America has been torn apart by a force known as the 'Miasma'. Elvis, a young man brought to the mining town of Sedentary as a baby, left in the care of a robotic older 'brother' and given a ... Read allAmerica has been torn apart by a force known as the 'Miasma'. Elvis, a young man brought to the mining town of Sedentary as a baby, left in the care of a robotic older 'brother' and given a mysterious glove that can control the Miasma.America has been torn apart by a force known as the 'Miasma'. Elvis, a young man brought to the mining town of Sedentary as a baby, left in the care of a robotic older 'brother' and given a mysterious glove that can control the Miasma.
- Directors
- Writer
- Stars
Daniel Amerman
- Elvis
- (voice)
Byron Marc Newsome
- Diggs
- (voice)
Jeanie Brown
- Bha Mahdi
- (voice)
Felecia Angelle
- Jade
- (voice)
Jim Greulich
- Mayor Mason
- (voice)
Beth Park
- Additional Voices
- (voice)
Jennie Kwan
- Faye
- (voice)
- …
Blessed Niayemi
- Hattie
- (voice)
- (as Blessid Nia Yemi)
- …
Susie Trayling
- Deacon Cash
- (voice)
- …
Alana Barrett-Adkins
- Georgie
- (voice)
- …
Amber Aviles
- Hera
- (voice)
- …
Courtney Lin
- Stella Taisto
- (voice)
- …
Marta Svetek
- Aphro Byte
- (voice)
- …
Aneesha DuBois
- Sapien the Apostle
- (voice)
- …
Dana Green
- Bha Jett
- (voice)
- …
Nicole Hodges
- Bha Margit
- (voice)
- …
Jean-Francois Donaldson
- Diesel D
- (voice)
- …
- Directors
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
I have a deep love for strategic isometric turn-based RPGs-it's my favorite gaming genre, and I'm thrilled to see it making a comeback. When I first caught wind of Miasma Chronicles, I decided to give it a shot, especially given the promising previews and the developer's decent track record with previous RPGs. I'm happy to say I wasn't disappointed.
The game kicks off with the main character, Elvis, testing out his special powers connected to Miasma on a peculiar walled portal. Without giving away too much, the world is chaotic and filled with the toxic substance Miasma, which has led to a host of factions, AI robots, mutated flora and fauna, and even shapeshifting beings. Plastic is the currency here, adding a unique twist to the world-building. Nearby factions and cities provide refuge and camaraderie.
Elvis, the protagonist, is on a quest to find his missing mother while wielding a glove that grants him powers linked to Miasma. Along the way, he teams up with a sassy robot and encounters other characters, including a sharpshooter who I found particularly useful throughout my journey. While the characters come pre-written-meaning you can't customize them-each plays an important role in the narrative.
The game shines in its turn-based combat, which emphasizes strategy. Players can choose to sneak up on enemies and take them out with a sniper shot. The challenges presented are well-crafted, making the game feel rewarding. The quality of sound effects, voice acting, and music complement the sneaky atmosphere magnificently. Elvis can also learn and craft special Miasma abilities and grenades that are vital in tough encounters. Utilizing cover is a must, and players can summon temporary minions to aid in battle. While the story leans heavily on friendship and character development, I did find the lack of impact from choices a bit limiting.
That said, there are notable downsides. The story sometimes expects players to have prior knowledge of characters and events, which can be confusing. Health management can also be frustrating; healing items are scarce, so you'll often find yourself trekking back to the village to restock after battles. The upgrade system takes a bit to navigate as well. Additionally, your squad is limited to three members out of five available characters-two of whom are fixed to your team, which can feel restrictive.
I appreciated the depth of the game's antagonists and side missions, which I thoroughly explored. Encounters with mutated creatures, like tribes of mutated frogs and zealot-like humans, provided diverse challenges. Each enemy type requires different strategies, and the gameplay keeps you on your toes.
My playthrough clocked in at around 30 hours, and while there were moments that highlighted Miasma Chronicles as a AA title, it still delivered an enjoyable experience. By the end, I felt satisfied with my journey and the resolution. I'd be more than open to seeing a sequel, as long as the developers give it a bit more clarity next time around.
