Directed by
| Brendan McNamara | ||
Writing Credits
| Brendan McNamara | ... | (written by) |
| Daniel McMahon | ... | (additional writing) |
| Michael Unsworth | ... | (dialogue writing) & |
| Rupert Humphries | ... | (dialogue writing) |
| Lazlow | ... | (written by: KTI Radio) & |
| Michael Unsworth | ... | (written by: KTI Radio) (as Mike Unsworth) & |
| Rupert Humphries | ... | (written by: KTI Radio) |
| Nick Giovannetti | ... | (additional dialogue) (uncredited) |
| Una Cruickshank | ... | (additional writing) (uncredited) |
| Timothy Lee | ... | (additional writing) (uncredited) |
Cast (in credits order)
Produced by
| William 'Chip' Beaman | ... | dialogue executive producer: Manager VO and talent Services |
| Leslie Benzies | ... | executive producer / producer |
| Chris Choi | ... | producer |
| Naresh Hirani | ... | producer |
| Dan Houser | ... | executive producer |
| Sam Houser | ... | executive producer |
| Neil McCaffrey | ... | producer |
| Josh Needleman | ... | senior producer |
| Vanessa Oxlad | ... | line producer |
| Chris Smart | ... | producer |
| Rosanna Sun | ... | line producer |
| David Zani | ... | associate producer |
Music by
| Andrew Hale | ||
| Simon Hale | ||
Cinematography by
| Aaron Smith | ||
Casting By
| Carrie Audino | ||
| Laura Schiff | ||
Production Design by
| Simon Wood | ||
Art Direction by
| Daren Bader | ||
| Joshua Bass | ||
| Ian Bowden | ||
| Chee Kin Chan | ||
| Rob Nelson | ||
Costume Design by
| Wendy Cork | ||
Makeup Department
| Linda Arnold | ... | hair department head |
| Leslie Borchard | ... | key hair stylist |
Production Management
| Rod Edge | ... | production director: Rockstar NYC |
| Vicky Lord | ... | general manager |
| Jeannette Maher-Manifold | ... | production manager (as Jeannette Manifold) |
Art Department
| Michael R.W. Anderson | ... | environment artist |
| Graham Ashworth | ... | environment artist |
| Matt Barker | ... | environment artist |
| Ben Brudenell | ... | lead artist |
| Jason Castagna | ... | concept artist |
| Oliver Cook | ... | character artist |
| Nicholas Cuyten | ... | world artist |
| George Davis | ... | assistant art director |
| Alex Fuller | ... | artist |
| Michael Gilvonio | ... | environment artist |
| Andrew Hamilton | ... | graphic designer |
| Nik Kacevski | ... | environment artist (as Nick Kacevski) |
| Michael Kane | ... | associate art director |
| Jianxiong Kent Li | ... | 3d artist/interior artist |
| Dan Roberts | ... | artist |
| Jorge H. Ruiz | ... | World Artist (as Jorge Arturo Hernandez Ruiz) |
| Hethe Srodawa | ... | concept artist |
| Steve Walsh | ... | senior graphic designer |
| David Whiddon | ... | environment artist |
| Michael R.W. Anderson | ... | world artist (uncredited) |
| Aladar Apponyi | ... | world artist (uncredited) |
| Mike Bear | ... | concept artist (uncredited) |
| Adam Celeban | ... | world artist (uncredited) |
| Paul Cherry | ... | world artist (uncredited) |
Sound Department
| Shaun Brennan | ... | foley artist |
| Rusty Dunn | ... | sound effects editor |
| Eric Gitelson | ... | foley engineer |
| Christian Kjeldsen | ... | sound designer |
| Dan Lemons | ... | sound recordist |
| Alastair MacGregor | ... | lead audio programmer |
| Brian Magill | ... | sound recordist |
| Jonathan McCavish | ... | audio designer (as Jon McCavish) |
| Will Morton | ... | audio designer |
| David Scott | ... | cutscenes mixer |
Visual Effects by
| Angus Bencke | ... | lighting supervisor |
| Erik Charlebois | ... | lead visual effects artist |
| Rogier Fransen | ... | senior physics and animation programmer |
| Franta Fulin | ... | technical director |
| Nicholas H. Martin | ... | facial capture technician |
| Robert Martin | ... | motion capture |
| Bradleigh McKay | ... | cinematic artist: Team Bondi |
| Chuck Mongelli | ... | motion capture |
| Emmi Nakagawa | ... | texture artist |
| Carl Leon Ross | ... | lead lighting artist |
