36 reviews
Singleplayer - Short (~6hours, super fast-paced. Maps are extremely linear like usual. Veteran's not that hard, you just have less health and die very easy. The plot line is okay, but COD isn't really a game that excels in its storyline.
Multiplayer - Most people say it plays like MW2, which it does. Guns: Customization has been much improved - more attachments, new "proficiencies" (e.g. kick, damage, range). Unlocks go by weapon XP (which comes from kills AND challenges) till Level 31, which unlocks the Gold Cameo.
Explosives: The blast radius has been greatly reduced, so grenades are pretty ineffective. Noobtubes are nerfed, but still usable (but barely anyone uses them)
Killstreak setups: 1. Assault - streaks still stack, but it is MUCH harder to get high streaks. 2.Support - streaks remain after you die, so Stealth Bombers and EMPs become pretty annoying for most people, 3. Specialist - the perk bonuses are probably the most fun MOAB - 25 gun killstreak fun, only if you can get it. If you're used to high killstreaks in MW2, it's much harder in MW3.
Maps: are very small, and not sniper friendly. The DLC has a couple more sniper friendly maps. Host migrations: have been fixed, and don't take that long, which is a real improvement.
Theatre Mode: Allows you to continuously record gameplay (or turn it off), and upload up to 30s on free ELITE (to youtube or Facebook) (but uploading on ELITE has problems - the first couple seconds of a clip are always cut out, and many clips won't render at all) You also can't see the 1st person view of another player (only 3rd person)
GameModes - a couple new ones (Kill Confirmed), and community playlist, which are updated, so a new mode regularly appears (e.g. Drop Zone, All- or-Nothing, etc.) There's no Combat training, no ballistic knives, crossbows or dogs, like Black Ops. I wish they brought those back.
Faults: Grenades are hard to use. Some overpowered deathstreaks (Dead man's Hands). Some OP weapons (Akimbo FMG9s) but continuously patched (like the Striker). Overpowered Support Streaks (Stealth Bombers and EMPs). No Commando, but knifing is not as good as MW2.
Spec Ops Survival: Survival mode is pretty fun- troops, helis, and Jugs. You can only play alone or with a friend, (not 4 people like Black Ops, but I guess the small maps are the problem). The survival maps are the MP maps so there's no unlocking rooms. The weapons are the same as MP, but guns, especially snipers respond slightly differently than MP. And as a warning, some people get bored pretty fast with Survival.
Spec Ops Missions: 48 stars to complete, much easier than MW2, but the long ones are annoying if you die halfway and have to restart.
ELITE: Get it if you plan on getting all the DLCs, otherwise, you could buy another game with that money. If you don't buy it, you can still have most of the free ELITE benefits.
OVERALL: SPs fun but short. Survival is fun, but can get boring fast. SpecOps are the usual. MPs good, but has its faults. It's better than MW2, but don't keep your expectations too high. Many of the MW2 problems have been fixed, but there are still many problems. Try not to get frustrated with its faults, and have fun (I know, sounds stupid) otherwise, you might hate the game. Plus, if you don't play online, get another game, since Multiplayer's the main focus of MW3.
Multiplayer - Most people say it plays like MW2, which it does. Guns: Customization has been much improved - more attachments, new "proficiencies" (e.g. kick, damage, range). Unlocks go by weapon XP (which comes from kills AND challenges) till Level 31, which unlocks the Gold Cameo.
Explosives: The blast radius has been greatly reduced, so grenades are pretty ineffective. Noobtubes are nerfed, but still usable (but barely anyone uses them)
Killstreak setups: 1. Assault - streaks still stack, but it is MUCH harder to get high streaks. 2.Support - streaks remain after you die, so Stealth Bombers and EMPs become pretty annoying for most people, 3. Specialist - the perk bonuses are probably the most fun MOAB - 25 gun killstreak fun, only if you can get it. If you're used to high killstreaks in MW2, it's much harder in MW3.
