Katniss Everdeen voluntarily takes her younger sister's place in the Hunger Games: a televised competition in which two teenagers from each of the twelve Districts of Panem are chosen at random to fight to the death.
Katniss Everdeen is in District 13 after she shatters the games forever. Under the leadership of President Coin and the advice of her trusted friends, Katniss spreads her wings as she fights to save Peeta and a nation moved by her courage.
In a world divided by factions based on virtues, Tris learns she's Divergent and won't fit in. When she discovers a plot to destroy Divergents, Tris and the mysterious Four must find out what makes Divergents dangerous before it's too late.
Awakening in an elevator, remembering nothing of his past, Thomas emerges into a world of about thirty teenage boys, all without past memories, who have learned to survive under their own set of rules in a completely enclosed environment, subsisting on their own agriculture and supplies. With a new boy arriving every thirty days, the group has been in "The Glade" for three years, trying to find a way to escape through the Maze that surrounds their living space (patrolled by cyborg monsters named 'Grievers'). They have begun to give up hope when a comatose girl arrives with a strange note, and their world begins to change with the boys dividing into two factions: those willing to risk their lives to escape and those wanting to hang onto what they've got and survive.Written by
KelseyJ/edited by statmanjeff
I went into this film with low expectations. Having never read any of James Dashner's books, I cannot tell with any certainty if the screenwriters were true to the novel, or if the book makes a better effort than the film to distinguish itself from the multitude of superior films it meekly attempts to imitate. What I know is that I left the theater laughing. And not in a good way.
What should have been an exciting and visceral tale of survival and intrigue ended up stealing two hours of my life by conning me into thinking I would see something original. Instead of suspense and excitement, MAZE RUNNER laid out an entourage of familiar tropes, paper-thin characters, and contrived situations. The 'villainous' antagonist of the film was as one-dimensional and irrationally-plot serving as any character I've ever seen. The character was so silly and unbelievable I actually chuckled at him several times when the film begged me to be serious.
The screenplay was a crash-course in heavy-handed exposition. It was jammed with stock lines: bland, insinuating lines that were supposed to put me on the edge of my seat but instead left me thinking, 'Okay, when are we going to get to the POINT of this movie?' We got to see the intimidating-jerk-who-doesn't-listen-to-reason character, the hardened-guy-who-will-later-be-reduced-to-a-weak-state-to-show-us how-shaken-up-the-best-of-us-can-get character, the arbitrary female (although, thankfully, fewer movies today are marginalizing women), the amnesiac/s, and the innocent-character-we-can-get-away-with-killing. The pacing of the film, if not the events, were completely predictable and the ending (which I came to the theater curious for in the first place) came off as stale and forced, like the rest of the ponderous placeholder scenes that served as a plot. If you've seen movies such as HUNGER GAMES, CABIN IN THE WOODS, or PANDORUM, you have already witnessed better characters, better reveals, and more assured examples of plot development.
Hollywood has developed a very convenient formula to keep theaters full of impressionable teen audiences. We have an outsider who needs to find a part of the group to cling to. They meet a variety of similar sympathetic characters. They act impulsively, which is usually a good thing. They are almost always rebellious and independent by nature, but they need to avoid arousing the wrath of whatever all-powerful conglomerate is hell-bent on keeping them down. Until, of course, the time comes to overthrow them using the various talents that the group possesses. Along with a healthy dose of courage, resolve... and luck. Buckets of ludicrous, gratuitous, convenient, plot-serving luck.
There is no reason that this film should have made the money it has. After six days, it has recouped its budget threefold. Every ticket you buy gives them more ammunition for a brain-numbing cookie-cutter sequel.
I'm not saying the film is the worst I've ever seen. But for God's sake, we don't need any more movies like this. Here's to a better future.
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