| Rob Weekhout | ... | i.t. manager |
| Stuart Ashley | ... | technical director (uncredited) |
| Cameron Dunn | ... | technical director (uncredited) |
Stunts
| Drew Leary | ... | stunt performer |
| Declan Mulvey | ... | stunts |
Camera and Electrical Department
| Randy Bad | ... | assistant camera |
| James Baldanzi | ... | camera operator |
| Colin Entwistle | ... | lead camera programmer |
Animation Department
| Abraham Ahmed | ... | senior animation specialist |
| Jonathon Ashcroft | ... | lead animation programmer |
| Dermot Bailie | ... | lead cutscene animator |
| Gus Braid | ... | cutscene animator |
| Aaron Burton | ... | animator |
| Felipe Busquets | ... | lead cutscene animator |
| Alex Cartwright | ... | animator |
| Josh Cooper | ... | animator |
| Andy Davies | ... | senior animator |
| Adam De Oliveira | ... | motion capture animator (as Adam de Oliveira) |
| Mike Feil | ... | animator |
| Mondo Ghulam | ... | animation director |
| Daniel Hall | ... | in-game character model (as Brunnemer Hall) |
| David Humphreys | ... | animator |
| Jim Jagger | ... | lead ingame animator |
| Mariya Kalachova | ... | animator |
| Daniel Lim | ... | animator |
| Alan D. Michaels | ... | motion capture operator |
| Anita Norfolk | ... | animation assistant |
| Alan O'Brien | ... | cutscene animator |
| Craig Peck | ... | animator |
| Eddie Prickett | ... | senior animator |
| Matt Rochester | ... | animator |
| Tor Sigurdson | ... | animator |
| Phil Sullivan | ... | cinematics animator |
| Terry Veer | ... | animator |
| Tim Webb | ... | cutscene animator |
| Andy Welihozkiy | ... | animator |
| Sam Williams | ... | layout artist |
| David Zani | ... | motion capture animator |
| David Zwierzchaczewski | ... | cinematic animator |
| C.J. Markham | ... | cinematic animator (uncredited) |
| Duncan Shields | ... | animator (uncredited) |
Casting Department
| Kendra Shay Clark | ... | casting associate |
| Andy Henry | ... | casting associate |
| Mara Kelly | ... | casting assistant |
Editorial Department
| Josh Rifkin | ... | additional editing |
Music Department
| John Barrett | ... | score pro tools recordist |
| Craig Conner | ... | lead music producer |
| Andrew Hale | ... | keyboards / piano / programming |
| Simon Hale | ... | conductor / orchestral arrangements / piano |
| Andi Hanley | ... | soundtrack supervisor |
| Woody Jackson | ... | composer: additional music |
| Ken Will Music | ... | music producer |
| Everton Nelson | ... | concertmaster |
| Ivan Pavlovich | ... | music supervisor |
| Nicholas A. Phillips | ... | composer: additional music (as Nick Phillips) |
| Tom Pigott Smith | ... | musician: violin |
Additional Crew
| Brian Alcazar | ... | test team |
| Craig Arbuthnott | ... | quality assurance manager |
| Oliver Bao | ... | head of research and development |
| Jeronimo Barrera | ... | development director / vice president of product development |
| Joel Beach | ... | gameplay programmer / tools programmer |
| James Beaumont-Field | ... | gameplay programmer |
| Stephen Beeson | ... | gameplay programmer / tools programmer |
| Wendi Bergamini | ... | motion capture performer: Other characters |
| Stephen Bliss | ... | publishing team |
| David Bray | ... | gameplay programmer |
| Sean Bridgers | ... | motion capture performer: Other characters |
| David Bryson | ... | engine programmer |
| Cheryl Burns | ... | motion capture performer: Other characters |
| Lexie Busby | ... | production co-ordinator |
| Nicholas Bush | ... | motion capture performer: Other characters (as Nick Bush) |
| J. Marvin Campbell | ... | motion capture performer: Other characters |
| Jay Capozello | ... | test team |
| Brenda Carey | ... | level designer |
| Alex Carlyle | ... | game designer |
| Javier Carrion | ... | vehicle dynamics programmer |
| John Christie | ... | gameplay programmer |
| Tug Coker | ... | motion capture performer: Other characters |