Maps: are very small, and not sniper friendly. The DLC has a couple more sniper friendly maps. Host migrations: have been fixed, and don't take that long, which is a real improvement.
Theatre Mode: Allows you to continuously record gameplay (or turn it off), and upload up to 30s on free ELITE (to youtube or Facebook) (but uploading on ELITE has problems - the first couple seconds of a clip are always cut out, and many clips won't render at all) You also can't see the 1st person view of another player (only 3rd person)
GameModes - a couple new ones (Kill Confirmed), and community playlist, which are updated, so a new mode regularly appears (e.g. Drop Zone, All- or-Nothing, etc.) There's no Combat training, no ballistic knives, crossbows or dogs, like Black Ops. I wish they brought those back.
Faults: Grenades are hard to use. Some overpowered deathstreaks (Dead man's Hands). Some OP weapons (Akimbo FMG9s) but continuously patched (like the Striker). Overpowered Support Streaks (Stealth Bombers and EMPs). No Commando, but knifing is not as good as MW2.
Spec Ops Survival: Survival mode is pretty fun- troops, helis, and Jugs. You can only play alone or with a friend, (not 4 people like Black Ops, but I guess the small maps are the problem). The survival maps are the MP maps so there's no unlocking rooms. The weapons are the same as MP, but guns, especially snipers respond slightly differently than MP. And as a warning, some people get bored pretty fast with Survival.
Spec Ops Missions: 48 stars to complete, much easier than MW2, but the long ones are annoying if you die halfway and have to restart.
ELITE: Get it if you plan on getting all the DLCs, otherwise, you could buy another game with that money. If you don't buy it, you can still have most of the free ELITE benefits.
OVERALL: SPs fun but short. Survival is fun, but can get boring fast. SpecOps are the usual. MPs good, but has its faults. It's better than MW2, but don't keep your expectations too high. Many of the MW2 problems have been fixed, but there are still many problems. Try not to get frustrated with its faults, and have fun (I know, sounds stupid) otherwise, you might hate the game. Plus, if you don't play online, get another game, since Multiplayer's the main focus of MW3.
Although the single player campaign only lasts about 10 hours, it is well worth it! Each mission is fast paced and leaves little time for a breather. You will find yourself wanting to replay certain levels (such as the presidential plane dive bombing whilst you're trying to neutralise certain hijackers).The storyline carries on from MW2 and is just as brutal as its predecessor. As usual the acting is as good as you'll get in a game,such as William Fichtner and Kevin Mckidd.
The multiplayer again stands on its own and introduces new maps, new guns, new rewards and a couple of new game modes! Playing for 1 match or 10 you'll still feel like you've achieved something. You'll be so caught up in the game that when you hear the achievement sound it'll keep you thinking what else have i done? There are a few tweeks here and there to the old style that you'll be used to but all for the best.
The only criticism i can give this game is that there is no space for sniping within the maps that i can find. However that could easily change with DLC in time.
All in all, a brilliant sequel to juggernaut of a series.
The multiplayer again stands on its own and introduces new maps, new guns, new rewards and a couple of new game modes! Playing for 1 match or 10 you'll still feel like you've achieved something. You'll be so caught up in the game that when you hear the achievement sound it'll keep you thinking what else have i done? There are a few tweeks here and there to the old style that you'll be used to but all for the best.
The only criticism i can give this game is that there is no space for sniping within the maps that i can find. However that could easily change with DLC in time.
All in all, a brilliant sequel to juggernaut of a series.
- cox_oneshotprogress
- Nov 15, 2011
- Permalink
I am one of those people who is judging this based on the campaign alone. The online is good as always. The story modes in the MW series have always been interesting, and the backdrops are breathtaking. Some of the scenes with the the US Marines and Army are really cool, and the whole nuclear war, conspiracy theory thing is enough to make you think. While this campaign was a bit longer than MW2's, it still felt kinda short (I probably beat it in around 13 hours).It also isn't the great ending and climax that one may want. There are also the same old endless waves of enemies, who will completely disregard their own safety to try and kill you. But overall, its a great ride, and if they made it into a movie it would be amazing (as well as cost near a billion dollars)...
