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Metal Gear Solid V: The Phantom Pain (2015)

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5:47 | Trailer
After awakening from a nine year coma, Big Boss forms a new mercenary group called, Diamond Dogs, and teams up with his former rival, Ocelot, to track down the men responsible for the destruction of MSF.

Directors:

Hideo Kojima, Junji Tago

Writers:

Hideo Kojima (story), Hideo Kojima | 3 more credits »
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Cast

Cast overview, first billed only:
Kiefer Sutherland ... Venom Snake / Big Boss / Medic (voice)
Robin Atkin Downes ... Kazuhira Miller (voice)
Troy Baker ... Ocelot (voice)
Stefanie Joosten ... Quiet (voice)
Christopher Randolph ... Huey Emmerich (voice)
Piers Stubbs ... Eli (voice)
Jay Tavare ... Code Talker (voice)
James Horan ... Skull Face (voice)
Dave Fouquette Dave Fouquette ... Man on Fire (voice)
Tara Strong ... Paz Ortega Andrade (voice)
Philip Anthony-Rodriguez ... Soldiers / Extras (voice) (as Philip Anthony Rodrigues)
Crispin Freeman ... Soldiers / Extras (voice)
Joel Johnstone ... Soldiers / Extras (voice)
Matthew Mercer ... Soldiers / Extras (voice) (as Matt Mercer)
Roger Rose ... Soldiers / Extras (voice)
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Storyline

In the aftermath of the events of "Ground Zeroes" and the destruction of Militaires Sans Frontières, Big Boss falls into a coma. Nine years later, he awakes and forms a new mercenary group, the Diamond Dogs. Now under the guise of the codename "Venom Snake", he ventures into Afghanistan during the Soviet war to track down the men responsible for MSF's destruction. Along the way, he becomes reacquainted with his former rival Ocelot and encounters a unit of warriors robbed of their past, present and future. While he and Kazuhira "Kaz" Miller are initially driven to exact revenge, Snake soon unearths a plot by the Cipher organization to develop a weapon with the potential to surpass even the Metal Gear system, and his mission quickly switches focus to ending this new threat. Written by Steven Vo

Plot Summary | Plot Synopsis

Taglines:

Not for any nation. Not for any ideology. Not for justice. Not for honor. Not for power. Not for the future. Not for love. Not for peace. Only for revenge. See more »


Certificate:

M | See all certifications »

Parents Guide:

View content advisory »
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Details

Official Sites:

Official site [Japan]

Country:

Japan

Language:

English | Japanese

Release Date:

1 September 2015 (USA) See more »

Also Known As:

Metal Gear Solid V: The Phantom Pain See more »

Company Credits

Production Co:

Kojima Productions,Konami See more »
Show more on IMDbPro »

Technical Specs

Color:

Color
See full technical specs »
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Did You Know?

Trivia

Players who completed the Deja Vu mission in Metal Gear Solid V: Ground Zeroes receive a polygonal Metal Gear Solid 1 Solid Snake skin. See more »

Goofs

When obtaining a Russian translator, there are subtitles to translate the Soviet dialogue. However, there are inaccuracies. Namely, when a Soviet soldier yells "Suka!" the text reads "Damn!". "Suka" actually means "Bitch" while "Chyort" is what really means "Damn". See more »

Quotes

Zero: This world will become one. I have found the way. Race, tribal affiliations, national borders... even our faces will be irrelevant. The world that the Boss envisioned will finally become a reality, and it will make mankind whole again.
See more »

Crazy Credits

After completing the Truth ending, a time line appears and shows all the events that happened in the Metal Gear Universe from 1942-2014. It also reveals that, in 1995, the Outer Heaven uprising occurs, but is stopped by Solid Snake, who kills Big Boss's phantom; Punished 'Venom' Snake. The time line ends with 'Big Boss dies'. See more »

Connections

Featured in ScrewAttack's Top 10s: Top 10 Dogs (2016) See more »

Soundtracks

Maneater
Written by Daryl Hall, John Oates, Sara Allen
Performed by Hall & Oates (as Daryl Hall & John Oates)
Published by Geomantic Music [BMI], Hot Cha Music Co [BMI], c/o BMG Rights Management [US] LLC, UNICHAPPELL MUSIC INC.
Courtesy of RCA Records, By arrangement with Sony Music Licensing
See more »

Frequently Asked Questions

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User Reviews

 
Amazing gameplay. Disappointing Story.
9 September 2015 | by xcvb_2003See all my reviews

This was one of my most anticipated game of this year. The final chapter in the great MGS franchise, the missing link. Can't tell you how excited I was when I finally got to play it. It delivered on the game-play part perfectly, but sadly it lacked in the story department.

