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Assassin's Creed IV: Black Flag (2013)

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A video game where you play as sailor, privateer and assassin Edward Kenway exploring on and around the islands in the Caribbean Sea during the early 18th century.

Director:

Ashraf Ismail

Writers:

Liz Albl (Script Intern), Nicholas Grimwood (additional dialogue) | 6 more credits »
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Cast

Credited cast:
Sarah Greene ... Anne Bonny (voice)
Mark Bonnar ... Edward 'Blackbeard' Thatch (voice)
Sean Pertwee ... Peter Chamberlaine (voice)
Roger Craig Smith ... Ruggiero Ferraro / Abstergo Entertainment Marketing Analysis Director (voice)
Ralph Ineson ... Charles Vane (voice)
Nolan North ... Desmond Miles (voice)
Michael McElhatton ... Vance Travers (voice)
Stephen Campbell Moore ... Additional Voices (voice)
Tony Gardner ... Additional Multiplayer Voices (voice)
Kate Fleetwood ... Additional Multiplayer Voices (voice)
Matt Ryan ... Edward Kenway (voice)
Amy Landecker ... Laetitia England (voice)
O-T Fagbenle ... 'Calico' Jack Rackham (voice)
Ed Stoppard ... Benjamin Hornigold (voice)
Ronan Vibert ... Joe (voice)
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Storyline

The 6th installment of the assassin's creed franchise as the pirate/assassin captain kenway (who's son goes on to be the farther of Connor from assassin's creed 3). Of your not fighting other pirates, templars or the Spanish at sea aboard the jackdaw your fighting, hunting or infiltrating forts and camps or roaming the drunken towns and streets all over the British empire

Plot Summary | Plot Synopsis


Certificate:

M | See all certifications »

Parents Guide:

View content advisory »
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Details

Official Sites:

Official Facebook

Language:

French | English | Portuguese | Maya | Spanish

Release Date:

29 October 2013 (USA) See more »

Also Known As:

Assassin's Creed IV: Black Flag See more »

Company Credits

Show more on IMDbPro »

Technical Specs

Sound Mix:

DTS (playstation 3 version)| Dolby Digital (all versions)

Color:

Color
See full technical specs »
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Did You Know?

Trivia

This was the first of two installments in the series where the main protagonist did not wear a "beaked" hood; each of the other Assassin's had an eagle's beak designed to the front of their hoods. See more »

Goofs

Edward didn't tell Torres the location of the observatory when he was in prison but somehow Torres knows where the observatory is in the final sequence. See more »

Quotes

Bartholomew Roberts: I have been among you six weeks, and in that time I have adopted your outlook as my own, and with so fierce a conviction that it may frighten you to see your passions reflected from me in a stark a light. But... if it's a captain you see in me now, aye then... I'll be your bloody captain! For I have dipped my hands in muddied waters, and withdrawing them find 'tis better to be a commander than a common man!
See more »

Connections

Follows Assassin's Creed: Ascendance (2010) See more »

Soundtracks

The Dead Horse
(uncredited)
Traditional
Performed by Sean Dagher
See more »

Frequently Asked Questions

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User Reviews

 
Pirates + AC = A good combo with some underwhelming points.
26 November 2013 | by bassjazz-jazzbassSee all my reviews

Assassin's Creed IV: Black Flag seems to have come out a really short while after Assassin's Creed III. Maybe a hurried product is enough to explain the overall dull feeling this sequel is placated with.

You play as Edward Kenway, a Welsh bucanneer out for riches and fame who bumps into the Assassins-Templars feud. The plot is one of the few reasons left to keep buying into this franchise, not necessarily because it's a great story but more due to the fact that a lot of the players from the previous entries are somewhat already invested in it.

Caribbean and pirates sounds like a natural match for an Assassin's Creed game and it plays like it. Even though most core mechanics are old and predictable by now, boarding ships, bombarding forts and being an otherwise badass salty sea dog works really well with the AC engine and gameplay. Naturally, most of the things you'll be doing have to do with seafaring, treasure hunting, naval combat and other pirate-related demeanor.

In the graphics department, Ubisoft seems to have kicked things up a notch from the previous title. While you can still play the game in the lowest possible settings and feel okay with it, the highest settings are a world apart by comparison. PC users beware: AC4 is not really optimized for PC gaming and many users have reported unacceptable performance issues with settings their rigs should be able to handle. AC3 had some terrible texture problems on computers as well (on release, at least), so it might be a new fad Ubisoft is going for. If you have the rig (and luck) to max it without silly glitches or FPS hits, you're in for a treat. Regardless, the game world looks pretty amazing, water in particular.

Black Flag plays pretty much like any other AC game and, as usual, more than half the content are side-missions. Some of them are fairly interesting and fresh, but most of it is filler that we've seen in the past.

My first complaint is that content feels way too spread out. I hardly ever go for 100% in sandbox games; I don't have the patience to complete absolutely every mission. On this occasion, though, it feels like developers made a conscious, sadistic effort to make completionists waste a ton of time. The world map is split up into sections, each one with different islands, settlements, villages or towns. Each settlement or town has its own set of side-missions. There are also some 'uncharted' objectives in open sea. The problem lies with islands being relatively too far apart from one another and having to spend the better part of your time just sailing (or swimming) to your next objective. Fast travel hubs and 'travel speed' when sailing remedy this some, but it's still painfully difficult to spend so much time just staring at the back of your ship to tackle a side-mission that's probably going to take a fraction of the time it took you to get to it. Don't get me wrong - unlocking every chest in AC2 sucked as well, but there just wasn't so much open nothingness (I'm looking at you, sea) and secondary objectives felt clustered closer together. Rewards for actually completing these challenges are predictably underwhelming, too. All of this put together makes AC4's biggest flaw since the main missions go by pretty quickly.

My second gripe with the game is the amount of content that got cut off on release to put out as DLC later. The whole DLC deal has become commonplace these days, but let me keep fighting the good fight. The pre-order or retailer DLC is fine. Who cares if you get an extra semi-useless sword for buying in Walmart? However, Blackbeard DLC (TBA?), Aveline DLC and so forth should have been included in the base game. Even if it takes you a long-ass time to go for 100% (see above), AC4 is not particularly fleshed out in terms of content and things to do, so being stingy with DLC just to get an extra $14.99 sucks monkey's testes. To add insult to injury, you now must be online and logged into uPlay to send out your fleet on quests alla Brotherhood. We can get philosophical about why this is wrong and it's not a huge deal, but it doesn't make it right. Up yours, Ubisoft.

All in all, you're probably gonna play AC4 if you played the previous ones just for the sake of continuity if nothing else. The main storyline is fun to play through and some of the new types of missions are engaging, but it still is a pretty shallow experience. Chalk it up to putting out the same game for years, with the same re-hashed ideas and improved graphics.


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