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Set on the frozen planet of Tau Volantis, Isaac Clarke and John Carver team up as they attempt to end the Necromorph threat once and for all.

Writers:

Antony Johnston, Jay Turner (additional writing)
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Cast

Cast overview, first billed only:
Gunner Wright ... Isaac Clarke (voice)
Ricardo Chavira ... Sgt. John Carver (voice)
Sonita Henry ... Ellie Langford (voice)
Robert Gant ... Captain Robert Norton (voice)
Simon Templeman ... Jacob Danik (voice)
Michelle Anne Johnson ... Jennifer Santos (voice) (as Michelle Johnson)
Frank Ashmore ... Austin Buckell (voice)
Steve Blum ... Additional Voices (voice)
Mattias Christensen Mattias Christensen ... Additional Voices (voice)
John J. Concado ... Dr. Earl Serrano (voice) (as John Concado)
Scott DeFalco ... Tim Kaufman (voice)
Mark Fite ... Additional Voices (voice) (as Mark Fyte)
Lindsey Ginter ... Additional Voices (voice) (as Lindsey Gitner)
Gavin Hammon ... Resource Collector / Additional Voices (voice)
John Hensley ... Additional Voices (voice)
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Storyline

Isaac Clarke, no longer suffering from hallucinations or the effects from the previous games, is awoken by Captain Robert Norton and Sergeant John Carver of the Earth Defense Force explaining that they require Isaac's help to find Ellie Langford, the pilot from Dead Space 2, who has gone missing with her team. The trio is soon attacked by Unitologist soldiers led by Jacob Danik, leader of the Unitology cult movement, but escape. Once in orbit around the frozen planet of Tau Volantis their ship breaks apart due to the countless mines left in orbit around the planet. Isaac and Carver team up with Ellie, Jennifer Santos, and Austin Buckell as they attempt to end the Necromorph threat once and for all by turning off the machine. Danik, using the Codex, turns off the Machine himself, rather than destroy the machine it causes the Convergence Event to resume. As the incomplete Necromorph Moon, free of the Machine's control, descends towards Tau Volantis collecting the up markers, Isaac ...

Plot Summary | Add Synopsis

Taglines:

Take Down The Terror Together


Certificate:

M | See all certifications »

Parents Guide:

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Details

Country:

USA

Language:

English

Release Date:

5 February 2013 (USA) See more »

Also Known As:

Dead Space 3 See more »

Company Credits

Production Co:

Visceral Games See more »
Show more on IMDbPro »

Technical Specs

Color:

Color
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Did You Know?

Trivia

This is the first mainstream Dead Space game to feature co-op gameplay. See more »

Quotes

Isaac Clarke: ["Chapter 1: Rude Awakening" - while fighting through Unitologist soldiers; to Norton via radio] Norton! These are Unitologists! Why're they trying to kill us?
Captain Robert Norton: You! They're trying to kill *you!*
Isaac Clarke: What - ?
Captain Robert Norton: Just get out of there and shut your trap!
[cuts out]
Isaac Clarke: Son of a...
[finds and climbs up a ladder]
Isaac Clarke: [switches to visual link w/ Norton] Why're these fanatics after me?
Captain Robert Norton: You've destroyed Markers in the past, Isaac. That makes you a direct threat to their plan.
Isaac Clarke: "Plan"?
[...]
See more »

Crazy Credits

At the end of the credits, Isaac's voice can be heard saying "Ellie? Ellie?" accompanied by the sound of him breathing through his suit helmet. See more »

Connections

Follows Dead Space: Extraction (2009) See more »

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User Reviews

 
In space no one can hear you complain
8 February 2016 | by CuriosityKilledShawnSee all my reviews

Third time is not a charm for long-suffering spaceship engineer Issac Clarke. Since he escaped the Titan Sprawl his life has been on a downward spiral, Ellie has left him, his landlord is kicking him out of his New Horizons bedsit, and he's a broken man. Wouldn't you be after facing the Necromorph menace twice already? In the meantime EarthGov has fallen and the Unitologists, led by the odious Jacob Danik, are bombarding what is left of humanity. Issac is seized by the last EarthGov battalion and hurtled to the other side of the galaxy to Tau Volantis, a frozen planet orbited by 200-year-old wrecks of the Sovereign Colonies. Ellie, convinced she has found the Marker homeworld, is somewhere amid the wrecks and has assembled a ramshackle plan to destroy the Necromorphs once and for all.

After a slow start, the game is sort of split into two halves as Issac explores the decaying, orbiting wrecks and solves the mystery of the frozen planet below. The first half feels a lot like the familiar Dead Space formula while the second half feels like a generic shoot-em-up in the vain of COD. The relentless wave after wave of Necromorphs is mind-numbing. The overwhelming sense of dread and gut-wrenching anxiety that permeated every square inch of the first two games is largely gone. There are still shocks and scares, and the sound of elevators arriving are still frighteningly similar to the shrieks of the Necromorphs but it feels stale at this point. I felt like logic and sense took a back seat here. How did the Necromorphs end up on the New Horizons colony? How did they end up on the CMS Roanoke or Greely for that matter? It's never clearly explained. Why did the Sovereign Colonies Armed Forces panic so easily and opt for mass- murder/suicide instead of pushing for further research into the alien machine? It seemed like such a mindless and heavy-handed reason to have Tau Volantis scattered with body parts.

It seems like it goes on forever, even if you ignore the optional side-quests. Upgrading your weapons and suits never feels like it has a noticeable effect but the weapons crafting feature can lead to some fun inventions. The co-op gameplay comes across like a last- minute addition (and it was) and it is not the kind of thing Dead Space fans want from this series. Online play is necessary for the Platinum Trophy but there's no way I can get it as the Hardcore trophy is just too difficult and time-consuming, especially since you cannot skip the cut-scenes.

Dead Space 3 was a best-seller, but not best enough for Electronic Arts who have put the series on hiatus, though they insist that Dead Space 4 WILL happen, we'll just have to wait and see. It is a shame that a groundbreaking horror experience has been reduced to a generic shoot-em-up bore. The amount of DLC offered on the PSN for this game is outrageous and proof that EA are only out to exploit the fanbase rather than give them their money's worth up-front.

DEAD SPACE 3: AWAKENED - 2/5

The "final chapter" DLC is over very quickly and gives us a confusing, though interesting, insight into what becomes of Issac and Carver after the climax of the main game. I know for a fact that Dead Space 4, when/if it ever happens, will retcon this stupid ultimate ending as "it was all a dream". Worth playing once just for curiosity though.


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