- coltsfan18288
- Nov 13, 2011
- Permalink
Quick summary: Modern Warfare 3 starts off with Captain Price and Nikolai getting Soap, whose still injured from the ending of Modern Warfare 2, to a safehouse in India. Meanwhile, NYC is under attack by the Russians and Makarov is still at large.
The campaign was awesome, just awesome. There was so much action in those levels, a few characters return, I loved some of the plot twists, and also fighting in France, Germany, on an airplane, etc. was cool. I will say that there were times where a few levels seem to have gone by really quick. The multiplayer was similar to the first 2 games, but this time it has new killstreaks and game modes. Also Spec Ops is pretty cool, just like in MW2.
Overall, MW3 is epic and whoever played the first 2 games or the Call of Duty series in general will love this game.
The campaign was awesome, just awesome. There was so much action in those levels, a few characters return, I loved some of the plot twists, and also fighting in France, Germany, on an airplane, etc. was cool. I will say that there were times where a few levels seem to have gone by really quick. The multiplayer was similar to the first 2 games, but this time it has new killstreaks and game modes. Also Spec Ops is pretty cool, just like in MW2.
Overall, MW3 is epic and whoever played the first 2 games or the Call of Duty series in general will love this game.
- Joeyistheman
- Dec 18, 2011
- Permalink
Call of Duty Modern warfare 3 is the newest in the Call of Duty sequel selling an amazing 6.5 million on day release setting a new record. Let's start of with the campaign where you continue your hunt for villain Makarov battling through all sorts of new areas and enemies. You are hit with a lot of new features through this new campaign such as mortar towers, Juggernaught suits and assault drones. Also unlike Modern Warfare 2 history you get to play as the man himself Captain Price and hopefully end Makarov's run once and for all. While playing through the campaign you play as two new characters Frost from delta force and Yuri working along side Soap and Captain Price. The Main problem with the campaign is not the graphics or ideas but the length I believe it stops people overplaying the online game play as if the campaign was long you could mix and match between campaign and online. However anyone looking to buy the game should be prepared for new never been seen before features and new areas which have never been explored it is a definitely improved campaign from previous Call of Duty's.
The online game play has been frowned upon more being too much like Modern Warfare 2. I can assure you this isn't true. The game play modes, classes, maps and kill streaks are all new. Firstly the classes are certainly not the same as Mw2 as in these game they are more personal to your Game play style. As well as the new perks which keep upgrading for points after turning pro you get extra things added to make it that much more special. Firstly proficiency adds a wide range of mini perks such as kick, impact and many more to suit close and long range gunners or stealth like players. Also your gun now has it's own level making you test out all of the different attachments to gain points for your gun to level up and get the top gold cameo. This stops people staying with one gun class like Modern Warfare 2's Ump45 as once your gun is max level this implies to you that you have master it and need to move on. The assault and support kill streaks suits is completely new to call of duty and you can have a separate set of kill streaks for each class meaning you don't have to change around your classes for different game modes. Firstly the support point streaks they are now called suit objective type players who gain experience capping objectives and supporting their team . These point streaks are mostly defence type streaks like radar, advanced radar and EMP to help your team defend objectives and support people using assault point streaks. Assault point streaks suit the kill whoring type players as are things such as chopper gunner, assault drone and ah6 over watch these take time to shoot down and help these types of players maintain a good kill to death ratio. Finally the nuke on Modern Warfare 2 I believe was way to easy to get so making it so you have to get 25 kills in a row no kill streaks count takes a lot more skill to do. Another good thing about the online is the new game play modes such as kill confirmed perfect for people who hate camping.
