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Point Man and his deceased brother Paxton Fettrl both have supernatural powers and must work together to face off against an evil presence from their past.


Heinz Schuller


John Carpenter (storyline consultant), Davidson Cole | 2 more credits »

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Cast overview, first billed only:
John Armstrong ... Voice (voice)
Robin Atkin Downes ... Michael Beckett (voice) (as Robin S. Atkin)
Jaime Aymerich ... Voice (voice)
Brian Bloom ... Voice (voice)
Chris Cox ... Voice (voice)
Gideon Emery ... Voice (voice)
Alex Fernandez ... Voice (voice)
Dave Florek Dave Florek ... Voice (voice)
Alesia Glidewell ... Alma Wade (voice)
Kim Mai Guest ... Jin Sun-Kwon (voice)
James Horan ... Voice (voice)
Mark Lund Mark Lund ... ATC Soldier (voice)
Peter Lurie ... Paxton Fettel (voice)
Brandon Murray ... ATC Soldier (voice)
Eric Riedmann ... Voice (voice)


Point Man and his deceased brother Paxton Fettrl both have supernatural powers and must work together to face off against an evil presence from their past.

Plot Summary | Add Synopsis


Never Face F.E.A.R. Alone


Action | Horror | Sci-Fi


M | See all certifications »

Parents Guide:

View content advisory »






Release Date:

24 June 2011 (USA) See more »

Also Known As:

F.3.A.R. See more »

Company Credits

Production Co:

Day 1 Studios See more »
Show more on IMDbPro »

Technical Specs


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Did You Know?


Becket is shown being able to kill people using their own guns against them, a dangerous force even when unarmed and even capable of telekinetic manipulation (given how he drove Alma away from him at the end of F.E.A.R. 2). Despite these strengths, he is somehow unable to escape nine months of confinement, something he would have done given his aggression and hatred toward Alma and the ATC. See more »


Paxton Fettel: [to the Point Man] Kill them... *Brother.*
See more »


Follows F.E.A.R. 2: Project Origin (2009) See more »


Performed by Danzig
Written by Glenn Danzig
See more »

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User Reviews

Great atmosphere, but losing touch with it's roots
15 March 2012 | by nascenttSee all my reviews

Atmospherically, F3ar a great game still. It takes what made Fear 1 + 2 great and amps up the kinetic events and scares. Sadly what I loved about Fear 1 + 2 was the suspense. It had a Resident Evil atmosphere, of slow and deliberate. With gradual and intermittent horror. F3ar has decided that suspense isn't as good as constant horror. There's never a quiet moment, it's either battling mechs and soldiers, or demons and zombie-like enemies with explosives strapped to their chests. Gone are the ghosts and spirits from the prequels, and instead it is now Hell on Earth.

It actually feels less like a FEAR game now, and more like Dead Space, a series I also love a great deal. But Dead Space 2 also amped up it's horror and action as a trade-in for suspense, but the overall feel of the game stayed pretty much the same. F3ar 3 has basically ditched the entire spirit/kinetic system and gone for a more physical-battle approach.

Point man now has a face, but awkwardly no voice, the brother is now personified and this results in quite silly and dull cut-scenes. Alma is pretty much only in child-form, which is a good decision, but she pretty much poses no threat at all now. Gone are the health and reflex boosters, and the answering machine messages which simulated the Resident Evil diaries.

There are many demonic enemies, some taking great deal of time to kill. I had to use the slow-mo far more in this game than in any of the prequels (in fact I seldom used slow-mo in the previous games), it's quite challenging.

I do have to say it's my least favourite of the 3. It's probably not one I'll replay. The plot was very shallow and basic, more like a Resistance game than a FEAR game.

With so many similar games: FEAR, Dead Space, Resistance, and in part Bioshock. It seems silly for FEAR to lose so much of it's individualism. I will definitely be more hesitant about buying a sequel, and I hope they return to their Resident Evil homage roots.

But as far as gameplay goes, the atmosphere was good, the weapons and combat worked well, and aside from some battles feeling too long, and others feeling too short, it'd be a better game to play in short bursts than try to plough through for the plot as I did.

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