

The end credits list a "Tyrannical Overlord" and "Consigliere" among the staff. See more »


References DuckTales (1987) See more »


DuckTales Theme
Performed by the Disney Afternoon Studio Chorus
Music and Lyrics by Mark Mueller
Wonderland Music Company, Inc. (BMI) All Rights Reserved
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User Reviews

Tales of derring do, bad and good luck tales
9 May 2014 | by See all my reviews

Of all the classic games getting HD remasters over the past few years surely Capcom could do wrong with Ducktales, a classic from the NES that I never had the privilege to play since I was loyal to Sega. The blocky 8-bit sprites are now lovely hand-drawn animations and the backgrounds are now 3D, which I found a little incongruous to begin with but they work well with each other. The DuckTales cast return to voice the characters, which gives it even more of a cartoon feel. As a remaster it's fine.

The gameplay is a bit of a let-down. It's the standard platformer controls, and virtually identical to the NES, but the collision detection is far from perfect and the lenghty cut-scenes, inserted to give the overall story more coherence, are not skippable, which begins to grate after a first play-through.

There are 20 trophies in total, and not only is there no platinum, there isn't even any gold trophies. A few of them are ruthlessly hard and the game just doesn't have enough to offer to make fighting for them worth it.

You'll probably get about 1.5 play-throughs of this game before you get bored of it. It's not bad, but there certainly is room left for improvement.

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