When the newly-crowned Queen Elsa accidentally uses her power to turn things into ice to curse her home in infinite winter, her sister Anna teams up with a mountain man, his playful reindeer, and a snowman to change the weather condition.
Determined to make her own path in life, Princess Merida defies a custom that brings chaos to her kingdom. Granted one wish, Merida must rely on her bravery and her archery skills to undo a beastly curse.
The Dragon Warrior has to clash against the savage Tai Lung as China's fate hangs in the balance. However, the Dragon Warrior mantle is supposedly mistaken to be bestowed upon an obese panda who is a novice in martial arts.
Dory is a wide-eyed, blue tang fish who suffers from memory loss every 10 seconds or so. The one thing she can remember is that she somehow became separated from her parents as a child. With help from her friends Nemo and Marlin, Dory embarks on an epic adventure to find them. Her journey brings her to the Marine Life Institute, a conservatory that houses diverse ocean species.Written by
The second animated sequel to be rated PG by the MPAA, after Rugrats Go Wild (2003), unlike the previous installments which were rated G. See more »
When Dory and Hank meet for the first time, Hank pulls the cart she's on twice towards him to be positioned in the same spot each time. See more »
Hi. I'm Dory. I suffer from short-term remembory loss.
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In a post-end credits scene, Fluke and Rudder repel another attempt by Gerald to join them on the rock, while the Tank Gang from Finding Nemo (2003) floats by, still in their bags, which are filthy after crossing the ocean -- except for Jacques' bag of course. They begin to celebrate their arrival before being promptly scooped up by researchers from the Marine Life Institute and thrown into a cooler where they will be presumably rescued, rehabilitated and released. The ordeal distracts Fluke and Rudder long enough for Gerald to sneak onto the rock behind them. See more »
I've never been into animation and my comments probably reflect it. Not for any silly quibbles about real cinema versus not, kiddie versus adult; it's simply that the real world that threads itself around us is too marvelous and fantastical, too full of myriad possible worlds to envision, to forego the opportunity. Okay, but this leaves me free to observe these few things here.
It really has taken a quantum leap the last decade in trying to replicate our world after that business with dead eyes was over. Is there anything more extraordinary than texture and light falling a certain way? An audience of Disney's time would have been baffled by what kind of reality this film shows.
The most fantastical quality of reality is that I can open the door and go wherever. The thinking mind will hold me back nine times out of ten, but the fact that our lives play out against the possibility is behind any life worth being lived. Spontaneity. It lies at the bottom of all the other structures we observe around us and at the bottom of almost every great film I know of.
Pixar's main structure in building world - and what sets them apart from previous studios - is finding a small corner of our own world to animate, say toys in the attic, we can then have the delight of secret lives right under our feet. The more ordinary and familiar this corner is, the more often we can imagine passing through it, the better. It's the difference between Toy Story and Cars. It lets them filter in the following way; the larger surrounding human world retains its quality of callous indifference as we think of it ourselves, our gaze is directed to the magical world-within where fragile beings have to struggle with predicaments like ours.
The primary thing to note in tandem with this is how the rest has been engineered around spontaneous expression. Pixar are something of a master in how things flow, how walls can be moved around to facilitate experience. It's all about turbulent motion that zig zags over barriers; through ocean streams, a bird flying us overhead, through tubes inside the marine park, hijacking a truck. Things magically work out, even when our heroes don't land in the right place, they do.
And you'll see this in the story about a narrator who continuously forgets, has no plan about how she's going to accomplish what she wants other than the urge to find her parents, but makes her way by rubbing against limits of where she finds herself, spontaneously opening ways.
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