| Chris Comfort | ... | additional motion capture: Cole Phelps / motion capture: other characters |
| Branden Cook | ... | motion capture performer: Other characters |
| Neil Corbett | ... | senior lead test |
| Maria Couch | ... | motion capture performer: Other characters |
| Matthew Crossett | ... | production coordinator |
| Heather Ann Davis | ... | motion capture performer: Other characters |
| Jessica Graves Davis | ... | motion capture performer: Other characters (as Jessica Graves) |
| Marley Delduchetto | ... | motion capture performer: Other characters (as Marley DelDuchetto) |
| Lara Derham | ... | production coordinator |
| Paul Devonshire | ... | publishing team |
| James Dima | ... | test team |
| Colin Donnell | ... | additional motion capture performer: Cole Phelps / motion capture performer: Other characters |
| Alex Dubus | ... | 3d artist |
| Al Dukes | ... | studio vice president: Rockstar Leeds |
| Apolla Echino | ... | motion capture performer: Other characters |
| Daniel Einzig | ... | director of operations |
| Tracey Fairaway | ... | motion capture performer: Other characters |
| Gena Feist | ... | publishing team |
| Alex Ferrari | ... | motion capture: other characters |
| Craig Filshie | ... | level designer |
| Christopher Fiumano | ... | publishing team |
| Sean Flaherty | ... | lead analyst: Rockstar NYC |
| Dennis Flanagan | ... | motion capture performer: Other characters |
| Maureen Flanigan | ... | motion capture performer: Other characters |
| Adam Fowler | ... | technical director |
| Richard Frankish | ... | programmer |
| Brandon Frazier | ... | assistant production coordinator |
| Franta Fulin | ... | engine programmer |
| Paul Geerts | ... | engine programmer |
| Nick Giovannetti | ... | game capture |
| Marshall Givens | ... | motion capture performer: Other characters |
| Demetrius Grosse | ... | motion capture performer: Jermaine Jones |
| Gordon Hall | ... | studio president: Rockstar Leeds |
| Ben Harding | ... | gameplay programmer / tools programmer |
| Brice Harris | ... | motion capture performer: Other characters |
| George Harris | ... | engine programmer |
| Jeffrey C. Hawkins | ... | additional motion capture: Cole Phelps / motion capture: other characters |
| Dan Houser | ... | vice president of creative |
| Luke Hutchinson | ... | engine programmer |
| Mimi Karsh | ... | motion capture performer: Other characters |
| James B. Kennedy | ... | motion capture performer: Other characters |
| Jennifer Kolbe | ... | production team: Rockstar NYC |
| Russell Koplin | ... | motion capture performer: Other characters |
| Eric Ladin | ... | motion capture performer: Mickey Joe |
| Art LaFleur | ... | motion capture performer: Other characters |
| Brett Laming | ... | lead programmer |
| Zhen-Jock Lau | ... | gameplay programmer / tools programmer |
| Lazlow | ... | production team |
| Charles Lefebvre | ... | gameplay programmer |
| Glean Lewis | ... | motion capture performer: Other characters |
| Matt Lewis | ... | motion capture performer: Other characters (as Matthew Scott Lewis) |
| Jordan Liles | ... | publishing team |
| Chad Lindberg | ... | motion capture performer: Other characters |
| Jessica Littlefield | ... | motion capture: Starlet |
| Sam Littlefield | ... | motion capture: other characters |
| Anthony Macbain | ... | publishing team |
| Jeannette Maher-Manifold | ... | production coordinator |
| Robin Mangham | ... | programmer |
| Samuel Maniscalco | ... | game designer |
| Steve Martin | ... | studio manager: Rockstar San Diego |
| Cameo Cara Martine | ... | motion capture performer: Other characters |
| Tina Mayer | ... | motion capture performer: Other characters |
| John McCarten | ... | cinematics programmer |
| Chris McMahon | ... | level designer |
| Genevieve McMahon | ... | production coordinator |
| Kelsey McNamee | ... | motion capture performer: Starlet |
| Tom Mesmer | ... | motion capture performer: Other characters |