Now there are problems with the online for example no stopping power sometimes results in people taking unbelievable amount of bullets and you die from two bullets sometimes showing the game can be unfair at times. Also what would be good of any Call of Duty is to have their own server as although host migration is more than often successful it can get annoying when it happens a lot. Looking at Call of Duty's sales they surely have enough to splash out on their own server like games such as MAG which uses Sony as a server rather than a player host. Finally one of the main problems for the online is the hit detection, this is where if you are near an enemy your character moves slightly without your control as you can sense them. Sometimes online this can happen from quite far distances resulting in enemies being able to preliminary fire at you as they know you are coming.
Private matches differ from any other game in the franchise as they have their own custom game modes which are not playable online. Some examples are infected, Juggernaught and team Juggernaught. Also due to popularity last year wager matches one in the chamber and gun game have returned yet they are specific to private matches. The difference this time is in wager type matches the host can choose what classes will be used to go in favour of your parties preferences. Also the final thing about private matches is that you weapon custom classes in private matches are different to your online custom classes so you can have specific classes for private and specific classes for online. The game did bring back special ops missions like on Modern Warfare 2 but as well as this you can play survival mode which is basically Modern Warfare's version of zombies. Survival see's you battling off all sorts of different kinds of enemies to achieve the highest wave (round) possible. The missions are pretty similar objective wise to Modern Warfare 2 such as time trials, defending and planting objectives which is a bit of a let down. Also the fact that it is only two player isn't as fun to play in parties or even finding a match online as there is only one other person with you so it can get boring. The most noticeable change to special ops is you have a rank so you can level up and unlock new things to help you in the missions and survival making it that little bit easier.
The online game play has been frowned upon more being too much like Modern Warfare 2. I can assure you this isn't true. The game play modes, classes, maps and kill streaks are all new. Firstly the classes are certainly not the same as Mw2 as in these game they are more personal to your Game play style. As well as the new perks which keep upgrading for points after turning pro you get extra things added to make it that much more special. Firstly proficiency adds a wide range of mini perks such as kick, impact and many more to suit close and long range gunners or stealth like players. Also your gun now has it's own level making you test out all of the different attachments to gain points for your gun to level up and get the top gold cameo. This stops people staying with one gun class like Modern Warfare 2's Ump45 as once your gun is max level this implies to you that you have master it and need to move on. The assault and support kill streaks suits is completely new to call of duty and you can have a separate set of kill streaks for each class meaning you don't have to change around your classes for different game modes. Firstly the support point streaks they are now called suit objective type players who gain experience capping objectives and supporting their team . These point streaks are mostly defence type streaks like radar, advanced radar and EMP to help your team defend objectives and support people using assault point streaks. Assault point streaks suit the kill whoring type players as are things such as chopper gunner, assault drone and ah6 over watch these take time to shoot down and help these types of players maintain a good kill to death ratio. Finally the nuke on Modern Warfare 2 I believe was way to easy to get so making it so you have to get 25 kills in a row no kill streaks count takes a lot more skill to do. Another good thing about the online is the new game play modes such as kill confirmed perfect for people who hate camping.
Now there are problems with the online for example no stopping power sometimes results in people taking unbelievable amount of bullets and you die from two bullets sometimes showing the game can be unfair at times. Also what would be good of any Call of Duty is to have their own server as although host migration is more than often successful it can get annoying when it happens a lot. Looking at Call of Duty's sales they surely have enough to splash out on their own server like games such as MAG which uses Sony as a server rather than a player host. Finally one of the main problems for the online is the hit detection, this is where if you are near an enemy your character moves slightly without your control as you can sense them. Sometimes online this can happen from quite far distances resulting in enemies being able to preliminary fire at you as they know you are coming.