First, the good thing about the game. The gameplay was just amazing. It was a masterfully executed open world game with full on proper stealth mechanics and I think it is first of its kind. We get two huge areas (Africa and Afghanistan) to explore and have fun in. The beauty of this game was that almost any mission can be completed in several play styles. Lots of freedom and the options continue to increase when you open up new items and weapons and mechanics. Biggest new mechanic was the buddy system, where you get several companions over the course of the game that help you in various ways. Maybe you'll want to go full stealth. Or go in guns blazing. Maybe you'll do a mix of both. Or just call in support and let them do the dirty work while you smoke your cigar. The game did has its way of making you try your best to keep a full stealth play, proper tactical espionage.

The mother base aspect of the game was also expanded from what we got in Peace Walker. This time, you can actually visit your base and move around and see it in getting developed slowly. And it has this wonderful feeling of accomplishment, seeing your hard work in action. Knocking out enemies and using Fulton Recovery to recruit them for your base makes each mission more fun as you always have to consider the option of either killing an enemy or go in for a more stealth play and try to capture them. The game was really massive too.

Since I played it on a PS3, won't talk much about the graphics since I know the game doesn't look that good as compared to the next gen counter parts but even on the 9 year old machine, it ran pretty well, all things considered. The soundtrack of the game was pretty good as you would expect from an MGS game. Some great tracks here and there. Would have loved it if they used the MGS series theme in some important part.

Now, for the story. Well, The Phantom Pain continues the plot where Ground Zeroes left off. The blast and crash caused Big Boss to go into a nine year coma. The game starts off with us waking up in a hospital. The whole opening chapter was just phenomenal, one of the best openings I have ever played in a game. The game focuses on us (Big Boss) trying to rebuild our free military force and to take revenge on Skull Face.

Now, this game was showed and advertised as the missing link that will show Big Boss's decent into the other side, how he changes etc etc and was the main reason why I was so pumped up to play it. Sadly, it failed to deliver on that promise. There was hardly anything regarding that in the game. All the awesome trailers we got depicting this epic tale were really misleading. MGS games have always been famous for there thick and detailed cinematic story but oddly enough, this last part was really lacking in that department. The story itself was pretty slim to being with but add that with the length of the game and it just got stretched way too thin. Really horrible pacing. There were some awesome missions with memorable moments but they were very few and far between. The game also concluded on a pretty disappointing part as well. It completes the cycle but in a way that makes you go "That's it?".

Among the things that I didn't liked were the opening and ending credits after EVERY missions. WTF was that all about. The opening credits especially spoiled every mission by showing which character is appearing in it. A very poor decision. Also, Big Boss hardly talked in cutscenes. I liked Keifer Sutherland as the new voice for Big Boss and fitted really well to be honest but what's the point of having a great new voice when you hardly use it.

That being said, its not like I hated the story or anything. If you look it in a normal way, it is still a good enough story for a game with amazing gameplay and makes the game as a whole pretty worth your time. But the story was just sub-par for an MGS games, and disappoints even more since it was suppose to be the missing link and is the last MGS game by Kojima, completing the cycle of this decades long series.

All in all, its the weakest game in MGS series for me but still the game was pretty great even with the story disappointments. The 53 hours I spent finishing it were fun, otherwise I would have not spent so much time in a game. It's just not GOTY material or the 10/10s it got critically. Overrated in that regard.

Farewell MGS, best gaming franchise in the video game industry (That's not a trilogy). As far as the series go, this is how I would rank them: MGS4>MGS3>MGS2>Peace Walker>MGS5 (Haven't played MGS1. Yeah yeah I know)

8.5/10


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