| James Mount | ... | motion capture performer: Other characters |
| Joey Napoli | ... | motion capture performer: Other characters (as Joseph Napoli) |
| Scott Narver | ... | motion capture performer: Other characters |
| Ronald Okubo | ... | motion capture performer: Other characters |
| Ayana Osada | ... | research |
| Vincent Parker | ... | production team |
| Stuart Petri | ... | publishing team |
| Christopher Plummer | ... | test team |
| Daniel Ponickly | ... | motion capture performer: Other characters |
| Bill Porter | ... | motion capture performer: Other characters |
| Conrad Ramakers | ... | designer |
| Hugh Rayner | ... | gameplay programmer / tools programmer |
| Alwyn Roberts | ... | level designer |
| Jeff Rosa | ... | vice president of quality assurance |
| Stuart Roskell | ... | programmer |
| Eric Rywalski | ... | motion capture performer: Other characters |
| Sanford Santacroce | ... | research |
| Stanton Sarjeant | ... | publishing team: Rockstar NYC |
| Justin Saunders | ... | engine programmer |
| Kevin Scanlon | ... | motion capture performer: Other characters |
| Klaas Schilstra | ... | associate technical director |
| Brad Schmidt | ... | additional motion capture: Cole Phelps / motion capture: other characters |
| Steven Sears | ... | motion capture performer: Other characters (as Steve Sears) |
| Andrew Semple | ... | studio director |
| Omar Shakir | ... | production team |
| Jocko Sims | ... | motion capture performer: Other characters |
| Greg Skura | ... | motion capture performer: Other characters |
| Greg Smith | ... | tools director |
| Nick Snell | ... | senior network programmer |
| Clementina Sonn | ... | motion capture performer: Starlet |
| Morgan Spector | ... | motion capture performer: Other characters |
| Chris Swinhoe | ... | lead ai programmer |
| Jesse Teeters | ... | motion capture performer: Other characters |
| Adam Tetzloff | ... | test team |
| Jason Trindall | ... | game tester |
| David Ury | ... | motion capture performer: Other characters |
| Jameel Vega | ... | test team |
| Roxie Vizcarra | ... | publishing team (as Roxanna Vizcarra) |
| Neil Walker | ... | build engineer |
| Garry Wallis | ... | engine programmer |
| David Watson | ... | level designer |
| Bill Watterson | ... | motion capture performer: Other characters |
| John Whyte | ... | lead systems programmer |
| Brandon Williams | ... | motion capture performer: Other characters |
| Kevin Wong | ... | level designer |
| Nicholas Young | ... | gameplay programmer |
| David Zani | ... | performance capture: Street Tough |
| Laurent Benadiba | ... | lead gameplay programmer (uncredited) |
| Stuart Bryson | ... | gameplay programmer (uncredited) |
| Mark Butler | ... | gameplay programmer (uncredited) |
| Tim Clancy | ... | tools programmer (uncredited) |
| Andrew Coates | ... | tools programmer (uncredited) |
| Justin Cornish | ... | gameplay programmer (uncredited) |
| Reece Elliot | ... | lead gameplay programmer (uncredited) |
| Glenn Fiedler | ... | gameplay programmer (uncredited) |
| Rogier Fransen | ... | havok physics programmer (uncredited) |
| Andrew Greensmith | ... | lead programmer (uncredited) |
| Daniel Hall | ... | in-game character model (uncredited) |
| Simon Hegarty | ... | tools programmer (uncredited) |
| Jason Hutchins | ... | lead gameplay programmer (uncredited) |
| Alexei Kuznetsov | ... | gameplay programmer (uncredited) |
| Daniel Lim | ... | motion capture actor (uncredited) |
| David Morris-Oliveros | ... | gameplay programmer (uncredited) |
| Justin Saunders | ... | tools programmer (uncredited) |
| Christopher Wright | ... | gameplay programmer (uncredited) |
Thanks
| Jessica Charlebois | ... | thanks |
| Simon Gonzales | ... | thanks (as Simon Legros) |
| Don Kirkland | ... | special thanks (as Donald Kirkland) |
| Jennie Kong | ... | special thanks |
| Deborah Mars | ... | special thanks |
| Stephan St-Pierre | ... | thanks |
