In the 1980's, something changed the world forever. Computer technology, mostly due to the appearance of affordable Commodore 64's, entered households worldwide, providing the opportunity ...
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In the 1980's, something changed the world forever. Computer technology, mostly due to the appearance of affordable Commodore 64's, entered households worldwide, providing the opportunity for everyone to create digital art. But existing art forms weren't the only ones to be re-implemented on these computers; brand new forms of art also appeared, ones thought to be impossible up to that point. Computers provided an opportunity for the creator to produce visuals and sound effects and combine them to create the ultimate audiovisual experience, by using only the language of mathematics and writing program code, without physical interaction. As a result of such techniques, demos were born, and with them, the demoscene subculture. A demo can best be understood as a spectacular animated music video which is usually a few minutes long. And yet it's something entirely different from a traditional video. Computer technics is the fastest developing part of our world, which produces more and more...Written by
In the film, Slyspy notes that a lot of the demoscene productions are finished in the last minute. Perhaps fittingly, the film itself was only finished on the day of the premiere. See more »
Some people like to release demos to... for the challenge of beating other teams. Some people enjoy just competing. Some people enjoy going to the competitions and entering something that they know other people are going to hate.
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The opening titles are done, fittingly, in the style of a C64 cracktro and a loader-bar respectively. See more »
Captivating from start to finish, and made a real professional and complete impression on me.
I myself have been mildly involved in the 8-bit demo-scene around 1990, and it's always great to see accessible information being available on this subject.
Perhaps the things I appreciated most, were the many interviews / Q&A where people explained their motivation for entering the demo-scene in the first place, and e.g. competing in a demo-compo. This goes to show that although there is no easy way to the top, it's also about fun, and influencing other people to enter this hobby.
The fact that it probably takes understanding about the underlying hardware and limitations thereof to appreciate demo-productions to a bigger extent, was explained well.
I can recommend watching this documentary to everyone, regardless of former experience with demos, as long as they can appreciate creative digital effort.
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