Private matches differ from any other game in the franchise as they have their own custom game modes which are not playable online. Some examples are infected, Juggernaught and team Juggernaught. Also due to popularity last year wager matches one in the chamber and gun game have returned yet they are specific to private matches. The difference this time is in wager type matches the host can choose what classes will be used to go in favour of your parties preferences. Also the final thing about private matches is that you weapon custom classes in private matches are different to your online custom classes so you can have specific classes for private and specific classes for online. The game did bring back special ops missions like on Modern Warfare 2 but as well as this you can play survival mode which is basically Modern Warfare's version of zombies. Survival see's you battling off all sorts of different kinds of enemies to achieve the highest wave (round) possible. The missions are pretty similar objective wise to Modern Warfare 2 such as time trials, defending and planting objectives which is a bit of a let down. Also the fact that it is only two player isn't as fun to play in parties or even finding a match online as there is only one other person with you so it can get boring. The most noticeable change to special ops is you have a rank so you can level up and unlock new things to help you in the missions and survival making it that little bit easier.
- alexander-f1000
- Nov 22, 2011
- Permalink
I absolutely love this game and can't stop playing it, as there is so much to do and go for. For example, there are so many challenges to go for, so the 80 levels will go quite fast as challenges = XP. The maps are a bit more complex then maps in other Call of Duty games but still you are close to the fight. I myself, haven't played the campaign yet will, but will do soon. As always, there will be negatives about a game, so here are some I have discovered; since Stopping Power was taken off, at the odd time, it takes a ridiculous amount of bullets to take and enemy down, not always... but sometimes. Overall, Sledgehammer has done an excellent job and it is an amazing game!
- www-rosso1
- Nov 10, 2011
- Permalink
MW3 is probably the weakest game in the trilogy, but is still a pretty good game.
After the first two MW games. expectations for this game were through the roof and that was probably one of the reasons people overreacted a bit when it came out, admittedly this game isn't as strong as it's predecessors but is still a good game, the campaign is short and unfortunately it doesn't have as many memorable set pieces as the previous games, with only two of them being stand outs for me, the score is good but again not as good as the previous ones, gameplay is the standard stuff, not many changes from MW2, the story is actually better than MW2 in my opinion, with the stakes actually feeling pretty high and the game has a pretty satisfying conclusion.
Even though MW3 was weaker than what came before, I would still recommend this game solely to see how this particular storyline is concluded.
- WhiteFire404
- Jun 7, 2018
- Permalink
The campaign is a 10/10, but this is where the multiplayer began to drag in the series for me. I played a lot of it, but I never felt like I was experiencing something amazing as I had with the previous installments. I don't know, maybe it's just me; a lot of folks on here have given this one a high rating.
- Analog_Devotee
- Aug 2, 2021
- Permalink
- brettmurph123
- Nov 22, 2011
- Permalink
- ghostrecon-tingey
- Jun 13, 2014
- Permalink
although it has good game play this game is just MW2 with more maps, while on the same time their rivals came out with a more realistic fps shooter(won't name it we all know it), and if this wasn't enough, only months after its arrival you can find at least 2 cheaters in each game.. all that for only 59.99 on top of that the host system is RIDICULOUS cause if the one picked as host doesn't have a capable computer (or has torrents on), everyone freezes!!! enjoy your sadomasochistic online sex
although it has good game play this game is just MW2 with more maps, while on the same time their rivals came out with a more realistic fps shooter(won't name it we all know it), and if this wasn't enough, only months after its arrival you can find at least 2 cheaters in each game.. all that for only 59.99 on top of that the host system is RIDICULOUS cause if the one picked as host doesn't have a capable computer (or has torrents on), everyone freezes!!! enjoy your sadomasochistic online sex
although it has good game play this game is just MW2 with more maps, while on the same time their rivals came out with a more realistic fps shooter(won't name it we all know it), and if this wasn't enough, only months after its arrival you can find at least 2 cheaters in each game.. all that for only 59.99 on top of that the host system is RIDICULOUS cause if the one picked as host doesn't have a capable computer (or has torrents on), everyone freezes!!! enjoy your sadomasochistic online sex
- fl-936-940008
- Mar 2, 2012
- Permalink
As sure as winter follows fall, the final quarter of the year sees another in the Call of Duty franchise pop onto shelves giving fans more of what they want but with new maps, weapons, story and so on. Having been badly burnt with MW2 (where I found myself a paying beta tester for the massive problems with that game) I was wary but was able to get it cheap as supermarkets tried to lowball each other to get volume in place of profits. Part of the reason for this was that, although short, I do enjoy the MW campaigns and, wary of spoilers, this is where I started.