All in all, I'd give Miasma Chronicles a solid 8/10. It's a fun romp through a creatively assembled world, and despite its flaws, it's well worth your time.
The game kicks off with the main character, Elvis, testing out his special powers connected to Miasma on a peculiar walled portal. Without giving away too much, the world is chaotic and filled with the toxic substance Miasma, which has led to a host of factions, AI robots, mutated flora and fauna, and even shapeshifting beings. Plastic is the currency here, adding a unique twist to the world-building. Nearby factions and cities provide refuge and camaraderie.
Elvis, the protagonist, is on a quest to find his missing mother while wielding a glove that grants him powers linked to Miasma. Along the way, he teams up with a sassy robot and encounters other characters, including a sharpshooter who I found particularly useful throughout my journey. While the characters come pre-written-meaning you can't customize them-each plays an important role in the narrative.
The game shines in its turn-based combat, which emphasizes strategy. Players can choose to sneak up on enemies and take them out with a sniper shot. The challenges presented are well-crafted, making the game feel rewarding. The quality of sound effects, voice acting, and music complement the sneaky atmosphere magnificently. Elvis can also learn and craft special Miasma abilities and grenades that are vital in tough encounters. Utilizing cover is a must, and players can summon temporary minions to aid in battle. While the story leans heavily on friendship and character development, I did find the lack of impact from choices a bit limiting.
That said, there are notable downsides. The story sometimes expects players to have prior knowledge of characters and events, which can be confusing. Health management can also be frustrating; healing items are scarce, so you'll often find yourself trekking back to the village to restock after battles. The upgrade system takes a bit to navigate as well. Additionally, your squad is limited to three members out of five available characters-two of whom are fixed to your team, which can feel restrictive.
I appreciated the depth of the game's antagonists and side missions, which I thoroughly explored. Encounters with mutated creatures, like tribes of mutated frogs and zealot-like humans, provided diverse challenges. Each enemy type requires different strategies, and the gameplay keeps you on your toes.
My playthrough clocked in at around 30 hours, and while there were moments that highlighted Miasma Chronicles as a AA title, it still delivered an enjoyable experience. By the end, I felt satisfied with my journey and the resolution. I'd be more than open to seeing a sequel, as long as the developers give it a bit more clarity next time around.
All in all, I'd give Miasma Chronicles a solid 8/10. It's a fun romp through a creatively assembled world, and despite its flaws, it's well worth your time.
* Edit: It's a bit buggy. Be prepared to restart a few areas from scratch due to crashes or freezes (at least, on the PS version).
Ignore the terrible dialogue (especially the 'self aware' nonsense) and bad acting, and there's a really amazing game here.
The world is a creepy, surreal, dystopia, and the intrigue stems from both political intrigue and whatever strange, possibly alien thing that happened to the world. It doesn't take the plot long to dive right in. Visuals are great too.
And the same goes for gameplay. At first, it seems just like any other turn-based, small team tactical game. But they quickly introduce a couple of skills and abilities that make the most of it. And the , as if it's not getting good enough by then, they introduce an optional stealth element. That combines so well with the tactics (eg. Taking out a couple of guards off to one side before setting up the rest in an ambush, etc).
Really a tonne of fun, and a tonne of mystery all wrapped into one.
Ignore the terrible dialogue (especially the 'self aware' nonsense) and bad acting, and there's a really amazing game here.
The world is a creepy, surreal, dystopia, and the intrigue stems from both political intrigue and whatever strange, possibly alien thing that happened to the world. It doesn't take the plot long to dive right in. Visuals are great too.
And the same goes for gameplay. At first, it seems just like any other turn-based, small team tactical game. But they quickly introduce a couple of skills and abilities that make the most of it. And the , as if it's not getting good enough by then, they introduce an optional stealth element. That combines so well with the tactics (eg. Taking out a couple of guards off to one side before setting up the rest in an ambush, etc).
Really a tonne of fun, and a tonne of mystery all wrapped into one.
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