Uh, to be a good voice director, you uh, do research on a story and you have to know that story you wanna tell, to be able to give direction without line readings like uh "Say it like this, and uh I'm walking through the door." or I mean 'cause it's not my performance anymore, it's the director's performance.
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The credits are shown alongside several voice actors doing voices. See more »
John DiMaggio and his friends tell the story of voice acting, and nobody tells a story better than people who do funny voices. It's raucous, wild, silly, and honest. About 45 minutes in you've heard about the beginning of voice acting in cartoons and all the principals have told you how they got into the business and what it means to them. It's a complete experience, a great ride, and you're well and truly satiated. And a little exhausted by all the high-energy emoting.
But there' was still another 45 minutes to go. What, I asked, could the next 45 minutes possibly be about?
Well, actually, it's about the business of cartoon voice-overs: how you get work, what it's like to need work and the insecurity of the business, what a recording session is like, what their agents do for them, how they work with directors, and the different kinds of work that they do. The part about doing voice-overs for video games was a scream. But it was all good.
Taken all in a piece, it's too much. So here's my suggestion; especially doable if you see this on Netflix. At 45 minutes, stop the movie; you've seen Part 1. Go do something else. The next day, see the rest of the movie -- Part 2. You'll enjoy the two halves immensely -- much better than the whole. That's what I did, and I whole-heartedly recommend the movie, when watched this way.
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