The campaign continues the OTT plot and takes the same model of playing several characters across various global settings. OK the device of making Makarov all-powerful and central doesn't totally work but what does work is the delivery. The game play allows for some flexibility within the "rails" on which you're on; I found I could rush direct or flank and the layout of the levels. It is gloriously over the top and it is like being in an action movie. The voice action is manly and urgent, the soundtrack is loud and dramatic and the overall effect is that you really feel you're in the middle of a Michael Bay action movie. It is very short if you're only buying the game for the campaign, but I found it enjoyable and very satisfying as a game. It manages to be incredibly cinematic but yet I never felt like I was a tiny part of something bigger (like I did with the World at War campaign) and instead it was focused, with skirmishes having global meaning and urgency but yet being tight and contained. It doesn't all work in terms of plots and events but I enjoyed it a great deal and the ending was a great build-up to a really satisfying conclusion.
The Spec Ops part of the game remains a little stuck on in terms of the missions – on hardest setting some are near impossible without 2 players but mostly you'll get through them easily enough and their standalone nature means they are not that engaging. Massively better though is the addition of the Survival mode wherein you try and hang on through waves of increasingly difficult enemies. I enjoyed this mode a great deal and it was the one I played most – the supernatural force of the zombies in the Treyarch games (which Infinity Ward have ripped off here) never appealed to me because it felt like just battling the tide. However here the "human" foes armed with guns and moving tactically (as opposed to rushing mindlessly) made me feel I could outsmart and out play them. I'd have loved the fun of 4 players in a party doing it but it does work best with 2 players in terms of the challenge and gameplay.
This leaves the multiplayer – a game mode that has eaten so many days of my time on COD4 that I would be embarrassed to write it down! I have noticed that over the consecutive games I have put less and less time into it, to the point now that the game is social for me – I play it with friends but never alone. Even with friends though MW3 is a weirdly frustrating experience. The spawns are terrible and even in domination (a very stable game mode) you'll appear in front and behind of people all the time – I guess it balances out but it is still annoying. The game play is frantic but not in a good way, streaks are difficult and (with the spawns) deaths are often random. I liked some of the changes to the pointstreaks but too much felt like a step-back from Black Ops – the theatre mode is terrible, the lack of caps/defs for objective games is poor, but these are all details, it is the gameplay that matters. Sadly it is too frantic, too random and too lacking in tactics to be fun. I used to love the mode Domination and "understood" the flows of the game so well I could even "feel" when the other team sort of gave up trying to win. With MW3 there is no "flow" to feel, no tactics to read – no point in trying to flank to the far side of the map when you'll probably spawn there in a second or two! For my money MW3 was worth it because the campaign gave me about 15 hours of fun (a few playthroughs) and the Survival mode alone saw me clock over 35 hours (and enjoy them all) but I must say I'm tiring of it all. The multiplayer is uninspired and too frantic to be fun. Infinity Ward always talk about capturing the COD4 magic, but I don't think they can – they just keep "adding" stuff and the overall effect is to detract from the multiplayer, which is a real shame. A decent game that is worth getting but neither as bad as the haters suggest nor as good as the fanboys proclaim.
The campaign continues the OTT plot and takes the same model of playing several characters across various global settings. OK the device of making Makarov all-powerful and central doesn't totally work but what does work is the delivery. The game play allows for some flexibility within the "rails" on which you're on; I found I could rush direct or flank and the layout of the levels. It is gloriously over the top and it is like being in an action movie. The voice action is manly and urgent, the soundtrack is loud and dramatic and the overall effect is that you really feel you're in the middle of a Michael Bay action movie. It is very short if you're only buying the game for the campaign, but I found it enjoyable and very satisfying as a game. It manages to be incredibly cinematic but yet I never felt like I was a tiny part of something bigger (like I did with the World at War campaign) and instead it was focused, with skirmishes having global meaning and urgency but yet being tight and contained. It doesn't all work in terms of plots and events but I enjoyed it a great deal and the ending was a great build-up to a really satisfying conclusion.
