With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround ...
See full summary »
A human clone is washed up on the shores of Santorini. Allan Dawson discovers this new finding within his recently inherited property. What follows is an attempt to mold his new best friend to dire consequences.
On a gas station, Alexander and his father are attacked. The father dies, and Alexander becomes a dangerous witness. He is forced to start the persecution himself and very soon turns from a victim into a cold-blooded hunter.
W Gli Sposi (Just Married) is a romantic comedy set both in Italy and the United States. The story follows the adventures of Maria, an aristocratic Italian woman who, together with her ... See full summary »
Two sex workers decide to kick men out of the system and form a cooperative that runs the business for women and by women. How do they do things differently? And how far can they get under and overarching and overbearing patriarchy?
With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of Quake, Half-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action. But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them. They were called "computer adventure games", and they used the most powerful graphics processor in the world: the human mind. Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks and traps to be overcome. They were filled with suspense, humor and sadness. And they offered a unique type of joy as ...Written by
"They were called 'computer adventure games', and they used the most powerful graphics processor in the world: the human mind." A documentary that tells the story of text adventures through the words of the people who made them, it's taken digital historian Jason Scott five years of researching, interviewing, filming, editing and polishing. And it was worth waiting.
This is oral history at its best.
2 of 2 people found this review helpful.
Was this review helpful to you?
| Report this