HITMAN: AGENT 47 centers on an elite assassin who was genetically engineered from conception to be the perfect killing machine, and is known only by the last two digits on the barcode tattooed on the back of his neck. He is the culmination of decades of research and forty-six earlier Agent clones -- endowing him with unprecedented strength, speed, stamina and intelligence. His latest target is a mega-corporation that plans to unlock the secret of Agent 47's past to create an army of killers whose powers surpass even his own. Teaming up with a young woman who may hold the secret to overcoming their powerful and clandestine enemies, 47 confronts stunning revelations about his own origins and squares off in an epic battle with his deadliest foe.Written by
20th Century Fox
Agent 47's pistols are .45 caliber. When he goes to the American embassy and spreads his arms revealing his weapons to the guard at the metal detector, the the magazines in his pistols can be clearly seen to be stamped ".38 Super" while the magazines on his belt have ".45" stamped on them. A .45 caliber round and .38 Super round cannot be fired by the same pistol, so the two extra magazines on his belt are useless. See more »
The history of man is defined by war. And war by the men who fight it. What if we could create a better man? Someone did.
The Agent program was initiated in August of 1967 by a man named Peter Aaron Litvenko. It's purpose was to create the perfect killing machine. Human beings without emotion, or fear, or remorse. The resulting subjects were called, Agents. The Program was a success. But the price of creating men without humanity, was Litvenko's conscience.
Applying his ...
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SPOILER: In a mid-credits scene, the camera zooms over Smith's body, now with white hair, to reveal he's still alive. This is the origin of The Albino villain of the franchise. See more »
I'm very much a fan of the Hit-man games and was (again) shocked by the sheer ignorance in this film. Obvious mistakes and plot holes were apparent from the first minute; things like reloading guns only when it looks cool, guards with their backs to the elevator, contradictions in speech. Lack of a credibility of the entire storyline can be forgiven, since it's still a dystopian video game and don't we all love a dame in distress. The disrespect director Bach shows in ignoring the very nature of the games (stealth) and treating the audience as idiots is culpable. Most of the shots seem to have been made just to look good. CGI was not too good but unlike the rest of the film, functional.
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