Alice awakes at home with her daughter Becky and her husband. But soon she realizes that she is actually in an Umbrella Corporation's underground facility. Out of the blue, the computer security system shuts-down and Alice flees to the central control room of the facility. She meets Ada Wong, who works with Albert Wesker, and she learns that a five-man team has been sent by Wesker to rescue them. However, the Red Queen sends Jill Valentine and Rain to hunt them down.Written by
Claudio Carvalho, Rio de Janeiro, Brazil
The first shot in the movie of Alice rising from the water is entirely CGI. See more »
Goofs
(at around 24 mins) After fighting the initial Tokyo dead in the Umbrella hallway, bodies are everywhere. When she finished off the J-Pop Girl, she see the horde coming for her. When the door opens & she runs for it, looking backwards from the door perspective, there are no bodies to slow down the undead. See more »
Quotes
[first lines]
Alice:
My name is Alice. I worked for the Umbrella Corporation, the largest and most powerful commercial entity in the world. I was head of security at a secret high-tech facility called the Hive, a giant underground laboratory developing experimental, viral weaponry. There was an incident. A virus escaped. A lot of people died. The trouble was, they didn't stay dead. The computer that controlled the Hive was a state-of-the-art artificial intelligence: the Red Queen. The Red Queen ...
[...] See more »
Crazy Credits
In the opening credits sequence, those who are portraying characters from the video-game series, have their roles listed alongside their names. Everyone else (i.e. Milla Jovovich and co.) simply have their names listed. See more »
Viewers hoping for a coherent narrative are advised to try Capcom's Resident Evil cartoons; viewers completely new to the series really have no choice but to let the images simply break over them like tsunamis. Despite 2 or 3 pages of exposition, series writer/director Paul W. S. Anderson clearly assumes that anyone rejoining him at this point is so familiar with both the movies and the various R.E./BIOHAZARD VGs that new characters (Ada Wong; Leon Kennedy) can be ported over from the games, and old characters (Rain; Carlos) resurrected without explanation (Jill Valentine, Albert Wesker and Luther West are back; Claire and Chris Redfield make cameos). Happily, I AM that geekish, so enjoyed the merry-go-round.
The CGI FX, which are virtually non-stop, are more varied, energetic, and original than in previous sequels. No more mutant dead dogs, thank goodness, although Anderson remains overly-fond of his tentacles- bursting-out-of-the-mouth shots.
The movie is less a script than a series of levels, as Alice, Project Alice, Leon, Ada and their ad hoc teams are dragged through artificial environments adapted from previous installments, from games (notably the new Manhattan and Moscow sets), from any spin-off that isn't bolted to the ground, even from absolutely unconnected franchises (e.g. DAWN OF THE DEAD). Each setting—all controlled by The Red Queen--has its own horde of character clones infected with different strains of the T-Virus and/or Plaga Parasite and its own boss monster adapted from one or another of the games.
If...and only if...that paragraph made the least bit of sense, then this movie's recommended.
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PREMISE: Alice. Kills stuff. PLOT: Alice. Kills stuff.
Viewers hoping for a coherent narrative are advised to try Capcom's Resident Evil cartoons; viewers completely new to the series really have no choice but to let the images simply break over them like tsunamis. Despite 2 or 3 pages of exposition, series writer/director Paul W. S. Anderson clearly assumes that anyone rejoining him at this point is so familiar with both the movies and the various R.E./BIOHAZARD VGs that new characters (Ada Wong; Leon Kennedy) can be ported over from the games, and old characters (Rain; Carlos) resurrected without explanation (Jill Valentine, Albert Wesker and Luther West are back; Claire and Chris Redfield make cameos). Happily, I AM that geekish, so enjoyed the merry-go-round.
The CGI FX, which are virtually non-stop, are more varied, energetic, and original than in previous sequels. No more mutant dead dogs, thank goodness, although Anderson remains overly-fond of his tentacles- bursting-out-of-the-mouth shots.
The movie is less a script than a series of levels, as Alice, Project Alice, Leon, Ada and their ad hoc teams are dragged through artificial environments adapted from previous installments, from games (notably the new Manhattan and Moscow sets), from any spin-off that isn't bolted to the ground, even from absolutely unconnected franchises (e.g. DAWN OF THE DEAD). Each setting—all controlled by The Red Queen--has its own horde of character clones infected with different strains of the T-Virus and/or Plaga Parasite and its own boss monster adapted from one or another of the games.
If...and only if...that paragraph made the least bit of sense, then this movie's recommended.