The Spec Ops part of the game remains a little stuck on in terms of the missions – on hardest setting some are near impossible without 2 players but mostly you'll get through them easily enough and their standalone nature means they are not that engaging. Massively better though is the addition of the Survival mode wherein you try and hang on through waves of increasingly difficult enemies. I enjoyed this mode a great deal and it was the one I played most – the supernatural force of the zombies in the Treyarch games (which Infinity Ward have ripped off here) never appealed to me because it felt like just battling the tide. However here the "human" foes armed with guns and moving tactically (as opposed to rushing mindlessly) made me feel I could outsmart and out play them. I'd have loved the fun of 4 players in a party doing it but it does work best with 2 players in terms of the challenge and gameplay.
This leaves the multiplayer – a game mode that has eaten so many days of my time on COD4 that I would be embarrassed to write it down! I have noticed that over the consecutive games I have put less and less time into it, to the point now that the game is social for me – I play it with friends but never alone. Even with friends though MW3 is a weirdly frustrating experience. The spawns are terrible and even in domination (a very stable game mode) you'll appear in front and behind of people all the time – I guess it balances out but it is still annoying. The game play is frantic but not in a good way, streaks are difficult and (with the spawns) deaths are often random. I liked some of the changes to the pointstreaks but too much felt like a step-back from Black Ops – the theatre mode is terrible, the lack of caps/defs for objective games is poor, but these are all details, it is the gameplay that matters. Sadly it is too frantic, too random and too lacking in tactics to be fun. I used to love the mode Domination and "understood" the flows of the game so well I could even "feel" when the other team sort of gave up trying to win. With MW3 there is no "flow" to feel, no tactics to read – no point in trying to flank to the far side of the map when you'll probably spawn there in a second or two! For my money MW3 was worth it because the campaign gave me about 15 hours of fun (a few playthroughs) and the Survival mode alone saw me clock over 35 hours (and enjoy them all) but I must say I'm tiring of it all. The multiplayer is uninspired and too frantic to be fun. Infinity Ward always talk about capturing the COD4 magic, but I don't think they can – they just keep "adding" stuff and the overall effect is to detract from the multiplayer, which is a real shame. A decent game that is worth getting but neither as bad as the haters suggest nor as good as the fanboys proclaim.
- bob the moo
- Dec 25, 2011
- Permalink
- michaelhurley697
- Nov 12, 2011
- Permalink
- apacino-16849
- Nov 10, 2020
- Permalink
- Stealth_Ninja_Kitty
- Nov 11, 2011
- Permalink
Well the graphics would be ok for such year game,but the problem is with fps lock and 144hz monitor shows lag with that lock on. If they did the remake for this game with even better graphics and without any limited fps this would be a killer 10/10 game. Oh if someone reading here haves a problem with graphic quality or if the lag is so bad that you cant take it anymore - use image quality setting "NATIVE", it will help a lot, trust me.
Oh and without spoiling anything, i wanted to say that i would love to see james bond included in this franchise,imagine mixing up these two worlds into the one.. like if something is happening in england for an example, and bond helps capt. Price like for an old friend or smth haha.
Oh and without spoiling anything, i wanted to say that i would love to see james bond included in this franchise,imagine mixing up these two worlds into the one.. like if something is happening in england for an example, and bond helps capt. Price like for an old friend or smth haha.
This is a great game! I've replayed it while In this quarantine and I look at how great it was. It's not as good as Black Ops 1's campaign but nothing really is. I'll make it short and say it's worth your time.
