A young man suddenly inherits a fortune. The man's friend decides to make himself master of that fortune, and so by the aid of an unscrupulous assistant he manages to kidnap his friend, to impersonate him, and to actually obtain the money. Now, to reach this point a number of startling adventures have to be gone through. The real owner of the fortune is lured into a cab, and is drugged in that vehicle. He is taken on board a ship and placed in a cabin in charge of one of the villains of the piece. But Holmes has been busy. Early on in the game he got the number of the cab and traced it in its wanderings to the house in which the unconscious victim was temporarily placed. Holmes runs the cabman to earth, binds his arms and renders him helpless. Then he starts in pursuit of the ship. He gets on board. He takes the cabin next to that in which the drugged victim lies, and just at the moment when the latter is to be thrown overboard by the man in whose power he is Holmes appears, effects a...
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