- idontevencareaboutyurmom
- Apr 17, 2020
- Permalink
- CorsairCarello99
- Jun 24, 2024
- Permalink
Did you play CoD4: Modern Warfare? Great! Did you play CoD: Modern Warfare 2? Great! Because this is the same for better and worse. In keeping what must be exactly the same formula of the first two Modern Warfare installments in both campaign and multiplayer, Infinity Ward delivers nothing new with this installment; fortunately that formula is a pretty great one. Survival is the only thing I can think of that is new, it was a nice distraction but nothing huge. Spec Ops and multiplayer are still fun, but again, nothing new. The campaign is once again well directed and voiced, with a satisfying conclusion and a nice twist in playing as Yuri for a time. The problem is, as you've read before here, we've seen it before. All of the hallmarks of the CoD campaign gameplay returns without any new fun twist that makes it disappointing. Look, all in all it's a fun game. I enjoyed it. I have good memories with it. But was the beginning of my disinterest in CoD, especially because it was the beginning of Activision trusting the once legendary formula so much turning out bad Call of Duty games.
- isaacwest-66001
- Mar 7, 2023
- Permalink
This is my forth best call of duty game EVER! I wish it had better looking door handles. Graphics and game play and styles of kills is just out of this world!
- justintimms
- Mar 22, 2020
- Permalink
Positives:
Negatives:
- Story
- Presentation
- Pacing
- Musical score
Negatives:
- Gameplay felt repetitive
- Tone and atmosphere from the first MW were completely absent
I was a massive COD fan. MASSIVE!!! And although i was warned, and warned, and warned again about MW3, i decided to give it the benefit of the doubt. Then what happened??? I got scr*wed-over by Bobby Kotick, Sledgehammer, and Activision...all one after another.
I've never been so disappointed in my whole life. Meanwhile these guys are laughing all the way to the bank.
MW3 is a carbon copy of MW2. FACT! The guns are mediocre at best. The lag is atrocious. The maps are a similar layout to MW2 (In fact its just like a $60 map-pack) And..worst of all....Activisions laziness is evident in everything from the fonts to the trademark chickens they have clucking around the place. I'd say they didn't have to do a tap of work on this product 'coz its all the same!!!
Then there's the positive reviews...they elude me completely!!! I have no clue how a trusted reviewer could recommend you spend your hard-earned-cash on something so substandard. This leads me to the conclusion that brown envelopes must be involved.
Then you have Glen Schoefield BEGGING...that's right...BEGGING (google it) players to give it a good review on metacritic...and that just annoys me so much more!!! Begging us to make them more money when it clearly is...NOT...DESERVED.
On an finishing note...I honestly hope the world learns from this disgrace. And going by user reviews the world over.....it looks like the COD fanbase is already falling apart. Enjoy my $60, Activision. I hope you buy yourself something nice.
My score: 2/10 (and that's just because I was feeling generous)
I've never been so disappointed in my whole life. Meanwhile these guys are laughing all the way to the bank.
MW3 is a carbon copy of MW2. FACT! The guns are mediocre at best. The lag is atrocious. The maps are a similar layout to MW2 (In fact its just like a $60 map-pack) And..worst of all....Activisions laziness is evident in everything from the fonts to the trademark chickens they have clucking around the place. I'd say they didn't have to do a tap of work on this product 'coz its all the same!!!
Then there's the positive reviews...they elude me completely!!! I have no clue how a trusted reviewer could recommend you spend your hard-earned-cash on something so substandard. This leads me to the conclusion that brown envelopes must be involved.
Then you have Glen Schoefield BEGGING...that's right...BEGGING (google it) players to give it a good review on metacritic...and that just annoys me so much more!!! Begging us to make them more money when it clearly is...NOT...DESERVED.
On an finishing note...I honestly hope the world learns from this disgrace. And going by user reviews the world over.....it looks like the COD fanbase is already falling apart. Enjoy my $60, Activision. I hope you buy yourself something nice.
My score: 2/10 (and that's just because I was feeling generous)
- phillo74-1
- Nov 9, 2011
- Permalink